Christina @ATX

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Christina @ATX

Christina @ATX

@truffle

Veteran game developer turned AI researcher. Creator of League of Legends: Wild Rift. Lead Designer Mass Effect 1-3. Co-Founder of Elodie Games.

Austin, TX Katılım Haziran 2007
595 Takip Edilen9.9K Takipçiler
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Christina @ATX
Christina @ATX@truffle·
Check out my Claude Code plugin marketplace kitaekatt.github.io/plugins-kit/ - bootstrap enables any other plugin with a properly configured bootstrap.json to manage its own dependencies (install missing software, python libraries) - skills-kit has a robust skill development framework with new skill features - unreal-kit makes it easier for Claude to work with unreal - p4-kit enables local code review of p4-changelists - awesome-kit has a lot of awesome skills in it
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Christina @ATX
Christina @ATX@truffle·
@t20000622yy Thanks I am looking for in terminal visualization but out of terminal is still very important and archify looks neat!
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也无风雨也雾晴
也无风雨也雾晴@t20000622yy·
@truffle If HTML/SVG output works better than ASCII, Archify is worth a look. It is a Claude Skill for readable architecture, workflow, sequence, data-flow, and lifecycle diagrams from plain English, with dark/light mode and PNG/SVG export. GitHub: github.com/tt-a1i/archify
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Christina @ATX
Christina @ATX@truffle·
Is there a Claude skill that enables Claude to make readable inline ascii diagrams without alignment issues?
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Kiaran Ritchie
Kiaran Ritchie@kiaran_ritchie·
Who's building a new Unity-style engine with Threejs and Wasm? I could absolutely see a whole host of game types that would live comfortably in the browser and cut out all the hassle of stores/downloads/installs/updates.
herbst@hybridherbst

Casually rendering ~a hundred million triangles, in the browser. All thanks to @sea3dformat's cool Nanite-style renderer for @threejs. I've added GLB-to-meshlet and PBR rendering to it, very exciting to see where this is going!

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Felix Rieseberg
Felix Rieseberg@felixrieseberg·
I've moved into a somewhat older house so I'm having tons of little engineering problems in the REAL PHYSICAL WORLD but I keep arming myself with illustrated instruction manuals for my specific problems and I feel unstoppable I'm vibeplumbing
Felix Rieseberg tweet mediaFelix Rieseberg tweet media
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Grant Lee
Grant Lee@thisisgrantlee·
Every founder eventually learns this. Conviction isn't a feeling you have at the start and keep forever. It drains. Weekly. Sometimes daily. The founders who last are the ones who found a way to refill it. Phil Knight ran Nike for years while his father told him he was wasting his time. His bank called his loans. His supplier dropped him. He was personally guaranteeing debt on a company that had, at one point, no confirmed future. He wrote about this in Shoe Dog. He described it not as passion but as a compulsion. He couldn't stop. The problem felt too real. That's a different thing from motivation. Motivation responds to external signals. Conviction doesn't wait for any external thing. It’s something inside. Howard Schultz was rejected by 217 investors before he raised the money to buy Starbucks. 217!!. Most people treat 2-3 rejections as data about the quality of the idea. Schultz treated it as a filter for who was worth having around the table. He said in his memoir, "In times of adversity and change, we really discover who we are and what we're made of." The pattern in all of these is the same. The market was not ready. The feedback was negative. The external environment was not supportive. And the founder kept going anyway, because their conviction about the problem was stronger than their need for validation. The article below gets into this in detail. What Year 2 actually feels like. The role of the ego. How conviction and stubbornness are different things and why that distinction matters. The founders who survive long enough to be right almost always had conviction before the market gave them any reason to have it:
Grant Lee@thisisgrantlee

