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atulit
atulit@atulit_gaur·
@CodeRed_dev this is so true tbh, they're crazy big to make
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Jor04
Jor04@Jor04_·
@CodeRed_dev this is 14 days of vulkan and most of my time was spent on designing it well rather than adding features as thats the point of this project. game engine programming has an overhead at the start but when you have a physics system, level editor, animations, etc you can reuse them
Jor04 tweet mediaJor04 tweet media
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Ludvik Koutny
Ludvik Koutny@rawalanche·
@CodeRed_dev If it's OpenGL triangle, then it's clearly a mocking joke, but if it's a Vulkan triangle, then 6 months is actually pretty realistic :)
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vadiks2003🌳
vadiks2003🌳@vadiks2003·
@CodeRed_dev 6 months is enough to make a cube with shading, just not for me tho im lazy asf
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Sleeps 🍥
Sleeps 🍥@advent1013·
@CodeRed_dev Took me a week straight to do vulkan tutorial's hello triangle and I still have no idea what any of it means
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zimmed
zimmed@zimmed_io·
@CodeRed_dev Game engine is not the same thing as building a rendering library from scratch. Games should be made with tailored engines.
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.Reliq
.Reliq@oilsheikgame·
@CodeRed_dev bitblt-ing in windows gdi like in the old days💩
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Nick Crosgrove 🔜 GDC 2025
Nick Crosgrove 🔜 GDC 2025@OccultGameDev·
@CodeRed_dev Nothing has been more humbling as an engineer than trying to get DX12 working from scratch. I feel like I'm back in college again.
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WSW
WSW@WSW·
@CodeRed_dev To be fair it’s also probably rotating 😀
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