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CodeRed
CodeRed@CodeRed_dev·
The biggest godot question in the universe. which is better
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titus
titus@titus_io·
@CodeRed_dev right tool for the right job i guess. gdscript takes some time to get used to but there isn’t really a drawback on c# (at least on desktop)
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Traq Games
Traq Games@TraqGames·
@CodeRed_dev People actually use C# for Godot That’s wild But you’ll barely see any tutorial on that
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Radnyx 🐸
Radnyx 🐸@radnyx·
@CodeRed_dev I just switched to C# and I don’t think I’m going back! Better support for types, array functions, lambdas, code formatting 🤤
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Bissash
Bissash@Bissash05·
@CodeRed_dev Ahh man, it’s kind of the question when you just started in game dev and asking in groups if should use Unreal or Unity, I had experience in Unity and C# but I’m using GDscript, and the only thing I’m missing is extension methods xD
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@ajmarraffa.bsky.social
@ajmarraffa.bsky.social@AJMarraffa·
@CodeRed_dev As someone who came to Godot from Unity, I prefer GDScript for using Godot. I do miss a few features from C# but that hole is filled by how awesome GDScript is.
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Heathen
Heathen@HeathenEngineer·
@CodeRed_dev a proprietary language is never the better option I am more than happy to die on that hill. Have some issues with C# fine choose ANY OTHER general-purpose language and go with it. Just DO NOT create yet another proprietary language to further muddy your stack
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