Fei-Fei Li

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Fei-Fei Li

Fei-Fei Li

@drfeifei

Prof (CS @Stanford), Co-Director @StanfordHAI, Cofounder/CEO @theworldlabs, #AI #SpatialIntelligence #GenAI #computervision #robotics #AI-healthcare

Stanford, CA, U.S.A. Katılım Nisan 2010
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Fei-Fei Li
Fei-Fei Li@drfeifei·
AI’s next frontier is Spatial Intelligence, a technology that will turn seeing into reasoning, perception into action, and imagination into creation. But what is it? Why does it matter? How do we build it? And how can we use it? Today, I want to share with you my thoughts on building and using world models to unlock spatial intelligence in this essay below. 1/n
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jamesckane
jamesckane@jamesckane·
More work on STARSPEED's procedural spaceship generator 🚀 @threejs/@sparkjsdev web app is a visualizer & parametric GUI for @Blender API scripting + export Using @theworldlabs Marble 1.1 environments w/ 3DGS env maps to preview glTF content w/ various scene lighting options
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World Labs
World Labs@theworldlabs·
60 million Gaussian splats. One massive dark fantasy world ready to explore! ⚔️ Created entirely with Marble, this persistent world is brought to life in-browser via our Spark 2.0 LoD system and Three.js Fly through it yourself and learn more about how it was made 👇
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World Labs
World Labs@theworldlabs·
Expand is now available to everyone! Extend your world in any direction you choose: around corners, into rooms, and beyond what you can see 👀
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Ian Curtis
Ian Curtis@XRarchitect·
Really cool we’re at the point where you can build custom, personalized tools for your own niche 3D workflows. Built this with GPT-5.5, Spark, and Marble yesterday to get better precision + control for creating collider meshes for 3DGS experiences. Live: splat-collider-builder.netlify.app
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World Labs
World Labs@theworldlabs·
2 Weeks. New Tools. Infinite Worlds🚀 The World Jam is LIVE. Build the future of interactive 3D with Marble 1.1 + Spark LoD. Join our Discord to start building. More info below 👇
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Ron Conway
Ron Conway@RonConway·
I want to share some difficult news. I was recently diagnosed with a rare form of cancer and I want you to hear it directly from me. Treatment is starting immediately and will include multiple strategies over the course of about a year. While I will be stepping back from some of my usual activities, I will continue to support SV Angel founders, who I love with a passion. SV Angel remains unchanged. Topher has made all of our investment decisions for the better part of the last decade, and Ronny joined as Managing Partner in 2024. They bring experience from nearly every major technology cycle in Silicon Valley and are now focused on partnering with founders building the future of AI. SV Angel has a deep, experienced team that remains fully focused on supporting exceptional founders. With a more focused and balanced schedule, I can prioritize treatments while helping SV Angel founders at inflection points like we always do! I’ve chosen not to share the specific type of cancer since I don't want speculation about my prognosis. I appreciate your understanding and respect for this. I am optimistic about my prognosis. I am fortunate to have the best/amazing team of UCSF doctors in San Francisco, and as you know, I never back down from a fight. Thank you for your support, it means a great deal to me.
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Fei-Fei Li
Fei-Fei Li@drfeifei·
@sparkjsdev Spark 2.0 can now stream 100M+ splats on any device! So proud to contribute to the open source ecosystem of web-based 3DGS rendering!❤️‍🔥🌐
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spark
spark@sparkjsdev·
Spark 2.0 is here! 🚀 We’re redefining what’s possible on the web with a streamable LoD system for 3D Gaussian Splatting. Built on Three.js, you can now stream massive 100M+ splat worlds to any device from mobile to VR using WebGL2. All open-source. Dive into the tech 👇
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martin_casado
martin_casado@martin_casado·
Sparkjs 2.0 is out! Support for arbitrarily large splats on web, mobile, and VR. Tons of features: LoD, streaming, editing, multi-splat, mesh integration, ray casting etc. etc. If you're worried that AI is going to take over all coding, work on a splat renderer for a bit :)
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Martin Maly
Martin Maly@mountain_mal·
update: enhanced 3d world generation just dropped in Teleport with @theworldlabs marble 1.1 16 iPhone photos → fully explorable 3d world in minutes 📸 golden gai, shinjuku 🇯🇵
Martin Maly@mountain_mal

i built an app that converts any space into a digital clone in minutes as the founder of Teleport - the only iphone app that can capture high-quality 360° panoramas - i already had the perfect input when @theworldlabs released their 3d reconstruction api 📍 first test - a co-working space in chiang mai 🇹🇭 the flow: 1. capture 16 ultra-wide photos 2. stitch into a 360° equirectangular image 3. reconstruct a fully navigable 3d environment via @theworldlabs api there’s something profound about exploring these 3d worlds. it brings you back in a way photos never could.

