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CodeRed
CodeRed@CodeRed_dev·
Why does every roguelike sequel need to be 3d.
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X🥀 tenrose 🐀
X🥀 tenrose 🐀@tenroseUK·
@CodeRed_dev imo they should do the 3rd game of the series as the 3d one so they can call it "Big Game 3" with a small 'd' next to the 3.
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The Strategy Informer 🎲🖥️💣
@CodeRed_dev The PIT 2 did this... and frankly, I feel it was a complete waste of time and improved/enhanced nothing about the game. A proper sequel would have been awesome.
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Troy
Troy@troygentic·
I think a lot of what people like about 3D can be applied to 2D while keeping the satisfying pixel art style. On our platform we use a lot of 3D techniques for 2D pixel art, such as lighting, and bone animation, which whoever doesn’t think looks good compared to frame by frame should go look at examples such as Odin’s Sphere or Dragon’s Crown. 2D also allows more rapid iteration to focus on the features people really care about, like game mechanics and content.
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Ormstone | Vtuber/PNGtuber
Ormstone | Vtuber/PNGtuber@OrmstoneVtuber·
@CodeRed_dev the game is technically already 3d it just uses 2d sprites now its 3d with 3d models. i think dodgeroll just wanted to do an artstyle change and theres nothing wrong with that. its still top down so i think gameplay will remain relatively the same. im excited for it
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Pabllo Oswalld🐷👑
Pabllo Oswalld🐷👑@PablloOswalld·
@CodeRed_dev It doesn't, they just wanted to do it, slay the spire 2 won't be 3d if you want something that isn't 3d
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olgo.dev
olgo.dev@olgodev·
@CodeRed_dev are you telling me there's gonna be a gungeon sequel? if so, i'm too excited to care
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Aviox 🔥Ember the Werefox 🦊 out now!
@CodeRed_dev I know. So many games using a beloved pixel style and completely ruining it with the move to 3D. Don't get me wrong, I'm excited for this sequel. But still. I assume it's because sequels have a felt need to be "bigger and better" and 3D sells that concept well
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Moo Byte Games
Moo Byte Games@moobytegames·
@CodeRed_dev I think paragraph §1379a: game development of roguelikes says "your sequel must be 3D or higher. Otherwise, the god of roguelikes won't be kind to you." But I could be wrong.
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Sophie
Sophie@sophies_games·
@CodeRed_dev It gives you a lot of options, a whole new direction in fact!
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Aemon-Oni 🔞
Aemon-Oni 🔞@Aemon_Oni·
@CodeRed_dev Often hard to improve upon perfection.. thus they move to a new plain of existence. *So I can't wait for Enter the Gungeon VR.. >:D
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8@OCTO358·
@CodeRed_dev So true. Cryptark, Darkest Dungeon, Syntetik, Risk Of Rain.
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Florian Himsl
Florian Himsl@Gamesquidable·
@CodeRed_dev Holy shit, it's real! Look it ll work better for a game that isn't just a million bullets!
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Chasersgaming
Chasersgaming@denchaser·
@CodeRed_dev I hate it when this happens. Losses the pixel spirit and visually looks worse in my view.
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Danilo Costa Viana
Danilo Costa Viana@Dancovich·
@CodeRed_dev Is that even true? Spelunky, Bind of Isaac (if you consider Rebirth a sequel) and Rogue Legacy were still 2D. Deal Cells was already orthogonal 3D from the start. I can't think of many 2D roguelikes where the sequels are 3D. Definitely not "every".
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Santa
Santa@santasilvato·
@CodeRed_dev I don't know if I prefer it, but I do like that the sequel tries to make itself suuuper visually distinct from the first game It also scratches that "What would it look like in 3D?" itch that I felt about all kinds of 2D games I played as a kid
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Allan Rowntree
Allan Rowntree@arowx·
@CodeRed_dev Why not do it in 3D but isometric and lo fi pixel e.g. 2 or 4 times native.
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Castro̵n ֍
Castro̵n ֍@MyRedIsBrown·
@CodeRed_dev "Look what we can do now that we're popular and have a budget!"
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