Alexander T.

8 posts

Alexander T.

Alexander T.

@VertexBlit

Solo Game Developer. Working on an unannounced automation strategy game

Amsterdam Katılım Kasım 2025
260 Takip Edilen22 Takipçiler
Alexander T.
Alexander T.@VertexBlit·
Realised that my background cubes feel way too monotonous. Still not fully convinced by the result, but looks promising. #indiedev
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Alexander T.
Alexander T.@VertexBlit·
@UnityCodeMonkey but then you go on the data oriented side and most of the patterns from OOP are unusable and/or irrelevant, at least with unity's ecs implementation :)
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Code Monkey
Code Monkey@UnityCodeMonkey·
With so many design patterns out there, which should you actually know as a Unity dev? My must-haves: - Singleton (for central managers) - Observer pattern (for events & messaging) - State Machine (simple AI) Then you also have Object Pooling (for performance with lots of objects when needed), the Strategy pattern, Command, and Dependency Injection, etc, all are super useful for more complex games and niche use cases. BUT: don't force a pattern "just because", patterns are tools, not rules. Use what fits and actually helps in whatever task you're working on!
Code Monkey tweet media
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Alexander T.
Alexander T.@VertexBlit·
Good day people, another milestone reached - logistics system is almost fully working in my automation #indiegame just in time for #screenshotsaturday ! nevermind the too-smooth and janky ship movement though🥲
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Alexander T.
Alexander T.@VertexBlit·
Hi! Here is a clip of a belt-less minimalist automation game prototype I've been working on for the last couple of weeks!
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