Post

CodeRed
CodeRed@CodeRed_dev·
Every indie dev should learn how to price their game accordingly. I sometimes see Indies with a 30 mins - 1 hour game price it for 20 - 25 dollars. I know play time doesn't determine a game's value, but players won't see that.
CodeRed tweet media
English
45
5
252
33.5K
not_cyotee
not_cyotee@NCyotee·
No, play time is a viable metric for measuring value. Once a game meets a certain threshold for engagement, then replayability becomes important. You can argue all you want that price per hour doesn't matter. But you're not going to spend $100 for a 30-minute game, no matter how good. We all know indie is winning because of the replayability. Most are some form of roguelite for a reason.
English
0
0
9
1.6K
Monastery - Wishlist on Steam
@CodeRed_dev I have players over 100 hours. Priced at $15.99. The top games in the genre are going for $24.99. I only sold 700 copies but I am still thinking about increasing to $19.99 after 1.0. I hope it is not a risky move.
English
4
0
12
1.9K
Grok
Grok@grok·
Generate videos with Grok Imagine.
English
0
87
2.2K
6.2M
Krayfishkarl | Droplet: States of Matter out now!
@CodeRed_dev I vastly underestimated my game's playtime. I put mine at $9.99 thinking people would take 5 - 6 hours to finish it. They're actually spending 35 - 40 hours. I'm okay with the pricing though. It cost next to nothing to make, and more people get to play it.
English
1
0
5
1.2K
AlphaRomeoSierra
AlphaRomeoSierra@ARomeoSierra·
@CodeRed_dev Indie’s should plan on the sales price being their standard pricing, and sales price should be minimum 40%, 50-80% better. If you price ag $19.99 run 60% sales whenever you can.
English
0
0
1
690
mattdudebro
mattdudebro@mattdudebro·
@CodeRed_dev Personally I would pay ~$2-3 an hour for a game, I feel like that's a fair price.
English
0
0
1
372
Zynses ツ
Zynses ツ@Still_BooKer·
@CodeRed_dev My game will last 60 to 85 minutes, I set it at 8.99 and I think it depends on the game's content, right?
English
0
0
1
625
Sour
Sour@sourreset·
@CodeRed_dev 30 to 60 mins? Just return it, it's under 2h
English
0
0
1
420
Dell Technologies
Dell Technologies@DellTech·
Digital assistants are ready to help transform the way you do business, and Dell AI Factory with @NVIDIA is ready to help implement and customize them to your unique needs.
English
0
31
467
11.3M
wltr3565 → Brave Rounds OUT NOW!
@CodeRed_dev Depends. For arcade-style games don’t be afraid to make the game length 30 minutes (per run) and price it 20$. It is expected to be played repeatedly by practicing, after all.
English
0
0
1
262
Vojta
Vojta@struhy_xd·
@CodeRed_dev Playtime is incredibly important. Not every game has to be endless, but a 1 hour game is $5 in my mind
English
0
0
1
130
Cornelius Mark
Cornelius Mark@corneliusmark·
@CodeRed_dev Testing two price points with a small ad campaign showed clear results every time.
English
0
0
1
684
DrewienkoIndieDev
DrewienkoIndieDev@DrewienkoDev·
@CodeRed_dev I agree. As an indie dev, it's important to research for how much popular games cost/playtime in your genre. If you are making a game that is similar to a popular existing game, and you price your game higher. Why would someone buy your game instead of the proven one?
English
0
0
0
197
LaubeQ
LaubeQ@LaubeQ28·
@CodeRed_dev I paid $7 bucks for Road to Vostok and Incursion Red River. (These are examples of games I would totally pay $15-20 but paid less due to region) I am sorry for you, but I won't be paying $25 for less than finished, polished AA game.
English
0
0
0
2
Starlink
Starlink@Starlink·
Starlink’s high-speed internet is available in your area. Experience speeds up to 400+ Mbps to stream your favorite shows and sports, work from home, browse social media and more.
English
3K
4.7K
36.3K
95.5M
Yashi
Yashi@WisleyChalke·
@CodeRed_dev I’m honestly curious what kind of game y’all are playing that you’re beating in less than an hour cause most games are are about a 25-30 hour playtime for me.
English
1
0
0
679
MasterOfLazyness
MasterOfLazyness@TheLegendaryMoL·
@CodeRed_dev 30 mins to 1 hour? For 25? What games are these? Such a game better be the best 1 hour of my life otherwise that dev would never see me as a customer again. I think devs need to compare themselves to other games on the market and then lower their price based on that.
English
0
0
0
64
Monster Robot Studios
Monster Robot Studios@MonsterRobotGC·
@CodeRed_dev It’s wild: someone might spend $5 on an iced coffee they finish in 30 mins, but will hesitate to buy a $10 game they’d play for hours until it’s 50% off. Not saying it’s wrong, it’s just strange how we decide what “value” looks like.
English
0
0
0
73
Streets of bums
Streets of bums@Streets_of_bums·
@CodeRed_dev We should have some website where people can rate the price qfter you play a demo.
English
0
0
0
22
Sam
Sam@Samfa12·
@CodeRed_dev I'm at $2 for 30 minutes and was told it should be free if it's that short 🙄.
English
0
0
0
702
XO SO
XO SO@Xort_TC·
@CodeRed_dev I paid 15 EURO for Factorio in 2015. The price has only ever slowly gone up. The best time to buy factorio was 11 years ago, the second best time is right now.
English
0
0
0
324
Justin Hill
Justin Hill@JustinHHill·
@CodeRed_dev Even outside of Indie you can find good AA devs like Firefly sutdios, StrongHold Cruasders (Arugably the 2nd best Stronghold game) DE verison is only 20 bucks, and that includes classic cruasders AND exrteme, it has DLC thats only 5 bucks each that adds two new lords each.
English
0
0
0
47
Simulated Steve
Simulated Steve@SimulatedSteve1·
@CodeRed_dev A game that short is well within the limits of Steam's refund policy. For that short of a game, the higher it's priced, the more likely people are to request one.
English
0
0
0
96
HPE
HPE@HPE·
Want to reduce VM costs, simplify IT operations, and unify your data foundation? Now is the time to make a true hybrid cloud transformation.
English
0
176
1.8K
37.9M
SimplyKasper
SimplyKasper@SimplyKasper·
@CodeRed_dev As someone who has been lucky enough to receive keys for indie games, yes. It’s okay to make a shorter or simpler game if priced accordingly. Expectations follow price.
English
0
0
0
186
Tiza
Tiza@_dwango·
@CodeRed_dev I always check if the game has a demo or someone uploaded longplays of those indie games just to see if the price tag makes sense.
English
0
0
0
36
STG Shmups
STG Shmups@STGshmups·
@CodeRed_dev I'd be more cautious about regional pricing tbf. Many developers complain, but they usually are priced ABOVE the "AAA" game they're copying, which in turn just makes potential players go "why would I buy the copy over the original for more money?" Especially true in niche genres.
English
0
0
0
134
UKNON Jones - OUT NOW!
UKNON Jones - OUT NOW!@uknonjones·
@CodeRed_dev My latest game usually takes 30 minutes to finish, but some players have taken hours, even dozens of hours, to complete it. Or maybe they were just admiring the characters. (The game was free)
English
0
0
4
423
Paylaş