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89 posts


@BlendiByl @fal whats the point of playing the game if you're just gonna generate builds? you don't have to shove ai in everything
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youtu.be/omUsscIFOcI
peak #hytale video
underrated imo, can't wait for the next vid. Potential of hytale is crazy

YouTube
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I recently finished implementing a mesh skinning example for TypeGPU (coming soon™) and used it to prototype a small Total War inspired battle scene.
No engine involved. Everything from dual quaternion skinning to compute shader animation LOD and culling is done in 100% TypeScript shaders.
In Chrome on my M3 machine, it’s locked at 120 FPS, and because 99% of the logic runs on the GPU, CPU work per frame stays under 0.5 ms.
It’s really exciting to see how much more capable and convenient the TypeGPU API becomes with each release.
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@thehotlineguy Like a public server for others to join? Hmm... That does sound like a lot of fun, but I have no intention of setting that up myself currently. May look into this at a later date!
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I didn't hide it well cause I've been excited about it 😅 but the minigame I'm working on is a race to the top with fighting, traversal, risks, and sometime rewards through a wormhole of dimensions!
Biomes Thread 🧵
x.com/RedstoneEngine…
#Hytale #HytaleModding




RedEng Developer@RedstoneEngine0
The Final Biome!! "The Volcano!" A chaotic last level with pillars, lava, more pillars, and a final rush up the final staircase! A combination of all the previous levels! And at the top freedom... #Hytale #HytaleModding #WorldGenV2
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@lazorgurl But in game chat having different tabs so chat doesn't get mixed and it's way easier to chat.
Across servers / worlds party system, so u can wrap your party from a world to a server to minigame, and party even when in main menu sort or like fortnite (and vc persists too)
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@lazorgurl Social features suggestions:
- I know minigames aren't out yet, but minigame integration when it's out. So basically, if your friends playing a minigame (say bedwars), you can request to join, maybe spectate etc
Chat tabs: there has been many mods that to this for mc hypixel,..
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@Simon_Hypixel @santos88193 @RayKKitsune @Phillip_Pilgrim @Hytale unrelated, but will there be better compatibility options for restrictive networks? my network blocks the UDP packets and i cant play without a vpn. I really like your work and i hope the best for you and your team
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@santos88193 @RayKKitsune @Phillip_Pilgrim @Hytale they say the man who enjoys the walk will always walk further than the man with a destination. I just really enjoy the walk
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📢 Hytale’s Update 4 is now LIVE! 📢
Today’s blog post dives deep into our headline updates with tons of new screenshots/videos + Full Patch Notes.
▶️ Read it here: hytale.com/news/2026/3/hy…
FEATURES & HEADLINE UPDATES
- 500+ New Blocks
- Proximity Voice Chat
- Emote Wheel + New Emotes
- 7 New Hairstyles
- New Creative Tool: Revolve
- New Sickles Added
- And so much more!
Thank you for all your continued support and feedback! 💚 #Hytale #HytaleUpdate4

