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@El_Fa

Mi yo de ahora no se hace responsable de lo que escribió mi yo del pasado ni tiene por qué estar de acuerdo con él necesariamente. O sí. O no. 🤔🤷‍♂️🤫

Sevilla Beigetreten Ağustos 2008
404 Folgt325 Follower
Angehefteter Tweet
Fa
Fa@El_Fa·
Lo que he aprendido hoy sobre discutir con idiotas en Twitter (otra vez)
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Fa@El_Fa·
@soraofficialapp This is a great day, please never come back.
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Sora
Sora@soraofficialapp·
We’re saying goodbye to the Sora app. To everyone who created with Sora, shared it, and built community around it: thank you. What you made with Sora mattered, and we know this news is disappointing. We’ll share more soon, including timelines for the app and API and details on preserving your work. – The Sora Team
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Fa@El_Fa·
@feverfury @EVA24011 I have one and I just can’t get used to it. It’s so uncomfortable
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hobag crimes
hobag crimes@feverfury·
@EVA24011 these things. the future is here. i haven't had shoulder pain since i got one.
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✨✨@EVA24011·
Since when did sleeping with arms become a problem?? Like, where can I put them that won’t hurt or cause them to go numb??
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Fa@El_Fa·
@astrojoc “Más gente que en la guerra”
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Astrojoc
Astrojoc@astrojoc·
En el inglés conversacional se usa "everyone and their mother" para decir de manera exagerada que había mucha gente en un lugar: 🔊*Everyone and their mother* came to the party. ¿Existe una versión coloquial en español?
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Fa@El_Fa·
@EldentistaGamer @realradec It’s literally one of the first remakes in gaming before it became a trend and we’ve been calling it REmake for the past twenty four years for a reason.
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Dante Fabela@EldentistaGamer·
@realradec That is not a remake, it is a remastered. Big difference.
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Radec
Radec@realradec·
playing resident evil remake right after finishing the original and damn, this is a crazy jump
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Fa@El_Fa·
@LucasMonzon215 Quitando la nostalgia, el doblaje original es mayormente infumable a día de hoy. Se notaba que en esa época los “dibujitos” no eran tema para tomarse en serio y varios actores, más que gritar, bostezaban. No se iban a dejar la voz ahí por dos duros, también es comprensible.
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Fa@El_Fa·
@zuzusexytiems Michael Mckean looks like the kind of guy that would go to a village in Spain to save the president’s daughter from infected cultists.
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ZUZU ⚖️📈 mcwexler brainrot
found younger photos of michael mckean (chuck) and bob odenkirk and they really do look like brothers 😳
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AestheticGamer aka Dusk Golem
AestheticGamer aka Dusk Golem@AestheticGamer1·
Resident Evil Code Veronica Remake is being directed by Kazunori Kadoi & Yasuhiro Anpo, same duo who directed Resident Evil: 2 Remake & Resident Evil: 4 Remake.
56er@ansatsu_o

@AestheticGamer1 Who is actually directing CV? Is it the Nakanishi crew (RE7,RE9)? or RE4, RE2 crew?

