Alexander T.
8 posts

Alexander T.
@VertexBlit
Solo Game Developer. Working on an unannounced automation strategy game
Amsterdam Katılım Kasım 2025
260 Takip Edilen22 Takipçiler

Decided to make another pass on background visuals.
How does it look?
#indiegame #screenshotsaturday
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Realised that my background cubes feel way too monotonous. Still not fully convinced by the result, but looks promising. #indiedev
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@UnityCodeMonkey but then you go on the data oriented side and most of the patterns from OOP are unusable and/or irrelevant, at least with unity's ecs implementation :)
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With so many design patterns out there, which should you actually know as a Unity dev?
My must-haves:
- Singleton (for central managers)
- Observer pattern (for events & messaging)
- State Machine (simple AI)
Then you also have Object Pooling (for performance with lots of objects when needed), the Strategy pattern, Command, and Dependency Injection, etc, all are super useful for more complex games and niche use cases.
BUT: don't force a pattern "just because", patterns are tools, not rules. Use what fits and actually helps in whatever task you're working on!

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Good day people, another milestone reached - logistics system is almost fully working in my automation #indiegame just in time for #screenshotsaturday !
nevermind the too-smooth and janky ship movement though🥲
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Hi!
Boring work on entities connectivity and UI systems done in my automation #indiegame, and hey its #ScreenshotSaturday !
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