Double M

1.6K posts

Double M

Double M

@Metroidman97

CEO of ghost tails

انضم Ekim 2017
153 يتبع224 المتابعون
Double M
Double M@Metroidman97·
@FangstormGame "Tower defense but you also have a character you control directly" is not a new subgenre, but this is the most elaborate take I've seen of it. I actually can't think of any other examples off the top of my head. Ergo, wishlisted. Looking forward to this.
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SPRAWL zero
SPRAWL zero@SPRAWLfps·
Unlike agile parkour protagonists, FIVE is designed to feel heavy and grounded like a powerful "walking tank."
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Double M
Double M@Metroidman97·
@revenant_MMXX I mean, it is possible to get used to clunky controls, but that doesn't mean they aren't clunky. That being said, I think clunky controls work in RE because not having precise control of your character can add to the tension.
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Double M
Double M@Metroidman97·
@StormslayerDev I've always found it odd how people associate the "censorship" with the 3DS version, when those changes were made as far back as later N64 carts. EVERY rerelease of OoT (GC, Wii VC) had those changes, they were not made for the 3DS.
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Double M
Double M@Metroidman97·
@Critical_Scribe It's amazing how so many people don't understand that you can like something while still acknowledging its flaws
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J. Y. Song
J. Y. Song@Critical_Scribe·
It’s not even this anymore. You can clearly say, “I love this, but there are a few issues here that you’re ignoring because of your own biases and it could make things worse if not addressed.” And then you get hit with “WHY ARE YOU A HATER? ItS a FlAwLeSs MaStErPiEcE!”
Rock Solid@ShitpostRock2

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Double M
Double M@Metroidman97·
@kitsuneredFES Casual players would rather play against other casual players and not competitive players.
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Red
Red@kitsuneredFES·
Almost every example of this is the polar opposite situation where the hyper casual players get extremely angry at you if you try to play something in a competitive or even just above average skill level. ESPECIALLY if it's a Nintendo game like Mario Kart, Smash, or Pokemon
shipz 𖤐@heyshipz

What game is this?🚀

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Double M
Double M@Metroidman97·
@TigoODonnell I hope you understand that this applies to retro games, too. Replying to someone criticizing retro games with "skill issue" is no better than replying to someone criticizing modern games with "skill issue". Nothing is above criticism, not even the classics.
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Double M
Double M@Metroidman97·
@GuantanamoJim @TigoODonnell This applies to retro games just as much, if not more, than modern games. The vast majority of people who relentlessly shit on modern games are the same people who vehemently defend retro games from any criticism, valid or not. The hypocrisy is absurd.
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Double M
Double M@Metroidman97·
@Jeff_like_Feff They'll judge the quality of the game based on everything BUT the core gameplay.
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Jeff Fabre
Jeff Fabre@Jeff_like_Feff·
As much as these details are super cool, am I allowed to say I feel like this kind of metric for determining how good or not a game is/will be is nothing more than goofy little goober shit?
GTA 6 Countdown ⏳@GTAVI_Countdown

In Red Dead Redemption 2 (2018): railroad workers are actually working and they nail the track into the ground before moving onto the next nail until they finish. In Crimson Desert (2026): NPCs endlessly hit the same rocks without a purpose while clipping through them.

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Double M
Double M@Metroidman97·
@ThePrime405 @TheMG3D I've always wondered if most of the bots that engage with AI content are made by the creators of the same AI content. They get ad revenue based on engagement, so they make bots to engage with their stuff automatically. Infinite money glitch.
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ThePrime
ThePrime@ThePrime405·
@TheMG3D My 3 reasons for why I think this is happening. 1. Bots liking it. 2. Paid actors. 3. People are literally that brainrotted. In that order. This has been my ted talk. And we are cooked
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Double M
Double M@Metroidman97·
@preinitiative We call them bots, or NPCs, depending on of they're actual bots or real but extremely shallow humans.
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BRUTAL JOHN 2 - EARLY ACCESS
BRUTAL JOHN 2 - EARLY ACCESS@BrutalJohn_Game·
This game is for fans of old-school first-person shooters like Doom, Duke Nukem, Quake, Half-Life, Serious Sam, etc.
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Double M
Double M@Metroidman97·
@iloveairbagged I've used Freeman's Mind quotes as placeholder text before.
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Double M
Double M@Metroidman97·
@favour24x @ToadlyToad I think TotK is a better GAME, while BotW is a better EXPERIENCE. Just like Galaxy 1 + 2, fittingly enough.
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Double M
Double M@Metroidman97·
@spirithellion I prefer shipping characters based on their chemistry and dynamic with each other, their genders are irrelevant to me. Whether they're the same gender or different genders doesn't matter, it's how well they go together on a fundamental level.
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hellion 🪅🦖
hellion 🪅🦖@spirithellion·
liking / hating ships solely based on their sexuality is NOT activism, you are larping! You're not much better than the homophobes who hate all queer ships, ESPECIALLY since some of yall are going as far as to call QUEER PPL homophobic just bc they don't like the same ships as u
hellion 🪅🦖@spirithellion

"i hate all hetships eww!!!" --> TRANSLATING 🤖🤖🤖 --> "I don't actually give a shit about the characters and their dynamics, all that matters to me are the labels I mindlessly assign them, I just want to pretend shipping queer ships is activism and that I am useful to society"

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Double M
Double M@Metroidman97·
@Der_Kernel_ Assassins Creed 2 was not "20 bros making shit they'd want to play", it was very much a AAA game made by a massive team. It just came from an era where AAA teams were allowed to be creative and experimental.
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Der Kernel
Der Kernel@Der_Kernel_·
The more I look at my childhood favorite games, and look at where the companies are now, I’ve realized that triple A games have never been good. A lot of our old favorites like Halo, Oblivion, Fallout New Vegas, Assassin’s Creed 2, Spyro, Sims, and so many others were developed by teams of 20 bros making some shit they’d want to play. It wasn’t until these companies went corporate, shareholders, bureaucratization, teams of over 300 that they started to fumble, lose sight of the vision. It feels like almost monthly we see some of the talented minds of our “golden age” leaving these corporations to peruse their own independent projects. 20 years, dedicated to something you created, and walking away. Then of course it always comes out later that there was some colossal miss management, miss treatment, broken promises and threats that inevitably become the tipping point for these minds. The minds that built the worlds we loved. The minds that built the foundations these companies stand on. I think gaming has always been at its best when it’s a small team of like minded individuals, building a game that they all would enjoy. Not as some unrepeatable art project or means to a quarterly revenue, but as something that’s just fun.
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