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. ری ٹویٹ کیا

Hytale ALSO stealth dropped Update 5 Pre-Release 1
---Patch Notes---
ITEMS & EQUIPMENT
•All chest stack sizes have increased from 10 to 25.
•The icons for Bronze Pipes and Zinc blocks have been updated.
•Watering cans and fertilizer can no longer be repaired.
•Copper, Iron, and Rusty Steel Sickles can now be salvaged at the Salvager's Workbench.
WORLD & BLOCKS
•Goldenwood is now found more often throughout Zone 4, including within some cities and villages.
•FlammabilityConfigs for the Fire fluid ticker can now change block states upon burning blocks.
AUDIO
•Sounds may now play differently depending on whether the player is in first or third person.
•In third person, sounds now play at the player entity position and are thus spatialised in 3D as if they were playing for a remote player.
•In first person, held items with ambient loops, such as torches, now play the sound offset to their position.
UI & QUALITY OF LIFE
•The input system now accounts for action context when resolving input conflicts.
•Improved item container operations performance through better data structures.
•Improved upon back-end systems to support further localization.
•Improved upon back-end systems to enhance performance.
MODDING & TOOLS
•Added world-gen-v1 mod event hooks and asset types for modifying biome content.
•Updated a number of keybindings for Creative Tools.
•Added interpolation type support for BlockyAnimation.
•ProjectileComponent#getCreatorUuid has been exposed, allowing plugins to determine the creator of a ProjectileComponent.
•Improved the Creative Inventory search sorting.
•Migrated custom Vector types to JOML equivalents.
NAMING & CATEGORIZATION
•The 'Stone Brazier' is now referred to as an 'Earth Brazier'.
•All instances of 'Grey' in block names have been renamed to 'Gray'.
oThis affects 'Light Grey', 'Grey', and 'Dark Grey' items.
•'Aqua - Beam' is now referred to as 'Aqua Stone - Beam'.
•'Aqua - Stairs' is now referred to as 'Aqua Stone - Stairs'.
•'Aqua - Half Slab' is now referred to as 'Aqua Stone - Half Slab'.
•'Volcanic - Stairs' is now referred to as 'Volcanic Stone - Stairs'.
•'Wooden - Fence' is now referred to as 'Wooden Fence'.
•'Black Build Pipe Corner' is now referred to as 'Black Build Pipe - Corner'.
•'White Build Pipe Corner' is now referred to as 'White Build Pipe - Corner'.
•'Iridescent Processed - Decorative' is now referred to as 'Iridescent Processed Brick - Decorative'.
•'Iridescent Processed - Ornate' is now referred to as 'Iridescent Processed Brick - Ornate'.
•'Iridescent Processed Ornate - Corner' is now referred to as 'Iridescent Processed Brick - Ornate Corner'.
•'Iridescent Processed Ornate - Half Slab' is now referred to as 'Iridescent Processed Brick - Ornate Half Slab'.
•'Iridescent Processed Ornate - Horizontal' is now referred to as 'Iridescent Processed Brick - Ornate Horizontal'.
•'Iridescent Processed Ornate - Stairs' is now referred to as 'Iridescent Processed Brick - Ornate Stairs'.
•The shorter 'Apple Branch' is now referred to as 'Apple Branch - Short'.
•The longer 'Apple Branch' is now referred to as 'Apple Branch - Long'.
•'Wisteria Branch - Corner' is now referred to as 'Wild Wisteria Branch - Corner'.
•'Wisteria Branch - Long' is now referred to as 'Wild Wisteria Branch - Long'.
•'Wisteria Branch - Short' is now referred to as 'Wild Wisteria Branch - Short'.
•'Wisteria Roots' is now referred to as 'Wild Wisteria Roots'.
•'Wisteria Tree Trunk' is now referred to as 'Wild Wisteria Tree Trunk'.
•The big 'Wet Fern' is now referred to as 'Big Wet Fern'.
BUG FIXES
COMBAT, ENTITY & ITEM FIXES
•Fixed a crash that could occur when an entity is removed on the same tick its combined inventory was added.
WORLD & BLOCK FIXES
•Fixed a crash that could occur when a crafting recipe's primary output was empty.
•Implemented changes to prevent a number of ways that concurrent writes could happen with reads from backups.
•Half slabs no longer cause an unexpected delay when placed.
•Modern Cloth Roof Corner blocks should no longer appear inverted.
•Lighting no longer applies incorrectly to blocks with tint masks.
•Fixed spawn-point rotation handling.
•Removed references to non-existent item descriptions.
•Attempting to teleport via the world map without having permission to do so will no longer kick the player from the server.
CREATIVE TOOL, MODDING & PLUGIN FIXES
•Fixed an exception error that would occur with the /pedit command if the previous world was the Creative Hub.
•Creative Hub instances will now be deleted when leaving the instance.
•Fixed a number of community-reported issues related to lang key and UI errors.
•Changed density minimums for the Decoration Brush to be 0.
UI & DISPLAY FIXES
•Fixed a crash when changing worlds while interacting with the world map.
•Fixed a crash when selecting the 'Return to Crossroads' button in Creative Play.
•Fixed a crash that could be caused by an invalid change in ActionInventory.
•Removed per-frame allocations in interaction tick and entity UI animations to improve performance.
•Fishing Traps now prompt the player to inspect them, rather than harvest them.
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@lazorgurl Is a friends list planned soon? They’ve been working on social features like emotes, voice chat, and the server browser, a friends list would be huge
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@oskarscot already ahead of you
got some minigames done as well
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Hytale foundation work is going really well, and we're shipping updates at a high rate! Early access is exactly the kind of development I enjoy: move fast, break things, iterate. This is way more fun than I expected! Needless to say, it was a very good investment to save Hytale.
FYI, we've got a hiring push coming after the contest wraps up, and you can expect updates to come even faster in the months ahead. The team will be about 100 members, with very few management/producer roles. Organized chaos.
Once the foundation is further along, we'll be moving into dungeons, boss fights, progression, and a ton of exciting content. We have a ton of surprises in the works that have never been done in any sandbox/survival games! Hard engineering challenges ahead ;)
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@Simon_Hypixel @VolpeVulpes there was a teaser for proximity chat iirc
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@HyServersgg Histatu sucks and the owner's a loser, don't waste your time there. Geniuene advice
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This Week on HyServers: Mar 16 - Mar 23, 2026
🔸 Histatu Network, a veteran Minecraft server, dominates the Hytale scene with strong player counts and reliability
🔸 Dogecraft continues to maintain a loyal community despite lack of frequent server updates
🔸 JadeBerry Network's high uptime and solid player peaks earn them a top 3 spot
hyservers.gg/blog/hyservers…
#Hytale #HytaleWeekly
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