Jesse (NIGHTCALL)
437 posts

Jesse (NIGHTCALL)
@HGD_Dev
La baguette 🥖🇫🇷 @highgamedef Lead developer of @nightcall_game And #TheCrew modder



So Maverick Games next game is like if you combined a Forza Horizon, Driver, and Need For Speed into one. Unique take for sure in the open world racing scene. Can't wait to hear more about it! They even have a grappling hook in the game lmfao





Welcome to CLUTCH 🟡 🔗 linktr.ee/maverickgames
















Most of the flickering caused by the sun's rotation has been fixed ! all that's left is a slight flicker when the GI aabb follow the active camera. I'll send a video later but in the meantime enjoy these screenshots (no cascades yet so the GI is on a uniform grid (~5m³ blocks))




no more having to open photoshop to create alpha textures from photos artofpilgrim.github.io/levels/ same process i use in photoshop: Black and White adjustment + levels but now in the browser





Testing LPVGI on Lumberyard Bistro after Crytek Sponza. Can't wait for the cascades to be implemented so they cover both distant objects and nearby/small ones. But aside from a bit of flickering in shadowed areas when the sun move, it works pretty well !










