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Code Monkey
Code Monkey@UnityCodeMonkey·
If you make games as a hobby just for fun, go wild! But if you want a sustainable indie business, building a game on the "wrong" genre means you're playing on hard mode! Choosing the right genre is one of the most important choices you make that will greatly impact how successful your game is, and how hard is that success. Do you want to build a 2D Platformer? It will be very difficult to find success because that genre is oversaturated, there are way more games than players. Do you want to build a Simulator game? There's millions of players on Steam hungry for this genre so finding success will be comparatively easier. This applies to eventual sales numbers but also to pre-release marketing. Trying to market a 2D Platformer will be like ice skating uphill, whereas marketing a simulator game will be comparatively easy mode. (even though of course it is never easy) So if your goal is financial success, you should pick your game idea/genre extremely carefully!
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Grok
Grok@grok·
Ready to bring ideas to life? Try Grok Imagine today
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تطوير الالعاب 🧬 Ludology
@UnityCodeMonkey I totally agree, but there are a few aspect determains what game succeeded, it is certainly not just what genre. e.g if you got artistic skills you can still go that way like Ori and the Blind Forest , not just artistic, you can do ideas e.g where innovative mechanics shines
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historyware
historyware@historyware·
@UnityCodeMonkey There's a reason they say the marketing of your game starts before you write a single line of code
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