lightmapper
28 posts


@monoganog @unitygames The obvious difference between Built-In and HDRP is Volumetric Light and Fog. I think that these two features are the most important factors for photorealistic outside (Sky) scenes.
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@monoganog @unitygames Because I think the Built-In version has a better Light Model than URP, the shadows are more stable. Some of the good reasons to switch to the URP version would be Volumetric Light, Screen Space Reflection that can work well.
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ICYMI: Dive into the latest features and improvements of Unity 6 Preview.
✨ Enhanced Graphics and Performance
🛠️ Improved Multiplayer Support
📱 Cross-Platform Enhancements
🔧 Streamlined Workflows
Get a sneak peek and start exploring: on.unity.com/Unity6Preview
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@unitygames While there was a great opportunity to continue developing with the Built-In, you divided the Unity Engine into HDRP and URP with the SRP. I'm trying to continue using the Built-In and demonstrate its power, but unfortunately, it has started to become insufficient.
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@unitygames I think Volumetric Light of at least Fallout 4 quality should be added to URP now.

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@DolORiordan Thank you for bringing such a unique work to the world.
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@AyhanTarakc İlk Bilgisayar işlemeli render görüntüsü. Ray Tracing'de denilebiliyor. 1970'lerin sonu.

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lightmapper 已转推

"Everybody Else Is Doing It, So Why Can't We?" turns 30 today! Mon. 1 Mar. 1993 - Wed. 1 Mar. 2023
#TheCranberries #DebutAlbum #Anniversay

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Post 2/2
It’s extremely flattering to us that new people are still discovering our band and music and that long-time fans are still with us.
Thank you all so much ❤️
Ferg, Mike and Noel.
Linger official music video: thecranberries.lnk.to/Linger
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Post 1/2
30 years ago our debut single, “Linger” was released. It was the beginning of a very exciting journey for The Cranberries. It was this beautiful song that introduced our music and Dolores' unique voice to the world.
@DolORiordan
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@Dexerto As a Graphics Programmer and Game Developer, yes I can believe it. These systems have been around for a long time and continue to evolve, made so easy for personal use in the Unreal Engine that it's a big innovation. The same can be done in the Unity game engine.
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🤖Played around with humans today.🚧
3 animation systems blend into each other,
1. the character itself,
2. the live capture face tracking of facial expressions
3. the eye and head tracking of SALSA.
#madewithunity @unitygames @DigitalTwin @reallusion #IndieGameDev #DigitalArt
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@gabefollower @CSGO I would love to see such a beautiful map on the Source 2 platform. Such a well-detailed jungle map is not available in CS:GO, I think CS:Source is still at the top of map detailing.

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@Oskmos It was the map that I had so much fun playing that made me download CS:GO again. In my opinion, it will remain the most valuable update before Source 2.
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#returnInsertion2 hashtag is trending on the insertion2 workshop page comment section where hashtags isnt even a thing. So maybe lets try here instead.

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Samsung Galaxy A34 ve A54 Tasarımları Sızdırıldı technopat.net/2023/01/11/sam…
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