Miguel R
3.3K posts

Miguel R
@Nitmare64
Hi People! I’m friendly, love tinkering with tech, and always happy to help out. Plus, I like to think I’m pretty handsome 😄🇵🇷
10473 شامل ہوئے Kasım 2016
17 فالونگ23 فالوورز

PlayStation 5 Pro Console is $699.99 at Verizon Store (no Verizon subscription required to purchase) buff.ly/s9tPhBp #ad

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🔥 Whoa! Microsoft just revealed some HUGE upcoming Game Pass additions.
Check out all the XGP-related announcements from Partner Preview. ⬇️
gg.deals/subscription-n…
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Super Mario Bros. Wonder + Meetup in Bellabel Park (Switch 2) is $72.99 at Costco buff.ly/9mugVcd

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@Nitmare64 @Wario64 Tho tbf it looks a lot more substantial than something like mario party jamboree
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Super Mario Bros. Wonder (Switch - USA) is $37.59 on Woot w/ code SAVETWENTY buff.ly/C7nyZHl #ad
Switch 2 upgrade pack is $20
extra 20% off code ends tonight / can be used multiple times

Wario64@Wario64
Gaming deals on Woot (extra 20% off w/ code SAVETWENTY - for the next 24 hours) buff.ly/e9YUo1G #ad
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Nex Playground increasing by $50 (to $299) on April 1st due to increasing memory/storage costs nexplayground.com/blog/nex-playg…
Currently $249:
Amazon amzn.to/4pXdOKU
Best Buy buff.ly/pWj0a58
Target buff.ly/IqusZc0
Walmart buff.ly/4sUBZ3I #ad

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Lenovo’s next free Steam key giveaway kicks off on April 1. 👀
An old freebie is coming back from retirement… and this time there will be 10,000 keys up for grabs.
gg.deals/freebie/lenovo…
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Marathon has sold 1.2M copies across Steam, PS5, and Xbox (@alineaanalytics estimates).
It hasn't exactly made the splash Sony and Bungie wanted, even if the game underneath the surface is a MASTERWORK of design.
Looking at the split between Steam, PS5, and Xbox, Steam is clearly the main platform for Marathon, accounting for a little under 70% of the audience (800K copies sold). Meanwhile, PS5 takes about 19% (217K) and Xbox (including console, PC, and cloud) accounts for a bit over 11% or 133K.
Marathon is technically a first-party Sony title, so seeing the home console struggle to break 20% of the volume is a notable data point for the ongoing platform-agnostic debate. PlayStation Studios online games will almost certainly continue being multiplatform (despite Sony reportedly pulling back on PC releases).
One topic that came up in a lot of conversations at GDC this year was why Marathon hasn’t hit the same stratosphere as Arc Raiders. On paper, they’re both extraction shooters, and Marathon has the Bungie pedigree – the house that built the gold standard for gunplay in Halo and Destiny.
My answer: Players understand the Arc Raiders loop within 30 minutes, while Marathon's UI acts as a massive filter, chewing up newcomers and spitting them out before they can experience the depth of Bungie’s signature gunplay and Marathon's awesome gameplay loop.
The Steam copies sold during each game's respective Server Slam paint a picture there. Arc Raiders saw a massive 80% jump in copies sold during its three-day Server Slam. Marathon, meanwhile, saw a 49% increase in the four days following its Slam (Day -7 to -3).
Despite the friction-heavy start, the data suggests that those who survived Marathon’s onboarding are loving life. We’ve been tracking cross-platform DAUs, and while there’s the expected post-launch leakage, many players are sticking with it. After peaking at 478K total DAUs on its first Saturday, Marathon has settled into a respectable rhythm, holding 345K DAUs as of yesterday and averaging 380K DAUs across the weekend.
On Steam, Marathon’s average playtime has climbed to 27.8 hours, significantly outpacing the console averages on PS5 (16.5h) and Xbox (17.3h). Even more telling than the averages: 22% of the Steam audience has surged past the 50-hour mark, and nearly 7% have already logged over 100 hours.
PlayStation and Bungie are at a crossroads here. They can:
1. Double down on Marathon with a long-term Rainbow Six Siege- or No Man’s Sky-style recovery plan, which is something I heard @ChrisRGun smartly mention last week on Sacred Symbols. While this could be a sunk-cost fallacy in action, it could eventually yield the audience the game’s mechanical depth deserves.
2. Shift focus toward the inevitable Destiny 3 or another project, mitigating the escalating opportunity cost and cutting their losses, so to speak.
Doing both is an expensive proposition, given the high overhead and burn rate of operating out of Bellevue, Washington. With Sony recently demonstrating a lower threshold for underperforming studios and projects, the margin for error has vanished. Whatever happens, the next six months will determine whether Marathon becomes a cornerstone of Sony’s live-service portfolio or a cautionary tale of vision exceeding accessibility.
I’m hoping it’s the former, because Marathon fucking rocks. Big analysis on the free Substack, with lots more data and thoughts (link in bio)

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@GamingWithNep @Wario64 @NintendoAmerica Pokopia and Winds / Waves still look like Switch 1 games. I just hope we get something current gen soon.
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@Nitmare64 @Wario64 @NintendoAmerica ZA and FRLG were S1/S2. Champions will be S1/S2 and mobile. Really the only exclusive so far released is Pokopia and upcoming Winds/Waves.
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Pokémon Champions Releases on Nintendo Switch and Nintendo Switch 2 on April 8, 2026 pokemon.com/us/pokemon-new…

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@CloudStrife768 @Wario64 @NintendoAmerica Agree with some points but they're milking the shyt out of this cash cow. Nintendo has nothing "next gen" yet— everything feels like Switch 1 ports. No wonder projections dropped 30%. Not worth buying yet. I bought one, nothing special so far.
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@Nitmare64 @Wario64 @NintendoAmerica That's the inevitable result of the last gen game releasing over two years ago, versus the normal yearly cycle. Plus Pokopia was made in partnership with another dev, and this is going to be the platform for competitive play going forward, it sounds like, so slightly different
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@Wario64 It's tough. Tariffs are making games and hardware more expensive to bring into the US. On top of the gas crisis driving up shipping costs. This applies to food, etc. People are being very selective about what they buy. Just remember: you brought this on yourself.
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Bloomberg: Nintendo Cuts Switch 2 Output by Over 30% on Weak US Sales
'The company plans to make 4 million units of its flagship device this quarter, a third less than the 6 million it had originally planned to produce. The reduced output rate is set to continue in April'
bloomberg.com/news/articles/…

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We would like to address questions regarding the use of AI in Crimson Desert.
During development, some 2D visual props were created as part of early-stage iteration using experimental AI generative tools. These assets helped us rapidly explore tone and atmosphere in the earlier phases of production. However, our intention has always been for any such assets to be replaced, following final work and review by our art and development teams, with work that aligned with our quality standards and creative direction.
Following reports from our community, we have identified that some of these assets were unintentionally included in the final release. This is not in line with our internal standards, and we take full responsibility for it.
We also acknowledge that we should have clearly disclosed our use of AI. While these tools were primarily used during early production, with the expectation that these assets would be replaced prior to release, we recognize that this does not excuse the lack of transparency.
We sincerely apologize for these oversights.
We are currently conducting a comprehensive audit of all in-game assets and are taking steps to replace any affected content. Updated assets will be rolled out in upcoming patches. In parallel, we are reviewing and strengthening our internal processes to ensure greater transparency and consistency in how we communicate with players moving forward.
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