Topmember🧠

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Topmember🧠

Topmember🧠

@0x_valid

print("Hello, World!") | love building things

Viltrum شامل ہوئے Aralık 2017
756 فالونگ1.1K فالوورز
bigchog
bigchog@bigchog·
things men will do instead of going to therapy: > hold a -70% bag for 2 years > text a toxic ex at 3 am > learn solidity > start a podcast > reply “based” to strangers on CT
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zayn
zayn@zayn4pf·
gm to those that still gm.
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bigchog
bigchog@bigchog·
who's your favorite creator on CT? pick from the list below
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bigchog
bigchog@bigchog·
gm, attack the week
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Greg⨀
Greg⨀@greg0046·
Today’s News Updates 💜
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berzan
berzan@berzan·
Create a cinematic fisheye dominance portrait of the uploaded reference character seated on a throne that feels engineered from their own world and design language. Likeness Integrity (HIGHEST PRIORITY) Maintain exact: • Head-to-body proportions • Eye shape, spacing, stylization • Surface materials • Silhouette and structural design Do not humanize. Do not reinterpret anatomy. Do not add unintended accessories. Perspective exaggeration must come only from camera placement, not structural redesign. Identity always wins. Throne Adaptation System (UNIVERSAL LOGIC) The throne must feel like a structural extension of the character’s design universe. Rules: Extract design language from the character: Dominant material logic (stone, metal, fabric, plastic, organic, etc.) Geometric language (rounded, sharp, segmented, flowing) Color temperature (warm, cool, muted, high contrast) World energy (street, mystical, sci-fi, ancient, minimal, mechanical) Translate, never copy. Echo shapes subtly in silhouette Reflect material family, not exact textures Use tonal harmony, not color duplication Integrate structural motifs abstractly Forbidden: Throne shaped like the character Costume mimicry Literal pattern copying Medieval default carvings unless character world demands it The throne must feel born from the same universe, not borrowed from another. Perspective Authority (MANDATORY) Lens: 16–20mm fisheye. Camera placement: Low and slightly off-axis. Never centered. Never eye-level. Composition rules: • One foreground element enlarged by lens distortion • Throne mass angled diagonally • Head placed along rule-of-thirds axis • Slight horizon tilt for instability Viewer must feel physically below the character. Depth-of-Field Discipline Primary focal plane: Eyes and upper torso. Foreground distortion slightly softened. Backrest edges progressively collapse into blur. Background must never be fully sharp. Focus guides emotional weight upward. Pose Behavior (Dominance Through Stillness) Character seated but not passive. • Subtle forward lean • Micro asymmetry in shoulders • One limb slightly advanced • Controlled stillness No symmetrical sitting. No relaxed slouch. No stiff mannequin posture. Lighting Doctrine Directional sculptural lighting only. • Hard cross-light carving form • Controlled rim separation • Heavy shadow mass beneath throne • Subtle warm vs cool temperature contrast No flat studio lighting. No even wash. No overexposure. Background Discipline Minimal but dimensional. • Soft gradient or architectural void • Atmospheric haze for depth separation • No storytelling props competing with subject Environment supports the throne, not replaces it. Material Enforcement In focal zone: • Micro-detail required • Subtle wear allowed • Texture realism enhanced Outside focal zone: controlled softness. No artificial gloss. No plastic smoothing unless already part of identity. Emotional Output Authority. Still power. Psychological control. The character should feel untouchable. Semantic Negative Constraints No centered symmetry. No flat lighting. No full-frame sharpness. No throne copying the character literally. No decorative clutter. No neutral eye-level framing. ar 4:5 Mood: This isn’t a ruler. This is an era. Perspective • 14–16mm extreme • Ultra-low worm’s-eye • Horizon tilted 8–12 degrees • Foreground exaggerated heavily Throne • Monumental • Feels carved from the world itself • Structural weight dominating lower frame Lighting • Singular vertical beam • Volumetric haze • Strong rim + controlled specular spikes • Heavy contrast Depth • Eyes in absolute clarity • Everything else collapses into dimensional layers Background • Vast negative space above • Atmospheric tension Emotion Time bends around him. Use when: Epic drop. Contest entry. Hero image. make the whole body/appearance make sense
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Thaniel 🪽
Thaniel 🪽@Thanistarr·
morning graphic for tomorrow. input your pfp and this prompt in chatgpt or gemini (preferably) let’s see it. ~~~~~ Create a cinematic fisheye dominance portrait of the uploaded reference character seated on a throne that feels engineered from their own world and design language. Likeness Integrity (HIGHEST PRIORITY) Maintain exact: • Head-to-body proportions • Eye shape, spacing, stylization • Surface materials • Silhouette and structural design Do not humanize. Do not reinterpret anatomy. Do not add unintended accessories. Perspective exaggeration must come only from camera placement, not structural redesign. Identity always wins. Throne Adaptation System (UNIVERSAL LOGIC) The throne must feel like a structural extension of the character’s design universe. Rules: Extract design language from the character: Dominant material logic (stone, metal, fabric, plastic, organic, etc.) Geometric language (rounded, sharp, segmented, flowing) Color temperature (warm, cool, muted, high contrast) World energy (street, mystical, sci-fi, ancient, minimal, mechanical) Translate, never copy. Echo shapes subtly in silhouette Reflect material family, not exact textures Use tonal harmony, not color duplication Integrate structural motifs abstractly Forbidden: Throne shaped like the character Costume mimicry Literal pattern copying Medieval default carvings unless character world demands it The throne must feel born from the same universe, not borrowed from another. Perspective Authority (MANDATORY) Lens: 16–20mm fisheye. Camera placement: Low and slightly off-axis. Never centered. Never eye-level. Composition rules: • One foreground element enlarged by lens distortion • Throne mass angled diagonally • Head placed along rule-of-thirds axis • Slight horizon tilt for instability Viewer must feel physically below the character. Depth-of-Field Discipline Primary focal plane: Eyes and upper torso. Foreground distortion slightly softened. Backrest edges progressively collapse into blur. Background must never be fully sharp. Focus guides emotional weight upward. Pose Behavior (Dominance Through Stillness) Character seated but not passive. • Subtle forward lean • Micro asymmetry in shoulders • One limb slightly advanced • Controlled stillness No symmetrical sitting. No relaxed slouch. No stiff mannequin posture. Lighting Doctrine Directional sculptural lighting only. • Hard cross-light carving form • Controlled rim separation • Heavy shadow mass beneath throne • Subtle warm vs cool temperature contrast No flat studio lighting. No even wash. No overexposure. Background Discipline Minimal but dimensional. • Soft gradient or architectural void • Atmospheric haze for depth separation • No storytelling props competing with subject Environment supports the throne, not replaces it. Material Enforcement In focal zone: • Micro-detail required • Subtle wear allowed • Texture realism enhanced Outside focal zone: controlled softness. No artificial gloss. No plastic smoothing unless already part of identity. Emotional Output Authority. Still power. Psychological control. The character should feel untouchable. Semantic Negative Constraints No centered symmetry. No flat lighting. No full-frame sharpness. No throne copying the character literally. No decorative clutter. No neutral eye-level framing. ar 4:5 Mood: This isn’t a ruler. This is an era. Perspective • 14–16mm extreme • Ultra-low worm’s-eye • Horizon tilted 8–12 degrees • Foreground exaggerated heavily Throne • Monumental • Feels carved from the world itself • Structural weight dominating lower frame Lighting • Singular vertical beam • Volumetric haze • Strong rim + controlled specular spikes • Heavy contrast Depth • Eyes in absolute clarity • Everything else collapses into dimensional layers Background • Vast negative space above • Atmospheric tension Emotion Time bends around him. Use when: Epic drop. Contest entry. Hero image. make the whole body/appearance make sense
Thaniel 🪽 tweet media
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Yusuphh.
Yusuphh.@Yusuphh01·
@0x_valid @arc I was in before tho, had issues with my other dc account
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Yusuphh.
Yusuphh.@Yusuphh01·
Just applied to join the @arc discord channel again after two rejected applications. Hope it works this time around.
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Yusuphh.
Yusuphh.@Yusuphh01·
@0x_valid @arc Yeah... I made this one a lil bit longer and detailed
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bigchog
bigchog@bigchog·
"we think you'd be a great fit for this position, what motivates you to want to join our company?" my intrusive thoughts:
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Topmember🧠
Topmember🧠@0x_valid·
@bigchog Sadly I’m no kol let me know when there’s a trend for builders
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bigchog
bigchog@bigchog·
all hail the king of midposting, first of his name, the washed, the least funny guy on CT, the shrimp KOL, bigchog
bigchog tweet media
Thaniel 🪽@Thanistarr

