MAYG - My Angry Yakuza Girlfriend

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MAYG - My Angry Yakuza Girlfriend

MAYG - My Angry Yakuza Girlfriend

@MAYG_Game

MAYG an indie PC social competitive game with an open economy where you win, invest and build your Yakuza empire. Exclusive to @XAI_Games

Ginza Meta 90's Beigetreten Mayıs 2022
217 Folgt19.8K Follower
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MAYG - My Angry Yakuza Girlfriend
📢MAYG IS NOW EXCLUSIVE TO @XAI_Games 📢 MAYG will be launching as a flagship title on the elite game studio led XAI gaming blockchain. Supported by the XAI Foundation, MAYG is an original web3 PC social competitive game based in 90's Tokyo. Learn how you can fight for love! 👇1/2
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As part of preparation for our upcoming official launch, we've changed our X handle to @mayg_game as we'd like to reflect our focus on our open economy model and IP. Our position still stands in web3, even if we're one of the last ones standing.🥰 @XAI_GAMES @arbitrum
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Sinjin David Jung
Sinjin David Jung@SinjinMAYG·
Thank you to @blaze_stream for adding @MAYGnft to the game's list. Really appreciate it. 🙏
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Sinjin David Jung
Sinjin David Jung@SinjinMAYG·
Friday night game night @MAYGnft here in Bangkok. Bringing back the LAN experience 🥰
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Words from our angry Korean founder who fights for love 🥰
Sinjin David Jung@SinjinMAYG

The biggest problem with web3 game design is that everyone thinks it's just a number of simple single fixes. Essentially what everyone is saying is that if you follow this or that 'checklist', everything will work. Then it doesn't and then you have 2 camps of, its not possible or they're incompetent, but after more failures everyone in this space just says, it's not possible. Nearly no one I've spoken to in the space has a comprehensive 1st principles system approach to this. I don't even think anyone even knows what that means here. Two root principles are true in web3 gaming: 1. there are multiple critical systems in web3. 2. all of them have their own root principle and all of them are extremely advanced. Then the design work of putting that system together is where most games haven't even attempted. I'll give you an example: (a) Was Axie Infinity successful? Yes, but in which system worked? (b) Axie Infinity did fail. But in what part of the system did they fail? Even with 22 steps to create and field an Axie team from scatch, no Steam, no distribution, no real marketing - they created this market. So why am I mentioning Axie Infinity, a product of 2021? Because no one ever bothered to just try to solve those (a) and (b) points from a system's perspective, not even Axie themselves. All this time, 99.9% of web3 gaming projects were not trying to solve those initial problems, but just apply a simple fix. If I take SpaceX for instance. Every single private attempt at commercial rockets failed, or even, Tesla with EV. Why did only Elon succeed and create the industry? We all know, he is a first principles thinker. For rockets (very simply put), on an economic basis he realized they need to be reusable. |For EV, they needed to perform better current cars and also have the recharging infrastructure. But even with those simple points, how many systems would it take to accomplish those first root principles? Many. After 4.5 years, still the same crap gets said, over and over again, and KOLs and traders, think they have the answer, and they don't then they get screwed on another project and then leave. I never see the right questions being asked, like from anyone, KOLs, founders, or traders. I think it's part of a lack of experience, the assumption that market speculation can solve the problems anyway, and, an assumption that all our opinions are somewhat equal. *** I love being in web3 gaming, because this is the most difficult form of game design ever. I continue to be in the space, because of that challenge. Even after all these years, those closest to me in this space, still have no clue as to what the real system design of @maygnft is. I get why - if it is multiple complex systems, the game only works when all those systems are fully live working in sync. So I don't bother trying to explain, but man, getting to the finish line is such a grind. lol. But also, even they have no clue what the first principles here are anyway. I'll end here though and say, our game that has now taken 4.5 years of design and dev, is nothing more than solving what had yet to be solved from the case of Axie Infinity. If you doubt that logic, think about this, from Axie till now, was there even one that came close to what Axie did? No. Axie was so successful that even now they still have enough funds to build while every other attempt (no matter how successful it seemed) is just dust. The issue has been, no one really bother to understand the Axie case at a systems level, including Axie themselves. If you're brave enough to comment and give your take on it, I won't bother to explain it, but I'll rate your response out of 10. And to there other games still building out there, don't bother saying 'but we have', at this point, we all gotta put out or just die. And it's better you just die quietly. 😅 But respect, if you're in this for the challenge.

