Sᴘᴏʟᴄʜᴇɴ
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Sᴘᴏʟᴄʜᴇɴ
@SpolchenDev
Hopefully my stuff brings you joy :)
Hustle Island Katılım Nisan 2022
313 Takip Edilen851 Takipçiler
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btw new song dropping... TOMORROW 🤖🤖🤖
(and again next week again!)
iiiypad records@111ypad
The time has come for a new STAFFcirc instalment, celebrating FM synthesis: STAFFcirc vol. 13 - Frog Mechanics! We will host 2 synclistens via YouTube: 1️⃣ Sunday 17 May, 6pm ET 2️⃣ Saturday 23 May, 8am ET The link for synclisten 1️⃣ is now live: youtu.be/87JU9tPOAw8 🔧🐸⚙️
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@benedictk__ Every techie ive met irl who uses Xitter,
uses it only for porn
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@benedictk__ Every German who is into tech on here is high larping,
like turbo larpers
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@kleeposting become so little, even less than nothing, then you become again.
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since developer responses to negative steam review discourse is back on the menu i still think this is up there for me, laughing it off is a good time i think
Taro@PROJEKT GODHAND 1.0 OUT NOW@TaroNuke
i should use this in an accolades trailer for neo cosmos imo, negative review that starts with "honestly the game is just amazing" is kind of powerful
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@Mono_Codes "His essence lies within this game, you may try to scrub it clean, but HE remains."
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Got a bit sick over the last 2 days,
Anyway, I did make the enemy AI a bunch better, the only thing left is to fix that weird dash bug (Literally no clue why it does it, it's literally the player's dash 1 to 1).
#Godot #Gamedev
Sᴘᴏʟᴄʜᴇɴ@SpolchenDev
A good chunk of the Advanced Enemy AI features are working, 3 difficulty settings need fine-tuning. General inorganic feel to the movement pattern imo Debug visuals on in the clip #godot #gamedev
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@LocalBtnMasher I think Yacht is just marketing the feature wrong,
It's a cheat menu, calling it "assist mode" feels less like "we made this so you can mess around and do silly stuff" and more like "Journalists struggle to play video games, so we made this so they can actually finish it".
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