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@CodeRed_dev The problem is you just cannot focus on making games because of well, life happens.
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@CodeRed_dev We do this not because it is easy, but because we thought it is easy.
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@CodeRed_dev That was my friend when he made "Prime Horror II." It was just like a shitpost Slender clone he made in like a day. Then he made a YouTube video on it, it actually peaked at like 20 players at once, so he added multiplayer and he kept having me do QA tests with him.
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@CodeRed_dev The more realistic version is that your programmer friend says they want to make a game and conscripts you for art and writing, and by the time you have a plot outline and are starting on concept art, they say they never approached you and don't have time to do anything but work.
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@CodeRed_dev Show me a single indie game that's been made in 2 weeks that's fun or has real play value.
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@CodeRed_dev So true! 🤣
There's also a non-zero chance that one murder the other ☠️ 😂
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@CodeRed_dev I supported few games on KS so I can only sympathize.
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@CodeRed_dev I mean do a good job be a bit lucky and you are done for the rest of your life.
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@CodeRed_dev *Start making a game*
"This will be easy"
-idea
-planning order
-coding experience.
-game engine.
-assets.
-EACH.INDIVIDUAL.CONCEPTS (story, characters, lines).
-bugs.
-tests.
-optimisations.
-crashes.
-lazyness.
-errors.
"Your game suck"
-drop game coding.
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