
Jonas Meyer
701 posts



Epic v Google antitrust trial begins Monday morning. See y’all on the other side! nytimes.com/2023/11/05/bus…


We’ve just released an exciting preview Agility SDK which introduces Work Graphs, a way to enable more GPU autonomy by allowing shaders to dynamically generate additional shader workloads! This release also includes Wave Matrix and accelerated AV1 Encoding devblogs.microsoft.com/directx/agilit…



Wonder what happened to PC gaming. Was looking forward to Wo Long, but the PC port is just horrible. Haven't been buying any new PC games recently because pretty much every new game seems to have technical issues. Nothing new, but I wonder why publishers thinks that is okay :/


Petition to automatically filter any Stack Overflow answers that include "Use boost::*" from C++ questions.

Guerrilla's Studio and Technical Director @MvdLeeuwGG talks about developing tools and technologies for growing projects, and the detail of aspects of our own Decima Engine guerrilla-games.com/read/making-to… We are hiring! Check out the openings in our Tools team in the thread below 🧵👇









I know I complain a lot about how things are slow and could be much better, so in an effort to improve this, I will open source my custom PDB reading code for everybody to use, once it ships to Live++ customers and gets *thorough* testing. It runs circles around the DIA SDK. #cpp

Thanks to @pixelmager, Linelight now renders SUPER GOOD on Android! #GoodbyeBanding Seriously, it looks so good I wanna rub my face on it