morning graphic for tomorrow. input your pfp and this prompt in chatgpt or gemini (preferably) let’s see it. ~~~~~ Create a cinematic fisheye dominance portrait of the uploaded reference character seated on a throne that feels engineered from their own world and design language. Likeness Integrity (HIGHEST PRIORITY) Maintain exact: • Head-to-body proportions • Eye shape, spacing, stylization • Surface materials • Silhouette and structural design Do not humanize. Do not reinterpret anatomy. Do not add unintended accessories. Perspective exaggeration must come only from camera placement, not structural redesign. Identity always wins. Throne Adaptation System (UNIVERSAL LOGIC) The throne must feel like a structural extension of the character’s design universe. Rules: Extract design language from the character: Dominant material logic (stone, metal, fabric, plastic, organic, etc.) Geometric language (rounded, sharp, segmented, flowing) Color temperature (warm, cool, muted, high contrast) World energy (street, mystical, sci-fi, ancient, minimal, mechanical) Translate, never copy. Echo shapes subtly in silhouette Reflect material family, not exact textures Use tonal harmony, not color duplication Integrate structural motifs abstractly Forbidden: Throne shaped like the character Costume mimicry Literal pattern copying Medieval default carvings unless character world demands it The throne must feel born from the same universe, not borrowed from another. Perspective Authority (MANDATORY) Lens: 16–20mm fisheye. Camera placement: Low and slightly off-axis. Never centered. Never eye-level. Composition rules: • One foreground element enlarged by lens distortion • Throne mass angled diagonally • Head placed along rule-of-thirds axis • Slight horizon tilt for instability Viewer must feel physically below the character. Depth-of-Field Discipline Primary focal plane: Eyes and upper torso. Foreground distortion slightly softened. Backrest edges progressively collapse into blur. Background must never be fully sharp. Focus guides emotional weight upward. Pose Behavior (Dominance Through Stillness) Character seated but not passive. • Subtle forward lean • Micro asymmetry in shoulders • One limb slightly advanced • Controlled stillness No symmetrical sitting. No relaxed slouch. No stiff mannequin posture. Lighting Doctrine Directional sculptural lighting only. • Hard cross-light carving form • Controlled rim separation • Heavy shadow mass beneath throne • Subtle warm vs cool temperature contrast No flat studio lighting. No even wash. No overexposure. Background Discipline Minimal but dimensional. • Soft gradient or architectural void • Atmospheric haze for depth separation • No storytelling props competing with subject Environment supports the throne, not replaces it. Material Enforcement In focal zone: • Micro-detail required • Subtle wear allowed • Texture realism enhanced Outside focal zone: controlled softness. No artificial gloss. No plastic smoothing unless already part of identity. Emotional Output Authority. Still power. Psychological control. The character should feel untouchable. Semantic Negative Constraints No centered symmetry. No flat lighting. No full-frame sharpness. No throne copying the character literally. No decorative clutter. No neutral eye-level framing. ar 4:5 Mood: This isn’t a ruler. This is an era. Perspective • 14–16mm extreme • Ultra-low worm’s-eye • Horizon tilted 8–12 degrees • Foreground exaggerated heavily Throne • Monumental • Feels carved from the world itself • Structural weight dominating lower frame Lighting • Singular vertical beam • Volumetric haze • Strong rim + controlled specular spikes • Heavy contrast Depth • Eyes in absolute clarity • Everything else collapses into dimensional layers Background • Vast negative space above • Atmospheric tension Emotion Time bends around him. Use when: Epic drop. Contest entry. Hero image. make the whole body/appearance make sense