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World Labs
World Labs@theworldlabs·
Capture your space. Create worlds. Use Marble 1.1 to reconstruct real-world locations from a few images, then restyle them however you want. Go from a real place to a custom persistent 3D world in minutes.
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martin_casado
martin_casado@martin_casado·
Incredible how quickly 3D world generation is coming along. This is a single AI generated 3D scene, not real time video.
はさまるスタジオ@hasamaru_studio

画像から作った3D世界を、自由に動き回る🏃‍♂️ @theworldlabs のMarbleで生成した3D世界を、自由に動き回る動画を作ってみました! 3D空間そのものを生成しているので、一貫性が保ちやすく、カメラワークも自由に調整できるのが大きなメリットです。 動画生成AIと比べるとまだ質感が粗い部分はありますが、カメラワークが重要なシーンでは選択肢になりそう! x.com/theworldlabs/s…

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Ben Mildenhall
Ben Mildenhall@BenMildenhall·
see around corners with Marble 1.1 Plus 👀
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tamrat
tamrat@tamrrat·
I've been testing the new models for different types of spaces, and the results are honestly amazing! 🌍 Marble 1.1 Plus → significantly expanded worlds 🌎 Marble 1.1 → noticeably sharper worlds
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tamrat
tamrat@tamrrat·
I recreated the Backrooms trailer entirely using the new @theworldlabs models 🤯
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hafftka
hafftka@hafftka·
GM “Portrait of Fei-Fei Li” 2026 30” x 22” watercolor and ink wash on handmade paper “AI is made by humans, intended to behave by humans, and ultimately to impact humans’ lives and human society. There is nothing artificial about it.” While Hinton warns, LeCun argues, and Musk performs — she says simply: I am a person before I’m an AI technologist. @drfeifei #Hafftka #FeiFeili #AI #WeAreNotInKansasAnymore #HumanCenteredAI
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Fei-Fei Li
Fei-Fei Li@drfeifei·
It’s 11th year and counting! Teaching the first lecture of @cs231n every year has been a highlight of my spring seasons. As usual, I asked students which departments or schools they come from @Stanford . Increasingly, students raise their hands to indicate that they come from all seven schools on campus, from @StanfordEng to @StanfordMed @StanfordHumSci @StanfordGSB @StanfordLaw @StanfordEd @stanforddoerr . AI is truly a horizontal technology that excites students across all backgrounds and disciplines!🤩
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Michael Black
Michael Black@Michael_J_Black·
Tomorrow, I start a new full-time position as VP Digital Human Research at Epic Games. (And no, this isn’t an April Fools’ joke.) Today, I’m taking early retirement from Max Planck and will become an Emeritus Director. As an Emeritus Director, I will continue to supervise my remaining students, oversee ongoing projects, and wind down my department over the next couple of years, which is a normal process when a director retires. Being a Max Planck director is the best academic job in the world and it has been my great honor to co-found and help build the Max Planck Institute for Intelligent Systems. I love the institute deeply. But my statutory retirement age was looming and I’m not done yet. I’ve been working on capturing and modeling human movement for 30 years and it has gone from a fringe topic to something that works robustly and has immense potential. With AI today, scale matters, and achieving that scale increasingly requires industry. In particular, digital humans are moving from research prototypes to foundational technology across industries. At this point in my career, I want to get this technology into the hands of millions of users, while pushing the frontier of digital humans. I know that this is a challenging time for the games industry. Such times are precisely when people get creative, the industry is open to change, and real innovation can take root. Epic Games is the ideal place for this. The talent is deep, there is a compelling vision for how games will evolve, and the commitment is clear. I’m excited to join them and the rest of the Meshcapade team. There is no good way to express on social media the depth of my gratitude to the Max Planck Society, my co-directors, students, post docs, and staff. It has been an amazing 15-year journey because of you. Thank you.
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