تطوير الالعاب 🧬 Ludology

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تطوير الالعاب 🧬 Ludology banner
تطوير الالعاب 🧬 Ludology

تطوير الالعاب 🧬 Ludology

@mode7studio

تطوير العاب وحلول تقنية amateur full stack devSecOp(IaC) datascientist(automl), polyglot developer, veteran ludologist

Katılım Ocak 2021
256 Takip Edilen521 Takipçiler
تطوير الالعاب 🧬 Ludology
@digitalfoundry I guess for certain games.. should take advantage if tuned and used the right way, other won't benefits as much unless when it helps the art direction. also no info if it is integrated or separated? people got sick of discussion models and can recognize uncanny
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Digital Foundry
Digital Foundry@digitalfoundry·
The big DLSS 5 machine learning debate and why we should have waited before posting our first round of coverage - today's video: youtu.be/5dTTfjBAFzc
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تطوير الالعاب 🧬 Ludology
@unitygames thanks for sharing, which platform is the most popular? I guess PC and the web combined is still the dominant. also how developers using AI ( aside from boosting productivity ) e,g which area lack AI accelerating tooling?
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تطوير الالعاب 🧬 Ludology retweetledi
Unity for Games
Unity for Games@unitygames·
The 2026 Unity Game Development Report is here 🎮 Discover how studios worldwide are adapting to an ever-changing industry, from developing smaller, focused titles to adopting new revenue models. See the five key trends shaping game development this year.
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NVIDIA GeForce UK
NVIDIA GeForce UK@NVIDIAGeForceUK·
🔦 NVIDIA DLSS 5 Spotlight 🔦 NVIDIA DLSS 5 is coming to Resident Evil Requiem. DLSS 5 infuses pixels with photorealistic lighting and materials to bridge the gap between rendering and reality in Raccoon City.
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Elias Najarro
Elias Najarro@EIiasNajarro·
Call for papers for 'Artificial Life for Science and Engineering' We seek work applying ALife concepts and tools to model real-world systems and engineer solutions—and assist scientific discovery through open-ended and curiosity-driven search. Call info: alifeforscience.github.io
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تطوير الالعاب 🧬 Ludology
@ryanshrout one of the images has downgrade shadow color tone as if the LUT mapping was switched, I think the quick implementation affected the art direction, maybe a compelling demo should be carefully adjusted to allow authority in design and implementation.
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Ben Berraondo
Ben Berraondo@MrBenB·
@tomwarren This example worked on by the team at Capcom - game developers have detailed artistic control
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Tom Warren
Tom Warren@tomwarren·
DLSS 5 looks like gen AI for video games. Grace looks totally different with DLSS 5
Tom Warren tweet media
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تطوير الالعاب 🧬 Ludology
@Sopdevv مو بس انا الي اعرفها لكن مو مشهوره مره .. فيه قلتش اسمه SWM Credits Warp باحد نسخ ماريو . القلتش مو عادي لانه turing complete glitch . بمعنى انك تقدر تبرمجة اي كود . الغريب انك تقدر تستغل هالثغره بدون اي تعديل او جهاز باستخدام الكنترولر للـSNES . فيه شروحات تقنيه لها باليوتيوب
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Sop
Sop@Sopdevv·
معلومة تقنية محد يعرفها الا أنت ؟ 👀
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Snowy
Snowy@Snowy7x7·
@Sopdevv الأرقام العشوائية الي بتجيك من أي كمبيوتر ماهي عشوائية شغالة على خوارزمية تقدر تحسبها bugs disappear when you start printing logs... and yes it is a thing called heisenbug... (love it). وهاذي جديدة علي حساسات الكاميرات بس تشوف أبيض واسود الألوان بتيجي عن طريق فلتر ثاني..
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تطوير الالعاب 🧬 Ludology
@80Level @nvidia Expected~ pretty much. I think it is great if they provide full tuning and multi lora customizable in GE editors also interested to see how long it can last ( as the game kept running) and how it can differ from a session to session? it looks like a Transfusion based model.
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80 LEVEL
80 LEVEL@80Level·
Today @nvidia revealed AI-powered DLSS 5 coming this year to the latest RTX GPUs, claiming "photorealism." What do you think of the results? Read more: 80.lv/articles/nvidi…
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NVIDIA GeForce
NVIDIA GeForce@NVIDIAGeForce·
Announcing NVIDIA DLSS 5, an AI-powered breakthrough in visual fidelity for games, coming this fall. DLSS 5 infuses pixels with photorealistic lighting and materials, bridging the gap between rendering and reality. Learn More → nvidia.com/en-us/geforce/…
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NVIDIAGameDev
NVIDIAGameDev@NVIDIAGameDev·
New announcements from #GDC2026 📣 In collaboration with @Microsoft, we are standardizing hardware-accelerated AI through DirectX to boost GeForce RTX GPU efficiency and provide a unified workflow for the broader development community. Additionally, we are working to address long compilation times and in-game stuttering by evolving shader handling to distribute precompiled shaders during the game download rather than at runtime. Read 👉 nvda.ws/4s4g9oT
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تطوير الالعاب 🧬 Ludology
@unity if you ever care, make a product for cross platform / native app development(includeing desktop) with some support of js -ts . ( and npm) you will be the dominant framework for obvious reasons
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Unity
Unity@unity·
We are making the power of real-time 3D more accessible 🌐 We’re getting ready to officially launch Unity Studio, our web-based editor designed for industries like manufacturing, automotive, healthcare, architecture, and more to build, interact and iterate in 3D easily. In the meantime, our Open Beta is active right now. Get in early, explore the interface, and start building before the official GA rollout. Start building in your browser: on.unity.com/unitystudio #UnityStudio #UnityIndustry
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Unity for Games
Unity for Games@unitygames·
Get ready for a Unity 6.8 alpha coming later this year, as we prepare for the entire ecosystem to take full advantage of CoreCLR for faster iteration times and reduced wait times for incremental changes.
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Keith Robison
Keith Robison@OmicsOmicsBlog·
GitHub - 001TMF/ProteinView: Terminal protein structure viewer — interactive 3D visualization of PDB/mmCIF structures with cartoon ribbons, braille rendering, and Sixel/Kitty graphics · GitHub github.com/001TMF/Protein…
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تطوير الالعاب 🧬 Ludology
الي يدور مكتبه واجهة تدعم اللغه العربيه والانميشن للفكتور يجرب (Rive) يدعم يونتي وعلى كلامهم يدعم جميع اللغات .. الي فاضي يجربه ويعطينا النتيجه
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تطوير الالعاب 🧬 Ludology
@jeswin @unitygames sorry it's not a transpiler per say but the aot compilation of "advanced js-dotnet interop" acounts for managed dependencies not full AST . that's why I mistaken it for a transpiller but it sorta work .
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jeswin
jeswin@jeswin·
@mode7studio @unitygames > I tried dotnet wdvanced interop ( bidirectional binding) technically a transpiler Thanks. Which transpiler?
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