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𝗢𝘅𝘆𝗴𝗲𝗻
Finally an Architect. It's been a long ride but good to be here eventually, I really appreciate the arc team for the recognition and support as always. I see people calling the attention of the team on TL for either not being able to access the Arc House or discord, always remember it's better to resolve issues in the discord or dm the team members- then be patient it will surely be resolved so long as you are a true member. Thank you so much @silencexlm @samconnerone @bobbilee
𝗢𝘅𝘆𝗴𝗲𝗻 tweet media
𝗢𝘅𝘆𝗴𝗲𝗻@oxygenile

Wow patience is a virtue!

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Topmember🧠
Topmember🧠@0x_valid·
@smolgeeek You’ve been quite bullish on monad these past few! Love to see it
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geek
geek@smolgeeek·
imagine if polymarket migrates to monad ?
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Pandera
Pandera@Dsgnrayo·
I built a decentralized marketplace called Vendra, now live on the @arc testnet. Vendra lets anyone buy and sell goods using stablecoins, without relying on traditional payment systems. Think of it as peer-to-peer commerce, but fully onchain. Right now, you can: > list items for sale in minutes > browse and buy directly from other users > pay using USDC > settle transactions instantly on arc > direct transactions between buyers and sellers. Most online marketplaces still depend on banks, fees, and regional restrictions. Vendra removes that layer and makes global commerce as simple as sending a transaction. To try it out: visit vendra-app-omega.vercel.app connect your wallet - explore listings or create your own - test buying/selling using testnet funds - to add products in your store( use the edit store page ) Would really appreciate if you try it and share feedback. Still early and improving fast. ⚠️ testnet only , please use a burner wallet for faucet funds visit : faucet.circle.com
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