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Xor
Xor@XorDev·
for(float i,z,d,f;i++<1e2;o+=vec4(4,6,8.+z,0)/f-min(dFdx(z)*r.y+z,0.)/exp(d*d/.1)){vec3 p=z*(FC.rgb*2.-r.xyy)/r.y,c=p;p.z+=8.;c.z*=3.;for(f=1.;f++<9.;c+=sin(c.yzx*f+z+t*.5)/f);z+=min(f=.1+abs(.2*c.y+abs(p.y+.8)),d=max(length(p)-3.,.9-length(p-vec3(-1,1,3))))/7.;}o=tanh(o/2e3);
Sam Altman@sama

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Lee Higgins
Lee Higgins@Depthperpixel·
@XorDev Idea: an interactive shader container that highlights the bit of code and highlights the generated pixels of that code. 😍
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Lee Higgins
Lee Higgins@Depthperpixel·
@XorDev I'd love to be able to drag the mouse over a point in the image and have that highlight the code that contributes to that area. And vice versa, select code and have that highlight the pixels. Would be tricky to pull off but would be awesome.
Sant Quirze del Vallès, España 🇪🇸 English
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Xor
Xor@XorDev·
@Depthperpixel Essentially every bit of the code effects every pixel
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Lee Higgins
Lee Higgins@Depthperpixel·
@XorDev Yeah this is what makes it hard. You need a contribution heatmap. Looks at conditions etc. nightmare
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