Samuel

274 posts

Samuel

Samuel

@FlashfyreDev

Christ-seeker and developer of apps and games. Original creator/developer of PokeRogue Making an indie game called Roglyph - Character RPG Romans 14:11

Ontario, Canada Tham gia Haziran 2019
52 Đang theo dõi3K Người theo dõi
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Samuel
Samuel@FlashfyreDev·
Still adding more polish as I go. Added some new flavour animations and also added money drops, which surprisingly weren't in the game yet until recently. Notice the tiles move independently now too, which I thought was a cool effect. #indiedev #gamedev
Roglyph - Character RPG@RoglyphGame

In case you thought Roglyph was only about letters and numbers, here's a board games biome full of chess pieces. A glyph can be anything that has a text character. #indiedev #roguelite

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Samuel
Samuel@FlashfyreDev·
I stashed and unstashed some changes on Roglyph and all of my scenes got replaced with the data from one scene... I lost virtually all my scene changes from the last two weeks 🥲
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Samuel
Samuel@FlashfyreDev·
It's honestly so hard to just play some Roglyph without being made aware of something that I should fix or add to the game.
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Samuel@FlashfyreDev·
@LoopCAP_ This is the most satisfying menu I've ever seen
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LoopCAP
LoopCAP@LoopCAP_·
WHAT A BEAUTIFUL MENU! We’re getting closer and closer to releasing the demo... 👀
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Samuel
Samuel@FlashfyreDev·
Roglyph has come so far since I started. I'm so excited to release it soon! I funded this out of pocket and I've put a lot of time and some of the best game ideas I've ever had into it. I really think a certain type of gamer will enjoy it. #indiedev #roguelite #gamedev
Roglyph - Character RPG@RoglyphGame

I've been cooking with some new Roglyph updates including a new field control damage system, move chaining, and 3D tiles to replace the previously flat planes. Here's some exclusive gameplay footage of the early game. What do you think? Does it look interesting? Steam page soon!

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Samuel
Samuel@FlashfyreDev·
"Vibe coding" and it's just an existing project with assets swapped for ugly AI gens of brainrot content, and missing parts of the original game like the battle platforms to highlight how much they really just don't care. "Good enough, who cares people will play it." 🤢
◥◣ N I C O L E T T E ◥◣@nicoletteduclar

ok if you are vibe coding games you need to try this use Codex as game engine, its 100x better than Unity here's demo w my cc0 pokemon game @rotmonfun > edit scenes > generate sprites > preview & playtest all instant

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Samuel
Samuel@FlashfyreDev·
Looking back this game was really slow but it was a big part of my childhood. I got stuck at Noise Desert and just grinded endlessly until I was in the 80s halfway through the game. For perspective, when I replayed it later from scratch and beat it I was in the 50s. Great game.
PlayStation Nostalgia@PlayStalgiaX

Digimon World 3 (2002)

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Samuel@FlashfyreDev·
@BeanJuiceStudio Getting a new idea that I have to implement RIGHT NOW and repeat. In between I do those boring things I know I have to do.
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Bean Juice Studios
Bean Juice Studios@BeanJuiceStudio·
Game dev question of the day What keeps you going?
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Samuel@FlashfyreDev·
@justff777 Not a public demo, I'm sharing it to a small group right now. It's fully playable, the enemy pools just need a bit of work and some features I intended to add aren't in yet.
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Just For Fun | Blade of Wiz
Just For Fun | Blade of Wiz@justff777·
@FlashfyreDev that's a really clean approach. designing stats with counterparts from the start saves so much pain later. we've been doing more of a "throw it in and see what breaks" method lol. creature-collecting tactical RPG sounds sick btw — is there a demo yet?
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Samuel
Samuel@FlashfyreDev·
@justff777 Largely formulas and systems that are designed to be balanced in theory. For example if I introduce a stat I usually also include a counterpart. There have been mechanics that changed after testing proved they didn't entirely work in practice, but most of them just worked.
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Just For Fun | Blade of Wiz
Just For Fun | Blade of Wiz@justff777·
@FlashfyreDev oh nice, creature-collecting AND tactical? that's a lot of systems to juggle as a solo dev. how do you handle balancing when adding new creatures — do you just playtest a ton or is there some formula behind it
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Samuel
Samuel@FlashfyreDev·
@justff777 I would describe is as a turn-based roguelite creature-collecting tactical RPG.
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Samuel@FlashfyreDev·
I think one my favourite things to do in game development is to add massive pools of things. Like just in general.
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Samuel@FlashfyreDev·
@Shakkolvan You can really tell who grew up playing SA2B and who didn't
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Shakkolvan ✝️
Shakkolvan ✝️@Shakkolvan·
@FlashfyreDev It killed me as a teenager seeing people think the bat who really wanted the Master Emerald was named "Rogue" no matter how many times you hear everyone refer to her as "Rouge".
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Samuel
Samuel@FlashfyreDev·
The whole joke where you guys spell 'rogue' as 'rouge' was funny and all but it's gone on too long and I'm starting to think some of you really think it's spelled that way.
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Samuel
Samuel@FlashfyreDev·
Browsers should have a setting for people with above potato PCs who don't mind the text search being a little inefficient by updating every time the scrollbar position changes. Having to remove or add a character to my search to update its results feels fundamentally flawed.
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Samuel
Samuel@FlashfyreDev·
@BeanJuiceStudio That feeling you get when you come up with an amazing feature idea and implement it exactly how you pictured it
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Bean Juice Studios@BeanJuiceStudio·
QOTD for all game devs... What's the best part of making games?
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