Iron Bramble 🪻
113 posts

Iron Bramble 🪻
@IronBramble
Wishlist: https://t.co/IxSPnwRgda... Momentum-based metroidvania. Grappling hooks, bunny hops, and rocket jumps!
Beigetreten Mayıs 2026
20 Folgt1.7K Follower

@Tekko25228379 We are just focused on Steam release right now. Will consider console stuff after.
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@hopprbro Haha yeah. It is more important to get stuff working first and the polishing after so we're fine with it being kinda jank for awhile. Though there is some fun you can have as a player when a game is kinda jank lol.
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@IronBramble "effect kinda jank" is basically the unofficial gamedev slogan
the enemy behaviour idea is what caught my attention though.
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@jrod119911 Thanks! We really wanted to have platforming that gives a lot in creative leeway for the solutions players come up with.
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@IronBramble Love physics based mechanics like this 😌
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@GameHubber_ Yeah it definitely lets you jog your imagination a little in how you want to use them. They become more multi-use.
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@IronBramble Elastic grappling hooks are where movement starts getting really interesting. A bit of stretch turns “pull to point” into actual momentum play ✨
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@IronBramble Fun mechanic! Just stumbled across this game, looks great. I especially like how the background elements are kind of sage-y, dried-herb greens and yellows - makes the red in the mc's design and equipment stand out. Same for the vibrant flowers in the UI!
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