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Code Monkey
Code Monkey@UnityCodeMonkey·
Allowing fast switching between keyboard and gamepad? It's just a "nice to have" feature until you test your own game for 9 hours, and then it becomes a must! I went through this myself with my game Dinky Guardians and it helped a ton. Remember how games are all about iteration and the faster you can iterate the better. Thankfully Unity's Input System makes it really easy to swap input methods, it even supports a virtual cursor! If you haven't used it then I highly recommend it, especially if you have gamepad support.
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Christina @ATX
Christina @ATX@truffle·
@UnityCodeMonkey I generally prefer to just leave all input devices always active during development. Sometimes live, depending on the game, keeping keyboard and controller active is just fine.
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