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TAGInk
TAGInk@TAGInkOfficial·
What other web3 games should I still be following in 2026? Not a bait post for engangement. We have been out of the loop and other than the ones listed here I have not found much interesting stuff.
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Sinjin David Jung
Sinjin David Jung@SinjinMAYG·
There is such little web3 gaming posts I'm now forced to search accounts to like and retweet. I'm still supportin and while the number of games is getting to less than a handful of games that I think can break out I'm still rooting for @ParallelTCG @ParallelColony @PlayWildcard @limitbreak @origins_tcg and of course our own game @MAYGnft. We just need 1 game to start it again, even if you've lost the faith peons, this is how the game is actually won.
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Sinjin David Jung
Sinjin David Jung@SinjinMAYG·
Dancing at our @MAYGnft weekend cosplay event. We love women gamers!
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Sinjin David Jung
Sinjin David Jung@SinjinMAYG·
If you have a question about what we are making, just ask. Our game and objective doesn't fit into an expected playbook and we know that. But we are still swinging for the fences of the fulfilling the promises of web3. It doesn't matter if web3 gaming is a dirty word, or if web3 gaming is dead as an industry. It doesn't matter to us if no one believes in web3 gaming or hates it. Few understood what we doing, and we've always been contrarian even within web3. Our mission has always been to make an open economy forever game and for us web3 represents the core mechanism to see that happen. We're coming close to the end of our soft launch period, fixing some critical bugs, gotten data that shows our model is moving the right direction and on CT we're not here to recruit players. We were never here to just survive or get validated by others, but we've always been here to build and make something special. An open economy forever game.
MAYG - My Angry Yakuza Girlfriend@MAYG_Game

At the heart of MAYG isn't a game. It's a love letter of gaming that is experimental, ridiculous, competitive and revolutionary in its scope to create an open economy game. That's really hard to see with just a cursory glance at our core game and applying the current gaming lens of what is right or expected. As a web3 game, the tokens and NFTs are not just features, but is what is the foundation for our economy. Along with the expansion of the IP and puts the player firmly at the center of the game at all levels. To make the gameplay, the mechanics, balance and revenue model to make that actually work as designed, it's as hard as it gets, but also a beautiful vision, a forever game. Game dev is hard, it's technically hard, it's frustrating because every unexpected thing happens and until you get to a point where the game is optimized, all the core features are stable, and most of all, it really has to speak at a cultural identity level to the player. This represents years of our developer's lives and all their hopes and dreams. Games are cultural works of art that are social, interactive and exciting with the added expectation that there is something to drive a player to come back to that game over and over. No other art form has such a high expectation. Finish a book or TV series, the work is done, but you're never really finished a game until you've done everything you can to get to that expectation. Then make it multiplayer and competitive and an open economy, you're looking a live ops, dev ops, token ops, along with the opportunity to expand it's IP and ecosystem scope. As we get closer to releasing our second last soft launch build, we're still at least a month out from our official hard launch date for a feature complete core game to be the foundation of the entire open economy. No one is left in web3 gaming, content creators are gone, web3 gaming traders are gone, no one thinks that a floating token can work, and, no one thinks that any game has a chance this tail end of the cycle that started in 2021. But crypto exists, NFTs haven't lost their promise, and even if there are no 'web3 gamers' left on CT there are millions of gamers still searching for new games that truly call to them. It's easy to safe confidently everything has been done, the play books didn't work out and gamers want this or that, but you also see the disillusion in the greater gaming industry. Yet there are still breakout games by passionate teams still hit their mark every week. As AI production tools become even more efficient, the cost of execution also decreases, but also the scope of what is possible also increases. It's not just that there isn't a better time to make games, there hasn't been a better time to swing for the fences and make something truly special. But with all cultural works of art, it is the human spirit that is the north star, the spark that touches the soul that makes something enduring and loved. Our scale of our project is extremely hard to see at the moment, it's one of those things that needs to seen to be believed, and we get that. We've taken the hardest path here, because it was the only one that made sense. And every rejection or simply being ignored hasn't fazed us because this game has always been a love letter for gamers. Fight for love. *** If you'd like to know more about what we're doing, follow our lead game designer @SinjinMAYG, make a post and tag him with your question, we are looking for those players who are looking to be part of something special.

