Jeremy Laumon
5K posts

Jeremy Laumon
@_plop_
lead engine saboteur @Guerrilla previously: engine lead/eye of sauron @Pastagames https://t.co/lUFHo4a464 🇨🇵🥖



-- JOB SEARCH POST/RT APPRECIATED -- Hello everyone! I am available for work (full time position/internship) anywhere in the world with priority going to the EU, starting June 2026. My past experience at Quantic Dream and UBISOFT as an intern have strengthened my skills as a graphics programmer in AAA and am now looking for the next step in my career. My skills include C/C++, graphics programming using APIs like Vulkan, Metal, DirectX 12, and console APIs. I am also familiar with modern rendering techniques including GPU driven rendering, raytracing and more. If you're looking for a engine/graphics programmer to join your team, or if you know someone that might be interested, feel free to DM me!










Windows users: Try resizing a Chrome window quickly. Or Steam. Any major app. They get this wrong. I'm not the first person to solve this problem, but I might be the first to publish a minimal, well-documented example of how it's done. GitHub link (and .exe) in replies.









@SheriefFYI Hint

They say a slow game in UE is a skill issue. Meanwhile, the UE editor itself:

uh oh not again





