Magnus Söderberg

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Magnus Söderberg

Magnus Söderberg

@MagnusTriolith

Founder & CEO @TriolithG Building Genesis Engine — compliance-first Web3 gaming infra for game studios. Ex-game founder · 2 exits

Skövde, Sweden Tham gia Eylül 2009
1.1K Đang theo dõi560 Người theo dõi
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Magnus Söderberg
Magnus Söderberg@MagnusTriolith·
Web3 gaming doesn’t collapse at launch — it collapses at scale. Developers increasingly expect regulation (the BGA report confirms it). Players expect trust. Compliance-first infrastructure isn’t optional. It’s inevitable. docsend.com/view/rjzywegg6…
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Spike 💫
Spike 💫@SpikeCollects·
Web3 gaming didn’t die. A lot of chains just quietly stopped pretending they cared. So who’s actually still focused on gaming in 2026? Immutable? Ronin? Avalanche? Treasure? Arbitrum? Sui? Polygon? Others? Drop the chains that are still supporting games, sponsoring creators, and showing up when the hype is gone.
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AngelClaw
AngelClaw@AngelClawGaming·
Everytime I say I don't really engage with pay to win games, people say "it's web3, it has to be p2w" no, it doesn't any game that has p2w also has been tailor made to create fake difficulties to "encourage" you to spend money if a game forces you into money pvp with whales, you're cooked it's simple as that p2w is the opposite of gaming proof of skill is the meta
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Magnus Söderberg
Magnus Söderberg@MagnusTriolith·
@AngelClawGaming The issue with that is that ownership is the biggest lie in the entire industry. All you actually own is a receipt pointing to an asset on a regular server. We're working on a solution though 😉
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AngelClaw
AngelClaw@AngelClawGaming·
Web3 gaming is not about money, is about ownership When devs and gamers alike understand that, we'll see a ton of actually good games succeeding You don't need to provide $ to gamers, give them ownership of their stuff and they'll make their own money
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Magnus Söderberg
Magnus Söderberg@MagnusTriolith·
@Hantao They focused more on hyping a shiny token than actual game play, and a lot of them where crypto bros just trying to get a quick exit but with no game development experience. And also building too big games with a new team.
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Hantao✨
Hantao✨@Hantao·
What’s the major reason most web3 games have failed? Share your honest take and I’ll tell you why you are wrong
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Hubert Thieblot
Hubert Thieblot@hthieblot·
You became a founder. You quit the 9-to-5. You raised a little money. Everyone called you "brave" over drinks. You spent your nights building and your days pitching "the future," convinced that the next launch would change your life forever. Then a year passes. Flatline traction. $0 salary. Your co-founder quit via Slack. Your girlfriend left for someone with a 401k and a "stable" future. Your friends are posting house keys while you’re staring at a bowl of ramen, rehearsing the same tired lies to your parents about why the "big break" is just around the corner. Is this the end? You start wondering if you made a mistake. No. You keep telling yourself every founders went through this at some points. But you don’t stop. Logic says quit. Your ego says run. But there’s a sickness in you that won't let go. You’d rather fail at this than succeed at anything else. You tell yourself it’s just one more launch, one more pivot, one more "yes." You’re not delusional; you’re committed. You’ll miss this. Not the stress, but the electricity. The raw doubt that forced you to grow. The quiet fire of building while the world slept. The pure, unrefined dopamine of that very first user. These aren't just "hard years", they are the years that forge you. One day, when the bank account is full but the mystery is gone, you’ll find yourself wishing you could feel this hungry again. They all do.
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Magnus Söderberg
Magnus Söderberg@MagnusTriolith·
@hthieblot About that reaction yes. But it's painful right now being an entrepreneur. 😂
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Hubert Thieblot
Hubert Thieblot@hthieblot·
VC rejection excuses: • • No moat • Big labs will kill you • Too much competition • Valuation is too high • TAM is too small • Get a co-founder • Not enough traction • Your retention sucks Translation: I don’t believe you’ll win. Your reaction: Watch me.
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Magnus Söderberg
Magnus Söderberg@MagnusTriolith·
@SamRusani The cost of that will likely not be cheap as you very likely don't want to run this on a cheap model.
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lethe
lethe@0xl3th3·
We're launching a new onchain game on @ethereum mainnet soon. It's called Asphodel. We'll be dropping a playtest next week and the game will go to mainnet in May. If you want to hear about it, instead of about other games shutting down, put me or @asph0d37 on notifications.
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Raiden@raidenkrn

crypto games never get as much organic coverage as when they shut down and i get it, it's an easy way to farm engagement - game shutting down: 40k views - game progress, game event: 1k views people seem to only care about the death of crypto gaming those days

