
Christina @ATX
18.7K posts

Christina @ATX
@truffle
Veteran game developer turned AI researcher. Creator of League of Legends: Wild Rift. Lead Designer Mass Effect 1-3. Co-Founder of Elodie Games.





Casually rendering ~a hundred million triangles, in the browser. All thanks to @sea3dformat's cool Nanite-style renderer for @threejs. I've added GLB-to-meshlet and PBR rendering to it, very exciting to see where this is going!




Starting with Unity 6.4, the Web platform supports the Burst compiler with C# job multithreading. This greatly improves the performance of simulation-heavy tasks like this. discussions.unity.com/t/burst-compil…







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Claude Code 2.1.147 has been released. 35 CLI changes Highlights: • Workflow tool added for deterministic multi-agent orchestration; off by default, set CLAUDE_CODE_WORKFLOWS=1 • /simplify→/code-review renamed; flags correctness bugs at effort level, can post inline GitHub PR comments • REPL and Workflow sandboxes hardened against prototype-pollution and thenable escapes, cutting escape risk Complete details in thread ↓












