
With so many design patterns out there, which should you actually know as a Unity dev?
My must-haves:
- Singleton (for central managers)
- Observer pattern (for events & messaging)
- State Machine (simple AI)
Then you also have Object Pooling (for performance with lots of objects when needed), the Strategy pattern, Command, and Dependency Injection, etc, all are super useful for more complex games and niche use cases.
BUT: don't force a pattern "just because", patterns are tools, not rules. Use what fits and actually helps in whatever task you're working on!

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