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Magnus Söderberg
Magnus Söderberg@MagnusTriolith·
@mike_mrkite I do still agree with most of hour points to though. But I do believe it was too much focus on tokens and quick exits than making good games.
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Magnus Söderberg đã retweet
Raiden
Raiden@raidenkrn·
crypto games never get as much organic coverage as when they shut down and i get it, it's an easy way to farm engagement - game shutting down: 40k views - game progress, game event: 1k views people seem to only care about the death of crypto gaming those days
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Magnus Söderberg
Magnus Söderberg@MagnusTriolith·
@mike_mrkite mean you are good at running a company or working with other team members. Each new team you join or company is almost like starting fresh.
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Magnus Söderberg
Magnus Söderberg@MagnusTriolith·
@mike_mrkite You explained it mainly in the first sentence, bad games, bad and bad companies, and most didnt understand gaming because a lot of them were crypto bros trying to make games but focused on tokens first. And even if you have experience from a AAA studio of 10+ years doesn't
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Magnus Söderberg
Magnus Söderberg@MagnusTriolith·
I've watched P2E since 2002 with more than 15k hours in Entropia Universe. The $15B collapse was visible from far away. Studios that optimised for token price over game quality always end the same way.
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Magnus Söderberg
Magnus Söderberg@MagnusTriolith·
@kateirwin Just need to make games that are fun, if hey use blockchain or not doesn't matter, it's just a technology.
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Kate Irwin
Kate Irwin@kateirwin·
This might honestly be the final nail in the crypto gaming coffin. Games with crypto elements can't get past the stench of stigma that still lingers around them to reach a broader audience. And doubling down on niche audiences (crypto gamers) for pricey multiplayer, live ops-style games doesn't seem to work either from a business standpoint. You either have to keep burn ultra-low and target that tiny niche audience that spends (i.e. async mobile gacha game), or you ditch the crypto stuff and target mainstream. Wildcard was the last blockchain game I was actually excited about. This one came from real, experienced game developers -- a talented husband-wife duo. The matches were challenging and always felt unexpected. The game was actually fun. It had the beginnings of a competitive scene. The business of releasing games for profit has never been easy, but it seems like teams are tethering sandbags to their feet when they continue with crypto now that the funding has run dry.
Gaming Daily@GamingDailyx

BREAKING 🚨: @PlayWildcard and Its Ecosystem Are Sunsetting • Wildcard multiplayer operations are officially shutting down • Wildcard IP, Champions, Summons, and core game systems remain as a foundation for what comes next • Thousands Foundation has announced the wind-down of the network, sunsetting Wildcard Premier League (WPL) alongside it • Franchise Managers will receive a USDC airdrop from the WPL treasury based on activity level • All remaining $WC will be burned; no action required The team cites running out of development funds, with neither the game nor the protocol profitable.

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Ben M Freeman - בן מ פרימן
I am a British Jew. I was raised there. I voted. I paid my tax. I am now leaving because the U.K. is not safe for Jews. Let that sink in.
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Mark Slapinski
Mark Slapinski@mark_slapinski·
Serious question Do people ACTUALLY THINK Donald Trump would fake an assassination just so he could justify building a ballroom And to distract away from the Epstein files?
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Magnus Söderberg
Magnus Söderberg@MagnusTriolith·
@simonvieira Exactly, I saw entropias economy almost get destroyed due to this but they fixed it. You can't have items etc that last forever for example, then you will be depending on new players joining which isn't sustainable.
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Simon Vieira
Simon Vieira@simonvieira·
@MagnusTriolith Thanks. We’re on the same page. I like this on your article: “The difference is that a sustainable real-money economy needs sinks, scarcity, consumption, utility, friction and player demand. It cannot rely primarily on inflationary rewards and constant new entrants.”
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Simon Vieira
Simon Vieira@simonvieira·
I’m not here to defend the industry or excuse any behaviour. I’m here to point out reality. Games are the hardest digital products to build and the one that takes the most time. A real AA game takes ~4 years with 50 to 150 people and $10M to $50M. AAA goes 5 to 7 years, 300 to 1000+ developers, $50M to $300M+. A proper game requires, ux/ui, game design, 3D, animations, engineering, economy, sounds, vfxs… It's the whole digital product stack in one. You're not just building a website: marketplace, perps, dex, predictions market… that can be updated on the fly in minutes and you just need ux/ui design and engineering. Fortnite started around 2011 and only found its breakout moment in 2017. That is ~6 years of development and iteration before it became a global hit, followed by constant live ops with a massive team. Roblox launched in 2006 and has been compounding ever since. Nearly two decades of building tech, community, and creator economy before reaching its current scale. Now layer crypto on top. New tech, most on beta, new behavior, unclear rules, noise everywhere, insane hacks. Development slows down while expectations speed up. Our game @MixMobRacer1 was one of the first games to be approved in the app stores. It took us 3-4 months of rejections and KYC before they approved it as a crypto game. Crypto as we know it today, doesn't have the patience or foundation to foster good games. Capital and support came in fast and disappeared just as fast. The market followed money and attention. During bull cycles, weak or fake products with hyped narratives look strong. When capital dries up, only products with real engagement remain. 93% “dead” is not surprising. Most Web3 games didn’t even make it to year 2. Most of these projects never had the time, capital, or execution required to become real games. Cycles like this shake out what wasn’t built to last and leave the people who keep building. We’ve been building @MixMobRacer1 through all the cycles. Still here, actual fun game, with actual players and value.
CoinMarketCap@CoinMarketCap

LATEST: ⚡ Roughly 93% of Web3 gaming projects are now "effectively dead," according to Caladan, with token values down 95% from 2022 peaks and studio funding collapsing 93% by 2025.

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