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Code Monkey
Code Monkey@UnityCodeMonkey·
Where are PlayerPrefs actually saved on Windows? A) Game install folder B) User data C) Registry (answer in reply below)
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Code Monkey
Code Monkey@UnityCodeMonkey·
#### ANSWER #### #### ANSWER #### #### ANSWER #### #### ANSWER #### #### ANSWER #### #### ANSWER #### #### ANSWER #### #### ANSWER #### #### ANSWER #### #### ANSWER #### #### ANSWER #### #### ANSWER #### (C) PlayerPrefs are the simplest way to store persistent data. No need to handle file loading and saving, just use the PlayerPrefs functions and it will persist the data. On Windows they are located in the Registry: Standalone Player: Located at HKEY_CURRENT_USER\SOFTWARE\[company name]\[product name] In-Editor Play Mode: Located at HKEY_CURRENT_USER\SOFTWARE\Unity\UnityEditor\[company name]\[product name] You can define the Company Name and Product Name at Edit - Project Settings - Player
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Michał Stankiewicz | Last Qubit
@UnityCodeMonkey Really surprised, thought everyone will know the answer 😆 Quite important to know where different types of data can be stored, especially if the game is in production and you'd want to eg. get some save files from players to reproduce the issue on your side 😀
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