aVersionOfReality

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aVersionOfReality

aVersionOfReality

@AversionReality

Developing stylized 3D rendering in Blender and making tutorials. Available for work. https://t.co/XJ2dNUpt2G

Bay Area, California انضم Eylül 2015
408 يتبع8.8K المتابعون
تغريدة مثبتة
aVersionOfReality
aVersionOfReality@AversionReality·
The @getfondant Easy Custom Normals addon v2.1.0 is here! Works in Blender 4.3-4.5. I've reworked the Laplacian Smooth Modifier to run on Face Corners, giving us more control and quad mesh support. Also optimizations and new features. No longer needs to run slow triangulation operations. Stability problems are addressed by Momentum Smoothing, which also allows the strength to be scaled up as high as 3 without blowing everything up. So you can do more smoothing in fewer iterations! And there's more control of how things interact with the smoothing. Instead of only choosing how strong it is on a given point, now you can scale the amount it contributes to the smoothing of its neighbors. Or reduce its Original Normal strength to allow it to be overwritten or filled in. These changes and more are all part of the free tier of the addon. Please consider picking up the paid Face Proxy system to support continued development!
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aVersionOfReality
aVersionOfReality@AversionReality·
@buttercupsayn @ashlee3dee It could, yes. It gets complicated to author and art direct this sort of thing in motion and in real time. Temporal coherence is a big issue. But there are games that do this sort of thing.
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Jellycap
Jellycap@buttercupsayn·
@ashlee3dee guessing this won't work real time in a game engine...
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🔸ashlee3dee🔸
🔸ashlee3dee🔸@ashlee3dee·
hatched line art compositing process
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aVersionOfReality
aVersionOfReality@AversionReality·
Yeah I'm not a fan of Gen AI art or situations where the AI is using stolen data or obscuring that it ripped people off or something. But nobody is helped and no artistic integrity is protected by me slowly doing tedious mundane coding tasks like trying to find error codes in the source or looking up API refs manually instead of using the assistant and getting on with the important parts of the project. Same as you don't win any awards as a writer for manually looking up every word in the dictionary instead of using spell check or googling it. I am interested to see how far code assistants will let me go in terms of sandboxing custom render pipelines and stuff like that. But anything I put out will always have a full disclosure of what, if anything, is involved. So don't worry!
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3Rton
3Rton@3Rton93·
@AversionReality thanks for the deets Yee using assistants tbh is not something id want to encourage but also isnt egregious enough that id boycott someone over it
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aVersionOfReality أُعيد تغريده
aVersionOfReality
aVersionOfReality@AversionReality·
Would you like to be able to draw line art on any sort of data you want in Blender? Because with the Compositor Line Art addon I've been developing, that is possible! And you can adjust line thickness or detection thresholds per object, per material, or even with face corner attributes! (vertex colors.) The nodes are now feature complete, and I'll be releasing an initial version very soon!
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aVersionOfReality
aVersionOfReality@AversionReality·
I use claude to help with research, searching through code, and some scripting. I'm planning to make an addon for this to help with file setup (needs to append nodes, setup several AOVs, add node groups to objects and materials, etc.) I'll probably use it to help with that. So if the question is if I'm using a code assistant, then yes. But it isn't 'vibe coded' in the sense that I prompted the AI and it spat out the project or something. Now, this is simply a port of Malt's line art to the compositor. I didn't come up with any of that, I just figured out how to kludge it into the compositor nodes (not a trivial task), and setup geometry nodes and shader nodes groups to make an artistically usable workflow.
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3Rton
3Rton@3Rton93·
@AversionReality I guess technically you could prompt llms to tell you how to build the graphs or the addon boilerplate but ic ic Does sound pretty cool
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aVersionOfReality
aVersionOfReality@AversionReality·
@hookedzest I'm cooking up some good stuff for this, and I do hope to make a tool available in some form :) Not much to share yet though as code doesn't make for interesting posts!
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HookedZest
HookedZest@hookedzest·
@AversionReality Seriously hoping this is released publicly one day. This looks far cleaner than anything I've seen done with EEVEE. (Just wish I understood shader magic well enough to do this kind of thing myself.)
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aVersionOfReality
aVersionOfReality@AversionReality·
Continuing tests with my custom shaders made in Blender's Malt render engine. Let's see how this whole stack holds up in a closer shot with some camera movement. Plenty of things could be improved, but its staying clean! And the line work is holding up well.
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aVersionOfReality أُعيد تغريده
Goblin
Goblin@LonelyGoblin_en·
@AversionReality Love the addon man, I bought it a few weeks ago and it's really sped up my workflow.
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aVersionOfReality أُعيد تغريده
aVersionOfReality
aVersionOfReality@AversionReality·
Updating this anime girl avatar by @lil_blk_rabbit for Blender 5.0 and getting to work with my Normals tools again for the first time in awhile. They are still great! But I've thought of a lot of ugprades.Hopefully I'll get to update them more soon.
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aVersionOfReality
aVersionOfReality@AversionReality·
@TruceOrFeud @Botan_cr You need to author whatever goes into those in the first place, and sometimes you want to do more than they support.
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Truce Or Feud
Truce Or Feud@TruceOrFeud·
@Botan_cr I've always found it odd how much unnecessary work is put in a model's "corrective shading" when you can just utilize a base, SSS, and ILM.
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Crunio | CGメディア
Crunio | CGメディア@Botan_cr·
blenderでアニメ顔の影をきれいに見せるため、光の当たり方をジオメトリノードで調整する仕組みを公開したクリエイター(AversionReality氏) 顔の形はそのままにスライダー操作だけで影の位置や形を調整。違和感が出やすい部分は自動で自然に補正し、境目もなめらかに整えてアニメらしい陰影を制作する
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aVersionOfReality
aVersionOfReality@AversionReality·
There's several things going on here: - Face Normals from the rigged proxy surface - Radial Normals, blended to with a painted mask for the back of the head and to decrease detail on the ear - Laplacian Smoothing that helps smooth it all together so I don't need very precise masks - The surface details like the eyebrows, lashes, and nose highlight transfer normals from the face beneath them to keep a clean transition.
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aVersionOfReality
aVersionOfReality@AversionReality·
If you want to try the addon, check it out here: x.com/AversionRealit…
aVersionOfReality@AversionReality

The @getfondant Easy Custom Normals addon v2.1.0 is here! Works in Blender 4.3-4.5. I've reworked the Laplacian Smooth Modifier to run on Face Corners, giving us more control and quad mesh support. Also optimizations and new features. No longer needs to run slow triangulation operations. Stability problems are addressed by Momentum Smoothing, which also allows the strength to be scaled up as high as 3 without blowing everything up. So you can do more smoothing in fewer iterations! And there's more control of how things interact with the smoothing. Instead of only choosing how strong it is on a given point, now you can scale the amount it contributes to the smoothing of its neighbors. Or reduce its Original Normal strength to allow it to be overwritten or filled in. These changes and more are all part of the free tier of the addon. Please consider picking up the paid Face Proxy system to support continued development!

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Lukasz 🇧🇷
Lukasz 🇧🇷@LukaszBorges·
i have a question for the 3D Artists that follows me, what is the best method to model hair? for games ofc hair is one of the few things i still struggle with and i would love to learn more about it
GIF
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aVersionOfReality أُعيد تغريده
aVersionOfReality
aVersionOfReality@AversionReality·
Marked edge compositor line art in Blender! I'm very close to releasing a test version of the Compositor Line Art addon I've been developing. I've implemented the sorts of lines the Malt render engine has, and am recreating my workflow that lets the lines be controlled via attributes or material settings.
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