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☂️@oleemequivocao·
Pikachu bailando en el informativo de Pepa Bueno entra en mi lista de cosas surrealistas del 2026
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Fa@El_Fa·
@sonicparadise Si por lo que sea sacan la versión japonesa con la música original, igual la veo por primera vez, pero la movida esa de 4kids? Pasando.
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Sonic Paradise
Sonic Paradise@sonicparadise·
Selecta Vision acaba de confirmar que su edición de Sonic X llegará a España este año en formato físico, pero no han ofrecido más datos por el momento
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Sonic the Hedgehog
Sonic the Hedgehog@SonicMovie·
The countdown to chaos has begun. 💎 #SonicMovie4 - only in theatres March 19, 2027.
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Fa@El_Fa·
@oliemack Is there enough headroom for them to implement raytraced reflections in the performance mode thanks to pssr2 now? Because yes, performance mode is improved, but we’re still missing effects compared to the other modes.
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Fa@El_Fa·
@nib95_ But performance modes often offer less detailed visuals, lightning, and effects, so choosing performance mode will always be a compromise, even if PSSR2 cleans up the upscale to 4k. Performance mode doesn’t offer ray traced reflections on performance mode, for instance.
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NIB
NIB@nib95_·
Digital Foundry tests PSSR 2 on Alan Wake 2 and it's a dramatic improvement. "No image quality complaints from me whatsoever. And it shows that performance modes on PS5 Pro can easily exceed the IQ in the quality modes on the PS5." "Like FSR2 vs DLSS, it's a huge upgrade"
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Fa@El_Fa·
@analistadebits Al final se echa de menos a los koroks
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El Analista De Bits
El Analista De Bits@analistadebits·
Lo peor, sin duda alguna, de Crimson Desert hasta el punto de llegar a enfadarme son las secundarias. Compra carne, entrega una carta, cocinale a Manolo, pide reseñas sobre la costurera, acompaña a caballo a Fulanita. Así cientos de misiones OBLIGATORIAS para ampliar inventario.
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Fa@El_Fa·
@Junksterrr PSSR1 doesn’t look as blurry as you’re making it out to be though. PSSR1 on the left, PSSR2 on the right.
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junkster
junkster@Junksterrr·
PSSR 1 vs PSSR 2 look at the details in Dina’s jacket!
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Fa@El_Fa·
@thomasmahler @dark1x That’s ok, but John has played it and liked it, and my tastes align with his most of the time. I’m sure the map will be fine.
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thomasmahler@thomasmahler·
Since my whole timeline is full of people swooning about @dark1x claim that getting from one point of Crimson Desert’s map to another took a whopping 4 hours, let me share what’s going through my mind: I’ve been doing Level Design for 17 years now - I designed most of the levels / world for the Ori games and I’m still supervising LD on Wicked, so I think I can share some valuable insight. I always find it a bit worrying when everyone gets excited about ‘oh my god, they crafted an insanely huge world!’. In fact, I have basically the exact opposite reaction, which is more like: ‘Oh no, they started with a huge terrain, I hope they had an army of level designers to actually create a meaningful world instead of just a procedurally crafted, empty husk.’ I know how difficult it is to design good levels and how much time it takes us to build ours - so just hearing that, I already know that there’s likely not going to be a lot of actual good level design in Crimson Desert. And I actually don’t want to sound too disparaging or ruin anyone’s fun because Crimson Desert certainly looks insane and I can’t wait to play it myself either, but I also know how important and how underrated good level and world design is for a title and what the effect is if you have to OK huge, but empty worlds. I’d say at this point even some of the best studios in the world weren’t able to crack that nut. Even Nintendo struggled for a long time with the world size of Breath of the Wild and ultimately they had to put hundreds of devs on it to fill it up with content, but even their content then mostly consisted of ‘oh, here’s another Korok Seed!’ and other such lukewarm experiences. Since procedural level generation produces pretty crappy results and since we don’t have AI yet that can actually create well designed levels, the only way out of feeling like being in an empty world is to make every inch interactive. Minecraft did that and it was quite genius - but I doubt that’s what CD is going for. I understand the allure of ‘they created an entire universe!’, but be careful what you wish for: In Gaming Worlds, huge usually also means extremely shallow.
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@TerraWarePC You could see it pretty often if you use Blender and the Cycles renderer.
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TerraWare PC
TerraWare PC@TerraWarePC·
You don't often get to see how a good denoiser cleans up a Path Traced image in real time. This is a good example.
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LUPASAN
LUPASAN@LUPASAN2·
@ToonHive Im gonna bust out laughing if she wears a shirt with some shiny silver on it somewhere 🤣
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ToonHive
ToonHive@ToonHive·
Tika Sumpter is currently filming scenes for ‘Sonic The Hedgehog 4’, reprising her role as Maddie. 🎬
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