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@ToenAndreMC

- Motion Designer & Art Director - Making Age of Harvest -🦋 https://t.co/tiJj3dwT01

شامل ہوئے Şubat 2012
364 فالونگ625 فالوورز
Toen
Toen@ToenAndreMC·
@BizarreVisions No freaking way!! That was you?! haha so great to run into you again, what an incredible coincidence :D Really happy to see your work too, your project looks amazing! I'll definitely be keeping an eye on it. And thank you :)
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Malcolm Bellman
Malcolm Bellman@BizarreVisions·
@ToenAndreMC Also, unusual coincidence - just realized you adapted my Dwarf Fortress theme guitar transcription from long ago into the orchestral version. I acknowledged it then and we briefly exchanged messages in the comments; funny to come upon your work again randomly here.
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Toen
Toen@ToenAndreMC·
@thepixelform 😵‍💫!! Looks amazing!! I need to do this with enemies but Im trying to find a workaround, like masking out parts instead of having everything in layers... still not sure how
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Toen
Toen@ToenAndreMC·
Finally got dynamic player sprites working. Your character now changes appearance based on whatever you equip (very basic at the moment) Now I need to figure out dismemberment and all that stuff, for both enemies too... #AgeofHarvest #Roguelike #DarkFantasy #Pixelart #Indiegame
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Toen
Toen@ToenAndreMC·
@KyleCushway You'll find the best solution for your game, I'm certain :) I'm also sure this particular one will have its drawbacks down the line, but we'll see when we get there hehe
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Kyle Cushway
Kyle Cushway@KyleCushway·
@ToenAndreMC Great, thanks! I'm considering something like this for my game as well. Hard to do. I'll keep an eye on your game!
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Toen
Toen@ToenAndreMC·
@Edel61124154 Thank you very much 🙇‍♂️
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Toen
Toen@ToenAndreMC·
@emotional_realm Thanks :) I haven't really stress tested it yet so I'm pretty sure I'll eventually run into some weird case or exception where it doesn't work well enough. I'll find out when I get there ,I guess
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Toen
Toen@ToenAndreMC·
@Kadae Thank you very much! That's an excellent point. I'll definitely add a visible scrollbar because it also makes it much clearer when a panel can be scrolled or not so I think it's something the game should have. Thanks for pointing it out!
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Kadae 🎭
Kadae 🎭@Kadae·
@ToenAndreMC Красиво. Пожалуйста не забудь про видимый scrollbar. Например, в моей мышке сломано колёсико. Или хотя бы сделай включаемую опцию в настройках, чтобы отображать scrollbar или нажать и тянуть скроллинг кликом мыши, это для сломанных мышек, как у меня, хаха.
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Toen
Toen@ToenAndreMC·
@pr0cs criminal🕺 (thanks! <3)
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Toen
Toen@ToenAndreMC·
@KyleCushway The trick is the outline, since I merge everything first, then running a pixel outline pass on the whole silhouette gives you one clean outline stroke around the whole character and then the shadow uses that same merged image so that the shape always matches :) 2/2
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Toen
Toen@ToenAndreMC·
@KyleCushway Thank you<3!! Yes, I started with the naked base body sprites, split into pieces (arms, legs etc) so limbs can disappear when severed, then clothes,armor pieces,weapons(both hands) layers go on top for what’s equipped. I stacks them all into one group image before drawing 1/2
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Toen ری ٹویٹ کیا
itch.io
itch.io@itchio·
We don't enforce any DRM for games and stuff on @itchio. Buy, download, and never connect to the internet again for all we care ✌️
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Toen ری ٹویٹ کیا
BLOODSCRIPT//END
BLOODSCRIPT//END@BloodscriptEnd·
"The Flower has long left the world. Yet its last knight still walks." 🌸 Become the Flower Knight. A warrior who refuses to die. Hope prevails by relentlessly pushing forward. Every battle is fought with impossible grace and elegance. The Flower Knight has a natural aptitude for swift blades and forbidden magic. Here's a look at the Flower Knight's selection screen, ultimate technique, and one of the many visual descriptions for this class.
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Toen
Toen@ToenAndreMC·
Been doing a LOT of invisible boring work, mainly on chunk saving and loading for custom maps, but to share something visual: I now have destructible walls that create debris. Next, to make the debris damage more lethal... #AgeofHarvest #darkfantasy #roguelike #pixelart
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Toen
Toen@ToenAndreMC·
@PlayGameGen Thank you <3! One of my obsessions is making everything feel reactive and like a natural part of the experience. Weather, day and night cycles, descriptions, equipment... i want it all to feel connected and alive!!
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GameGen
GameGen@PlayGameGen·
@ToenAndreMC Weather transitions in a dark fantasy roguelike is a great detail — rain making the environment feel reactive adds a lot. The interior/exterior distinction especially is something a lot of games skip entirely.
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Toen ری ٹویٹ کیا
d0nut2x (alt)
d0nut2x (alt)@d0nutalt·
HOLY FUCKING SHIT RUI IS NOT HUMAN THIS ANIMATION SEQUENCE IS FUCKING CRAZY
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Toen
Toen@ToenAndreMC·
@MOtaMoreJeff It is true. You'll be able to harvest tiny flowers and craft adorable vine bracelets to sell in cheerful goblin markets, where nothing bad ever happens and everyone respects fair trade and work life balance and then you'll return to your cozy tent to relax and drink herbal tea 💫
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