Ryan
131 posts

Ryan
@Jumpmanryan
All things video games | Final Fantasy | Persona | Story of Seasons / Harvest Moon | Stardew Valley | Donkey Kong | Mega Man | PlayStation | Nintendo

The hatred towards it is exaggerated; the game isn't that bad.



@idonotexistelol Genuinely, why Yeah if it was just subjectively disliking it sure, but there is an absolutely valid case to be made about how this game doing great would be a terrible sign for the industry in many cases



Genuinely asking: what can we do to make even more explicitly clear what a 7 means on our scale.





Too many people think this is like grade school where a 69 and below is a failing grade. 5 is average, 6 is fine/okay, 7 is good, 8 is great. Glad our scale is like IGNs because if a 7 was considered a BARELY passing score (a 70 or a D in school) and 0 to 6.5 meant a failing grade, that's way too much real estate on the scale to grade a bad game. I don't need that many levels to let you know how badly a game is failing. I prefer to have more space on the scale to describe a game I genuinely recommend or enjoy.


Genuinely asking: what can we do to make even more explicitly clear what a 7 means on our scale.



𝙰 𝚗𝚎𝚠 𝚎𝚛𝚊 𝚘𝚏 𝚎𝚟𝚒𝚕. From the mind of Zach Cregger, director of Weapons and Barbarian. Watch the new teaser trailer for Resident Evil. Filmed for IMAX – in theatres 9.18.

So they went multiplat and are still down across the board lol Good job


Microsoft's Q3 2026 (fiscal) earnings: • 💻 Windows OEM + devices revenue down 2% • 👾 Gaming rev down 7% • 🕹️ Xbox content + services rev down 5% • 🎮 Xbox hardware rev down 33%


Here's some Xbox games that sold over 100K copies on PlayStation (@alineaanalytics estimates). Thirteen first-party Xbox titles have now cleared the 100K unit milestone on PlayStation. Collectively, they’ve generated $667M in gross revenue for Microsoft, as per our estimates. This analysis doesn’t include Call of Duty. We’ve also excluded titles from acquired studios that were released on PlayStation before Microsoft’s ownership, as well as legacy contractual obligations like Deathloop and Ghostwire: Tokyo. We dive into the list deeper over on our free Substack (link in bio!), but here's a couple of highlights: - Forza Horizon 5, which launched on PS5 last year, three-and-a-half years after the Xbox/PC versions, accounts for almost half of those revenues. That’s $323M via 5.8M copies sold - Sea of Thieves is also doing well on PlayStation. As one of the first titles in the initial porting strategy, it has moved 2.7M copies on the platform and generated nearly $100M there. It's also shown shown impressive long-term retention, bringing in 300K monthly active users (MAUs) on PS5 - Indiana Jones and the Great Circle has moved 537K units on PlayStation 5, generating $37M in revenue roughly one year after its launch. Released on Sony’s hardware just four months after its Xbox debut, the title has already outsold its Steam counterpart. - Meanwhile, Ninja Gaiden 4 and Microsoft Flight Simulator 2024 have both surpassed 250K units on PS5, with each title nearing $20M in PS5 gross revenue, while Starfield sales have continued to trickle in after its tepid PS5 launch a couple of weeks back, now passing 200K. Full analysis over on Substack (link in bio)

Crazy to me that themes just kind of died off. PS5 doesn't have them, Switch doesn't. Idk if Xbox still does or not. Seems like it would be easy mtx dollars

Asha Sharma “no additional info to share about exclusivity” “We’ll take a data-driven approach and a strategic-driven approach and then we’ll look at our principles and we’ll make some calls. I want to make the right decision not the fastest decision” ▶️ gamefile.news/p/xbox-asha-sh…







