ᴜɴᴄʟᴇ ꜰᴜɴᴋ | OSP/Citadel

28.1K posts

ᴜɴᴄʟᴇ ꜰᴜɴᴋ | OSP/Citadel banner
ᴜɴᴄʟᴇ ꜰᴜɴᴋ | OSP/Citadel

ᴜɴᴄʟᴇ ꜰᴜɴᴋ | OSP/Citadel

@unclefunkdrew

Vision Lead @OSP_TD and The Citadel. Incurable Altruist. Delusional Optimist. Web3 gaming is my weapon of mass emancipation!

South Africa Katılım Temmuz 2016
4.2K Takip Edilen6.1K Takipçiler
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ᴜɴᴄʟᴇ ꜰᴜɴᴋ | OSP/Citadel
Bruh. I'm making an insane action packed monstrosity of a Third person Tower Defense game so that I can just put Towers down and drink my cappuccino while the youngsters run around and kill stuff around me. hahaha Then I realised we might as well make traditional TD and Roguelite modes as well with the same NFTs. What a time to be alive! Unreal Engine + Web3 + AI = win!
ᴜɴᴄʟᴇ ꜰᴜɴᴋ | OSP/Citadel tweet media
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Dyrkabes
Dyrkabes@dyrkabes·
@unclefunkdrew Talking about the fake games. I wonder why not to create this fake game instead then :D perhaps they monetize worse tho
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ᴜɴᴄʟᴇ ꜰᴜɴᴋ | OSP/Citadel
I chatted to a friend who releases basic games on Steam and does really well. No YouTube channel, No X account, doesn't read player reviews, purely looks at the metrics. Dude is pumping financially. I asked him why he has no social media footprint. His answer was that "social media is not good for marketing games, . Only games are good for marketing games. Social media builds nothing anymore, it only destroys." I'm starting to lean in that direction myself.
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ᴜɴᴄʟᴇ ꜰᴜɴᴋ | OSP/Citadel
@dyrkabes I find it all somewhat perplexing. In some cases, games get a lot of marketing, can be cool as heck, and get no traction. In other cases, they just get lucky with the search bar. Then there are those that advertise a fake game and get huge traction.
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Dyrkabes
Dyrkabes@dyrkabes·
Interesting insight. I hear people say “good games market themselves”. At the same time, there are some good games that don’t get enough attention before going viral-ish (eg being shared by Indie Joe). It’s good to hear though that even without massive social media hits you still have a chance to succeed
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PrisonMike
PrisonMike@prisonmikeio·
@unclefunkdrew Totally understandable. It’s hard to put so much into something to have people dump on you. I don’t mind feedback and constructive criticism. What drives me nuts is blatant hate for no reason.
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ᴜɴᴄʟᴇ ꜰᴜɴᴋ | OSP/Citadel
Our Tower Defense Demos are ready for the masses. Starting this week, 1 gameplay video per day goes up on our YouTube channel. Comments will be disabled. Thus stripping the power of the NFT haters. Mwaahahaha.
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ᴜɴᴄʟᴇ ꜰᴜɴᴋ | OSP/Citadel
They can come to Discord for that and open tickets. I just don't have the emotional fortitude for the utter malicious nastiness that gets puked out of humanity on social media. I spent 15 years of my life in suicidal depression and I will never go back there again. Not for anyone or anything.
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PrisonMike
PrisonMike@prisonmikeio·
@unclefunkdrew I think its a mistake to disable comments. I would at the very least filter out just pure hate but sometimes you get really good comments that cement you are on the right path and critical feedback that can help you improve.
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ᴜɴᴄʟᴇ ꜰᴜɴᴋ | OSP/Citadel
@Theeban1437 Onboarding flow in Web3 is more difficult than the game itself. It’s so unnecessarily convoluted man. We are suffering our butts off to that part sorted and hating every moment lol.
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1437✨
1437✨@Theeban1437·
How easy is it for new players to get into your game? Seen too many games overlook onboarding One thing trad games do well, by making their games accessible. Multiplatform support, cross-save, easy log in flows.. These details matter and also impact retention.
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JaseTheWizard 🧙🏼‍♂️
Glad it's working for him but I'd disagree that it works for everyone. I've helped games grow specificially via organic social strategies and and have first hand experience that a single post can drive thousands of organic sign ups. Some examples on my highlights, if anyone wants to see some of the reciepts. Social media can be incredibly powerful but the game needs USPs that are easy to market from this media form to actually be beneficial.
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Dyrkabes
Dyrkabes@dyrkabes·
Cannot beat my game :/ that's the end of another unsuccessful test run With all the mechanics changes it seems I broke the balance so I cannot go past level 20 in reasonable time lol. The good thing - it is a kind of incremental rogue-lite so starting over is expected
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ᴜɴᴄʟᴇ ꜰᴜɴᴋ | OSP/Citadel
You have to be really mentally strong to build anything in public. Social media has produced this vibe where a lot of folks feel entitled to say terrible things and then gaslight you when it affects you emotionally. I am a ball of anxiety on a good day lol, let alone when the comments flow about how terrible my project is. Luckily the doctor was willing to give me that third titanium testicle implant I asked for.
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0://K1NGBRE4KER
0://K1NGBRE4KER@k1ngbre4ker·
@unclefunkdrew Its crazy how true this is. Nobody genuinely wants something to succeed anymore let alone think for themselves.
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ᴜɴᴄʟᴇ ꜰᴜɴᴋ | OSP/Citadel
@cryptoabby17 It is impossible to build without community in Web3. The very nature of Web3 is community supporting community. Founders who don't focus on community will do better on Steam where the community is cultivated by Steam itself.
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Abby
Abby@cryptoabby17·
The best founders I’ve seen in Web3… Don’t only build FOR the community. They build WITH the community. Big difference.
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ᴜɴᴄʟᴇ ꜰᴜɴᴋ | OSP/Citadel
@Berna7224 So much of this stuff is a throw of the dice man. We certainly give it as much of a boost as we can with pure effort, but it boggles the mind how some really cool games just never break into mainstream.
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Lost Snow
Lost Snow@LostSnow_Rin·
Interesting take. I interviewed a very successful solo game dev from Germany not that long ago and he categorizes his games as “friend slop” 😂 they are rage games made to be played with friends and are good for streaming. He does super well. I think Steam is the biggest way his games get discovered and also streamers playing them. So your friend does have a point that games actually don’t have to rely on social media. But some indie game devs do blow up on social media, like @HideWorksGames. They told me that their game blew up here on X… so even tho maybe games dont necessarily need social media for discoverability sometime it can be life changing 🤷‍♀️ Very interesting topic tho.
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ᴜɴᴄʟᴇ ꜰᴜɴᴋ | OSP/Citadel
Our Third-Person-Shooter tower defense game @OSP_TD Just look at how pretty it is!! No VC, just a small community digging into their couches for some pennies to help build something we all want to play!
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