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@CodeRed_dev that times are mostly past,
we call the art now stylized and its ok.
once sombody told me "nobody will ever play a game that is just blocks as graphics"... some years later a small studio release a game called minecraft.
😓
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@CodeRed_dev When I was 12 or so, I made a simple shooting gallery game in Basic, and my older brother's opinions about it were a lot like this.
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@CodeRed_dev That's literally me when I started making my game focusing on the game mechanics first.
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@CodeRed_dev ye need to have skin thicker than a cactus and a sealion combined.
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@CodeRed_dev Wahahahaha.
This is my very point of suffering!
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@CodeRed_dev Can’t wait until I reveal more this week. Man concepts are concepts. If people think it’s so easy- they should be making something!
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@CodeRed_dev I love @themeatly comics. I haven't seen them around in ages, though. Game Dev Simulator was always a great get out of your head for a few minutes, game. Bendy is pretty cool.
Creve Coeur, MO 🇺🇸 English

@CodeRed_dev Of course it should! Especially indie games with a single dev. If the tripple A studios can do while managing so many people and dealing with all the bureaucracy, why can’t you do it as a streamlined, independent dev!? You’re your own boss!
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@CodeRed_dev This comic is pretty accurate, and it's why it's so hard to get usefull feedback early in development. (And why I hate hearing the "good advice" that you need to get feedback early in development)
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@CodeRed_dev I know senior managers in gamedev who don't understand this.
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@CodeRed_dev Very few people seem to actually understand how games are made.
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@CodeRed_dev What bothers me is this level of ignorance comes from adults, not stupid kids who don’t know wtf they’re saying. Who taught these grownups that unless everything is perfect than it’s all bad?
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@CodeRed_dev This isn’t just for “indies”. If a AAA dev DARES to show something that isn’t ready to ship, there will be people zooming in on shoulders of cutscenes talking about, “I can see polygons”.
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@CodeRed_dev Personally, I've always been fascinated by the process of game development and love seeing early builds. So long as it looks terrible because it's an early build... mighty no. 9 didn't get out of that early build phase and just looks ugly.
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@CodeRed_dev 💯
Same with making CRUD interfaces as a full stack developer. It’s great to get early feedback, but only if the person can resist commenting on the color and alignment and this button is hard to see…
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@CodeRed_dev Why it's best to build games in a cave offline for a few years, release the game(s), and go back to the cave before interacting with players to hear how terrible the games are 🤣
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@CodeRed_dev Tbh, if you don't want opinions on art style, level design or story, what DO you want opinions on? 😅
Makes it an unfair question to ask in the first place if there's no right answer, yeh?
Can't go: "What's your opinion? Your opinion is invalid because it's just a test."
😅
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@CodeRed_dev Feedback is feedback though, it's not up to players to figure out the type of feedback you want, and you don't have to tell them why they're wrong to ignore irrelevant feedback
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@CodeRed_dev Yeah, some people are just wired like that. You should take constructive criticism and try to improve, but this is not it chief. Based on this comic, I think you are trying to have someone playtest a genre they usually don't play.
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@CodeRed_dev Sorry but if you want people interested in your game you have to have something to show them, no one outside programmers are interested in game mechanics alone.
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@CodeRed_dev counter point: Concord.
Concord release a beta, and people provided similar feedback, developers called it white noise and released the game without any changes, and it bombed specifically for the reasons everyone itemized since its first trailer.
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