x.com/i/article/2056…

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Christina @ATX
Christina @ATX@truffle·
@_kzr This is amazing! I am not a big unity user right now but burst is key to performance in unity. Huge upgrade!
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Christina @ATX
Christina @ATX@truffle·
@1Bexly Generally a good solution but I am thinking more ad-hoc diagrams
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Bexly
Bexly@1Bexly·
@truffle Just have it make a script and save that as the skill.
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Christina @ATX
Christina @ATX@truffle·
@rsnous You're absolutely right. I shouldn't have launched those nuclear missiles. Take shelter immediately!
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Omar Rizwan
Omar Rizwan@rsnous·
your phone rings and you pick it up and it's the result of an async function that you called many years ago
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Christina @ATX
Christina @ATX@truffle·
As a game designer this is a terribly loaded question for which there is no easy answer. So I will instead say a lot of problems in game development come from trying to validate game ideas before they are ready. Usually this is because team members or leadership lack confidence. You won't ever make a great game by trying to validate an idea and iterate. You can't iterate crap to greatness. You can polish a great idea so it has maximum impact. To me this is what validating a great idea is. But if no one thinks it's great, there is no point. Every great game has a visionary, or visionaries, who see the greatness before the product experience reaches testable greatness.
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Bean Juice Studios
Bean Juice Studios@BeanJuiceStudio·
Game dev question of the day How do you validate your game ideas?
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Christina @ATX retweetledi
mel
mel@mel3king·
The algorithm was alot harder than I expected I was planning to incorporate it in my first game but it took much MUCH longer but now, it's basically plug 'n play for anyone interested to create a slay the spire style progression map: aeyandmelgaming.itch.io/slay-the-spire… #gamedev #indiedev
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Uncle Bob Martin
Uncle Bob Martin@unclebobmartin·
These agents are the Star Trek computers. You can ask them question and get answers just like Spock and Kirk used to do. It's uncanny.
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Christina @ATX
Christina @ATX@truffle·
@copyconstruct The fundamental patterns are valuable, and it is harder to develop these skills now. The marketplace value of these skills will persist.
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Cindy Sridharan
Cindy Sridharan@copyconstruct·
Many of the old skills I learned the hard way are not … relevant anymore (eg, manually git rebasing). Agents are generally more methodical and faster than I was, and I used to think I was good. In time, ‘git’ itself will become a niche skill of a bygone era of software dev. 😞
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Christina @ATX
Christina @ATX@truffle·
If software mistakes cost a lot of money, often that is an issue with the development pipeline. Compartmentalizing development services let's you avoid most of the pain. Adapting your pipeline to this has costs as well but it not working for your pipeline doesn't mean that it doesn't work for others.
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Vlad Mihalcea
Vlad Mihalcea@vlad_mihalcea·
Reviewing code generated by AI offsets all the productivity gains you get by using AI. It takes a lot of effort to review and validate changes, and you cannot do that for 8 hours per day. Unless you are vibe coding, the actual productivity gains are marginal in large projects where software mistakes cost a lot of money.
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Adam
Adam@adamdotdev·
Why do I have to tell the model how hard to think, no way that is a thing we have to do long term
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Matthew Lam
Matthew Lam@mattlam_·
i'm sad and confused why claude code would remove /simplify. /simplify is the most useful built in skill, and as it's name, it's simple. Instead now it's going to be /code-review with different effort levels but: - agents are not good enough to write clean code yet, and /simplify still helps majorly - sometimes you want to simplify your code without a full on review - /simplify doesn't need effort level, additional prompt, or comment replies. @bcherny thoughts?
Claude Code Changelog@ClaudeCodeLog

Claude Code 2.1.147 has been released. 35 CLI changes Highlights: • Workflow tool added for deterministic multi-agent orchestration; off by default, set CLAUDE_CODE_WORKFLOWS=1 • /simplify→/code-review renamed; flags correctness bugs at effort level, can post inline GitHub PR comments • REPL and Workflow sandboxes hardened against prototype-pollution and thenable escapes, cutting escape risk Complete details in thread ↓

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Christina @ATX
Christina @ATX@truffle·
@andrewchen Gemma already does this so well on the CPU. Not the most powerful model for everything, but lightweight and capable!
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andrew chen
andrew chen@andrewchen·
How soon before a real % of LLM queries are done via local AI models running webGPU in-browser, and are never sent to the SOTA model in the cloud? Couple things that might drive this: - you don’t need a frontier model for everything. A very large % of LLM queries are simple, google like queries. Easily handled - local models are getting really good, and getting better - a lot of consumer hardware (particular Apple!) can already run good models pretty well. Newish mac laptop running qwen 3.6 35b MoE LLM at great speeds. Hardware is going to get even better in this direction - there’s def some use cases where people will care about privacy. Health, financial, adult stuff etc. - nice part about browser/webGPU is that there’s no install. It’ll just work. And alleviate compute costs Of course the tension for this is that we’re just going to build a shitload of compute in the world, and tokens will get cheaper over time. Yet it seems like the demand is also so crazy that unlocking a bunch of local supply will be worth it too
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Christina @ATX
Christina @ATX@truffle·
@iwelsh Canada is so expensive right now I feel bad for my Canadian friends
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Ian Welsh
Ian Welsh@iwelsh·
Forgot how good a home stir fry can be. Especially now that I can no longer afford good cuts of meat.
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