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OpenArt
OpenArt@openart_ai·
Today, we’re launching a new way to create with AI. With OpenArt Worlds, you can generate a fully navigable 3D environment from a single prompt or image, step inside it, and capture shots exactly the way you envision them. No more starting over. No more inconsistent scenes. You build the world once - and create inside it. • Move through your scene freely • Find your angles • Add characters and elements • Capture production-ready shots
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Ivanna | AI Art & Prompts
Ivanna | AI Art & Prompts@ivanka_humeniuk·
@openart_ai OpenArt Worlds looks like a total revolution for 3D workflows! That character detail is just adorable. 🌐✨🧸
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Ai Prompts Lab
Ai Prompts Lab@Aipromptslap·
@openart_ai Spatial consistency is the biggest hurdle for AI filmmaking. Locking the environment and moving the camera freely is the workflow unlock we needed. This is a massive win.
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Yann Kronberg
Yann Kronberg@zazmic_inc·
@openart_ai Making worlds is getting easy but once people try to actually use those assets in real pipelines the messy stuff shows up fast, formats break, performance tanks, and suddenly “it works” isn’t enough anymore
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Alpman
Alpman@smandesignco·
@openart_ai OpenArt: 'Here’s 40 free tokens!' Also OpenArt: 'New feature costs 50.' I’m not an AI but even I know that doesn't add up. Why you playing with us? lol :D
Alpman tweet mediaAlpman tweet media
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Techmik
Techmik@MichaelAluya3·
The 'build the world once' framing solves the consistency problem that makes AI image generation frustrating for anyone trying to tell a story across multiple shots. Every image generator produces something slightly different each time. A persistent 3D environment you can navigate and reshoot from any angle is the architectural solution to that problem. This isn't an image generator. It's a virtual film set.
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Mike
Mike@mikeindiee·
@openart_ai Amazing, now you can build a world from your dreams and walk around in it
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Nipun Taneja
Nipun Taneja@nipuntaneja·
@openart_ai Most creative AI tools still reset the universe on every prompt. A navigable world is interesting because it turns generation into exploration. That’s a better primitive for storytelling than endless rerolls.
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Kwangho Axeon
Kwangho Axeon@Kwanghoaxeon·
@openart_ai From generating images to generating worlds—once scenes become persistent 3D environments, content creation shifts from assets to systems, unlocking real scalability.
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JadedGameDev
JadedGameDev@JadedGameDev·
@openart_ai If the navigation actually holds up and isn't just a demo room with two angles, this is genuinely useful for anyone building mood boards or fan content. The 'production-ready' claim is the part worth watching.
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Johan Hägerström
Johan Hägerström@electricah·
@openart_ai @dr_cintas Having ppl spend time logging in for the first time, and get to the world creation, carefully typing in an idea for the first time, then being met with "Not enough credits please upgrade" might not be the best way to retain users or build hype,. lol.
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CryptoCabbage2.0🥬🥬🥬
CryptoCabbage2.0🥬🥬🥬@CryptoCabbage2_·
@openart_ai Asset consistency across scenes has been a major bottleneck for game teams. Can you export finished worlds to popular game engines natively?
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Eliott Mogenet
Eliott Mogenet@eliott__mogenet·
@openart_ai This is amazing! Will solve spatial consistency for AI videos
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Katyayani Shukla
Katyayani Shukla@aibytekat·
@openart_ai Tried it out today and adding characters into the fixed scene is the best part
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OneManSaas
OneManSaas@OneManSaas·
@openart_ai the pace of this is insane - we went from text prompts to full 3D worlds you can walk through
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Oogie
Oogie@oggii_0·
@openart_ai This is where AI-driven cinema begins.
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Simon 🎮
Simon 🎮@WhereItBreakss·
@openart_ai directors spend months location scouting. OpenArt Worlds does it from a text box. the cinematographer's job just got a very interesting job description update
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limor harari
limor harari@lime_su·
@openart_ai Amazing ! After I've created a world and made a video of a character, how do I merge it back into the world I created? @openart_ai
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