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تطوير الالعاب 🧬 Ludology
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تطوير الالعاب 🧬 Ludology
@mode7studio
تطوير العاب وحلول تقنية amateur full stack devSecOp(IaC) datascientist(automl), polyglot developer, veteran ludologist
Katılım Ocak 2021
256 Takip Edilen521 Takipçiler

@digitalfoundry I guess for certain games.. should take advantage if tuned and used the right way, other won't benefits as much unless when it helps the art direction.
also no info if it is integrated or separated? people got sick of discussion models and can recognize uncanny
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The big DLSS 5 machine learning debate and why we should have waited before posting our first round of coverage - today's video: youtu.be/5dTTfjBAFzc

YouTube
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@IdleSloth84_ Interpolated, something in-between is the best
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@unitygames thanks for sharing, which platform is the most popular? I guess PC and the web combined is still the dominant.
also how developers using AI ( aside from boosting productivity ) e,g which area lack AI accelerating tooling?
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تطوير الالعاب 🧬 Ludology retweetledi

@NVIDIAGeForceUK People recognize the pattern of discussion model generated imagery thus don't like it at all ..
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@EIiasNajarro alife isn't just simply NCA that's a conflict and ambiguity.
anyway here some papers you might be looking for ;
academic.oup.com/nsr/article/13…
arxiv.org/abs/2512.02419
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Call for papers for 'Artificial Life for Science and Engineering'
We seek work applying ALife concepts and tools to model real-world systems and engineer solutions—and assist scientific discovery through open-ended and curiosity-driven search.
Call info: alifeforscience.github.io
GIF
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@ryanshrout one of the images has downgrade shadow color tone as if the LUT mapping was switched, I think the quick implementation affected the art direction, maybe a compelling demo should be carefully adjusted to allow authority in design and implementation.
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@tomwarren This example worked on by the team at Capcom - game developers have detailed artistic control
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@Sopdevv مو بس انا الي اعرفها لكن مو مشهوره مره ..
فيه قلتش اسمه SWM Credits Warp باحد نسخ ماريو .
القلتش مو عادي لانه turing complete glitch .
بمعنى انك تقدر تبرمجة اي كود .
الغريب انك تقدر تستغل هالثغره بدون اي تعديل او جهاز باستخدام الكنترولر للـSNES .
فيه شروحات تقنيه لها باليوتيوب
العربية

@Sopdevv الأرقام العشوائية الي بتجيك من أي كمبيوتر ماهي عشوائية شغالة على خوارزمية تقدر تحسبها
bugs disappear when you start printing logs... and yes it is a thing called heisenbug... (love it).
وهاذي جديدة علي
حساسات الكاميرات بس تشوف أبيض واسود الألوان بتيجي عن طريق فلتر ثاني..
العربية

Today @nvidia revealed AI-powered DLSS 5 coming this year to the latest RTX GPUs, claiming "photorealism."
What do you think of the results?
Read more: 80.lv/articles/nvidi…
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@NVIDIAGeForce Marketing mistake, it should be marketed as neural material or D buffer to distinguish the ambiguity, also clarify that's per material not the whole frame.
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Announcing NVIDIA DLSS 5, an AI-powered breakthrough in visual fidelity for games, coming this fall.
DLSS 5 infuses pixels with photorealistic lighting and materials, bridging the gap between rendering and reality.
Learn More → nvidia.com/en-us/geforce/…
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@digitalfoundry stupid if they integrate for all sampling, it should be only for things like hair, sea waves the neural material is now enforced in all frames?
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We've brought back our "zoomer" screenshot tool and loaded up a range of DLSS 5 on/off comparisons from a range of games. Check it out: digitalfoundry.net/features/nvidi…

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@NVIDIAGameDev @Microsoft details on neural brdf ? is it like spark language or whatever it was called ?
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New announcements from #GDC2026 📣
In collaboration with @Microsoft, we are standardizing hardware-accelerated AI through DirectX to boost GeForce RTX GPU efficiency and provide a unified workflow for the broader development community.
Additionally, we are working to address long compilation times and in-game stuttering by evolving shader handling to distribute precompiled shaders during the game download rather than at runtime.
Read 👉 nvda.ws/4s4g9oT

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@unity if you ever care, make a product for cross platform / native app development(includeing desktop) with some support of js -ts . ( and npm) you will be the dominant framework for obvious reasons
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We are making the power of real-time 3D more accessible 🌐
We’re getting ready to officially launch Unity Studio, our web-based editor designed for industries like manufacturing, automotive, healthcare, architecture, and more to build, interact and iterate in 3D easily.
In the meantime, our Open Beta is active right now. Get in early, explore the interface, and start building before the official GA rollout.
Start building in your browser: on.unity.com/unitystudio
#UnityStudio #UnityIndustry
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@OmicsOmicsBlog I imagine the late 1970 like this lol
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GitHub - 001TMF/ProteinView: Terminal protein structure viewer — interactive 3D visualization of PDB/mmCIF structures with cartoon ribbons, braille rendering, and Sixel/Kitty graphics · GitHub github.com/001TMF/Protein…
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@jeswin @unitygames sorry it's not a transpiler per say but the aot compilation of "advanced js-dotnet interop" acounts for managed dependencies not full AST . that's why I mistaken it for a transpiller but it sorta work .
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@mode7studio @unitygames > I tried dotnet wdvanced interop ( bidirectional binding) technically a transpiler
Thanks. Which transpiler?
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