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@pi_does_code

I write code, and sometimes it even works \ VR enthusiast \ https://t.co/NbB4fh5Ofz \ _pi_ in VRChat

Sumali Ocak 2022
167 Sinusundan668 Mga Tagasunod
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pi
pi@pi_does_code·
Check out my newest project, LTCGI, a plug-and-play solution for realtime area lighting in #VRChat and #Unity github.com/pimaker/ltcgi !!
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Strasz
Strasz@straszvr·
had a little adventure. based on a true* story
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pi@pi_does_code·
@VRChat you let me set the kitchen on fire
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orels1
orels1@orels1_·
In Unity 2022 we can finally use Realtime GI together with Progressive lightmapping without it clearing probes. That means @pi_does_code 's LTCGI can now be combined with proper light probes too! #VRChat #Unity3d
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pi
pi@pi_does_code·
@orels1_ Fully disabling it is one thing, but ideally you'd still use it when an avatar supports it for reflections (glasses and such). Probably not easily possible though with existing LTCGI-compatible avi shaders.
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orels1
orels1@orels1_·
@pi_does_code FWIW USharp video basically comes preconfigured for this hah. The double light could be an issue yeah but I just turned off avatar light on my screens hoping that addresses it?
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orels1
orels1@orels1_·
Added Puddles to my shader pack for the next release. Couldn't resist adding LTCGI support to it as well for some sweet reflections. This has been a lot of fun, can't wait for peeps to get their hands on it #vrchat #unity3d #VFX
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pi@pi_does_code·
@VRUnderground Reminder that LTCGI is open-source though, so if you know how to make it faster be my guest ;)
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pi
pi@pi_does_code·
@VRUnderground Not on twitter that often, so late response: ltcgi.dev has official docs, no example scene, but easy to follow. AreaLit is prob. faster ignoring avatar support (projectors are slowww), lox is a god in optimizing shaders. I don't think both could work together.
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VRUnderground
VRUnderground@VRUnderground·
Anyone know of a good place to get my hands on a ltcgi example scene I can load in unity? The LTCGI download page the link is broken and Id really like to see a working example to feel more comfortable with how I want to do things. #VRChat @pi_does_code
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Kung
Kung@Kung_VR·
New improvements to VRChat's spine IK are on the way! You can read more about it in the latest dev update here: #ik-updates-and-improvements-8" target="_blank" rel="nofollow noopener">ask.vrchat.com/t/developer-up…
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poiyomi
poiyomi@poiyomi·
Avatar LTCGI support soon! Club worlds are going to need to update because this is awesome! Ignore the right one that's an old test build...
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orels1
orels1@orels1_·
Version 6.1 of my shader package is out! 20 new shaders, full documentation rework, 10 unique new effects and more! Check it out here: shaders.orels.sh
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VRChat
VRChat@VRChat·
Our latest #VRChat Developer Update FINALLY reveals what [REDACTED] and [REDACTED] were from our last updates, and they're both kind of a big deal... Check it out here! ask.vrchat.com/t/developer-up…
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Varneon
Varneon@Varneon·
"How do I exit the car on desktop!?!?" "How do I change to the third person view on desktop?" The new generation of my vehicles will include centralized controls in the runtime manager and they are visualized on the HUD. Also, smoother camera transitions! #VRChat #MadeWithUdon
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Hekky (@hekky.dev)
Hekky (@hekky.dev)@hyblocker·
Hekky PBR 1.7 is now available! #VRChat #shaders #unity #graphics This update brings a few changes: 1. Hekky Cirrus Clouds are now available! These bring real-time clouds which move with wind and change shape over time! They offer a lot of control too!
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orels1
orels1@orels1_·
The all new v6 of my shader package is out! Many bug fixes, totally reworked UI. A Toon shader and much more! Check it out right here: github.com/orels1/orels-U…
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Varneon
Varneon@Varneon·
Working on new HUD and developer telemetry for the VUdon Vehicles #VRChat #MadeWithUdon
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