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@RodargDev To be released in the near future . We almost have all the data needed! Just need to finish the analysis for a few metrics.
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I wouldn't call it a blog post. It is more of a technical manual with some example data. Just wrapped up a playtest with 70 people on various hardware until we finally crashed the server.
There is a lot of context such as "minigame server" vs "exploration mode SMP". We believe that a 3 vCore + 8 GB server can sustain 6-8 players. A Ryzen 7950x with 12 GB RAM server, we were able to push 70 players but TPS degraded until the server crashed (~45 minutes).
I think we will defintiely see 200 player minigames such as Mega Walls or Super Sky Wars. While vanilla SMP is going to require some beefy hardware to push 100 players in a single SMP.
We are continuing our effort to improve stability and further add performance optimizations to get those big anarchy servers.
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@slikey @RodargDev Need to know what the specs estimate for a 1700 user server would be, im a server owner with a considerable player base and plan todo hytale along side my MC server, so I need to know
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@VoidCraft829643 @RodargDev You will want a server network for that hosting multiple servers and transfer players between those servers using our referral / transfer packets.
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@slikey @VoidCraft829643 @RodargDev Would this allow many players on a single 'world', or is it more like instancing/lobbies?
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@SanicExplosion @slikey @VoidCraft829643 @RodargDev No, not natively.
Hytale does not seem (I’m almost certain) to provide a system that allows one or multiple worlds to be shared across different server instances. That will be something the community will have to build if it’s needed.
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@SanicExplosion @slikey @VoidCraft829643 @RodargDev What Slikey is indicating is simply that players will be able to connect to different servers using the game’s native protocol, without relying on a proxy like Velocity or BungeeCord.
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