Dan Phillips

214 posts

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Dan Phillips

Dan Phillips

@dan335

Asheville, NC Sumali Haziran 2008
681 Sinusundan845 Mga Tagasunod
godgutten
godgutten@godgutten7·
@dan335 @rubiomonocoatUS Hey are you the person that made the Y festool adapter? its gone from all sites any reason its gone?
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Dylan Meville
Dylan Meville@DMeville·
Shader question time: Any way to make a material that will properly project the roof tiles tex, that works with multiple surface angles *automagically*? I have it working if each surface is it's own object (green), but a single mesh with multiple surfaces things break (orange)
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Dan Phillips
Dan Phillips@dan335·
Geometry nodes in Blender are awesome but I don't like how you have to apply modifiers before doing UVs so I made a couple modifiers to unwrap and set texel density. Now it's much quicker to get things into the game. #blender3d #b3d #3dart #gamedev
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Dan Phillips
Dan Phillips@dan335·
Don't think the car will fit in the garage anymore. Oh well.
Dan Phillips tweet mediaDan Phillips tweet media
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Cassandra Dracott
Cassandra Dracott@Dracott789·
Hey if folks are looking for a concept artist to work with, definitely check out @BaverIlya ! We're working with him on Pacific Drive and his work really is surreal and beautiful. We now even have some of it it up on our studio wall :) #gamedev #conceptart artstation.com/station-0
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Dan Phillips
Dan Phillips@dan335·
Check out Pacific Drive! It's going to be awesome. Congrats to everyone at Ironwood. I've been doing contract env art on it. youtu.be/dN1I_znpzrk
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Ironwood Studios | Whispers in the Woods Out Now👁
After 3 years of hard work, everyone here at Ironwood Studios is extremely excited to announce Pacific Drive. Coming to PlayStation 5 and PC in 2023.
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Dan Phillips
Dan Phillips@dan335·
@SquaredApe i7-12700KR. 3070 Ti. 1920x1080 although I have 4 monitors connected if that makes a difference. I had a much older computer when I started working on it and it ran slower of course but still great.
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Dan Phillips
Dan Phillips@dan335·
@JeffWTD Haven't tried it on mobile but my guess is if you kept the density and draw distance down it would run great.
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Jeff Jacobs
Jeff Jacobs@JeffWTD·
@dan335 Looking good! Do you have any idea how well it runs on mobile?
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Dan Phillips
Dan Phillips@dan335·
@RED_SIM URP. Does not currently work for VR I believe but you could add that to the shader. Cool idea I think about the shadows but not sure how you'd do that in a simple way off-hand. Thanks!
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RED_SIM
RED_SIM@RED_SIM·
@dan335 Great job! Does it work in VR with single-pass instanced mode? Is it for URP or Standard renderer? Also, will it be possible to force low-tier LOD models for shadow casting, instead of how it works automatically by default? Would be great for optimizing shadow drawing stage!
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Rapstarhero
Rapstarhero@rapstarhero·
@dan335 Nice! Does it work in browser with gpu bro?
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