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MAYG - My Angry Yakuza Girlfriend
At the heart of MAYG isn't a game. It's a love letter of gaming that is experimental, ridiculous, competitive and revolutionary in its scope to create an open economy game. That's really hard to see with just a cursory glance at our core game and applying the current gaming lens of what is right or expected. As a web3 game, the tokens and NFTs are not just features, but is what is the foundation for our economy. Along with the expansion of the IP and puts the player firmly at the center of the game at all levels. To make the gameplay, the mechanics, balance and revenue model to make that actually work as designed, it's as hard as it gets, but also a beautiful vision, a forever game. Game dev is hard, it's technically hard, it's frustrating because every unexpected thing happens and until you get to a point where the game is optimized, all the core features are stable, and most of all, it really has to speak at a cultural identity level to the player. This represents years of our developer's lives and all their hopes and dreams. Games are cultural works of art that are social, interactive and exciting with the added expectation that there is something to drive a player to come back to that game over and over. No other art form has such a high expectation. Finish a book or TV series, the work is done, but you're never really finished a game until you've done everything you can to get to that expectation. Then make it multiplayer and competitive and an open economy, you're looking a live ops, dev ops, token ops, along with the opportunity to expand it's IP and ecosystem scope. As we get closer to releasing our second last soft launch build, we're still at least a month out from our official hard launch date for a feature complete core game to be the foundation of the entire open economy. No one is left in web3 gaming, content creators are gone, web3 gaming traders are gone, no one thinks that a floating token can work, and, no one thinks that any game has a chance this tail end of the cycle that started in 2021. But crypto exists, NFTs haven't lost their promise, and even if there are no 'web3 gamers' left on CT there are millions of gamers still searching for new games that truly call to them. It's easy to safe confidently everything has been done, the play books didn't work out and gamers want this or that, but you also see the disillusion in the greater gaming industry. Yet there are still breakout games by passionate teams still hit their mark every week. As AI production tools become even more efficient, the cost of execution also decreases, but also the scope of what is possible also increases. It's not just that there isn't a better time to make games, there hasn't been a better time to swing for the fences and make something truly special. But with all cultural works of art, it is the human spirit that is the north star, the spark that touches the soul that makes something enduring and loved. Our scale of our project is extremely hard to see at the moment, it's one of those things that needs to seen to be believed, and we get that. We've taken the hardest path here, because it was the only one that made sense. And every rejection or simply being ignored hasn't fazed us because this game has always been a love letter for gamers. Fight for love. *** If you'd like to know more about what we're doing, follow our lead game designer @SinjinMAYG, make a post and tag him with your question, we are looking for those players who are looking to be part of something special.
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Sinjin David Jung
Sinjin David Jung@SinjinMAYG·
I've been in web3 gaming from May 2021, launched my studio in Sept 2021, our collection in Dec 2022 and been in @WolvesDAO since March 2023. I've seen it all. And being a founder, I didn't always express my critical views openly about the vast majority of projects that I was sure had zero merit. In that I've disagreed with nearly everyone in web3 gaming and in wolvesdao even. I've actually been a gaming executive, opened new markets to new game genres, done game design since 2014, esports since 1998 and even had a nation fintech company acquired by Alibaba. But being old and literally being the single dissenting voice, well, I just walk the walk and get on with it. Plus, as a founder, I'm well aware we're all in glass houses here. That being said, if I was going to a 5 case studies on why these games failed, from a game design or exec pov, which 5 case studies would you like to see and why do you think they are key? I'm thinking of doing this because I still see a lot of bs on the timeline of those still around who actually are responsible for 95% of the bs in the industry saying the stupidest shit and not only are they impostors and talking out of their asses, it's annoying AF. Since these projects are now long gone, and at least I want some reference out there so the gaslighting and revisionist history doesn't just have the last say in this. So peons, let me know which failed project you would like some real color and let me show you what a real analysis looks like from someone who isn't an imposter and actually knows what they're talking about. Give me your top 5 projects you'd like to see in this series. They have to be a dead game and at the time had consensus that it was the next breakout or sure thing.
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Sinjin David Jung
Sinjin David Jung@SinjinMAYG·
I’m 51. I got zero regret spending so much of my younger years partying and drinking. The freshest, most youthful days of my life are filled with irreplacable memories. Thank god I've lived life to the fullest with no fucks given. If you’re 20, you'll lock in. It only gets easier as you age.
Sinjin David Jung tweet mediaSinjin David Jung tweet media
StarPlatinum@StarPlatinum_

I’m 25. I deeply regret spending so much of my younger years partying and drinking. The freshest, most youthful days of my life wasted away. Thank god I’m now better and healthier If you’re 20, please lock in. It only gets harder as you age.

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Sinjin David Jung
Sinjin David Jung@SinjinMAYG·
It ended up being a glaze fest, but since that rarely happens, I'll take it! Thank you to Warp for keeping up the good fight!
Warp Chain 💫@WarpGameCHAIN

No Cap Gaming EP 46: MAYG — Angry Girlfriends & Ginza Grills! 📅 Thursday, Feb 26 | 3PM ET / 9PM CET Guests: @SinjinMAYG (Founder, @MAYGnft), @GaspodeWD, @Flagm8_, @NadeemSharaf, @doktor_DeFi, @CrimsonsGirl Is “Social Strategy” just a polite word for backstabbing? We’re hitting Ginza nightclubs to grill Sinjin on the evolution of turn-based shooters. 🔥 How 20-sec turns + 3D physics fix the stale meta 🔥 Skill vs Ponzi: Is “Win-to-Earn” actually sustainable? 🔥 NFT flex: Real value or just VIP access? If you’re a player, guild leader, or dev… be in the room. Secure your spot 👇

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Sinjin David Jung
Sinjin David Jung@SinjinMAYG·
Friday night MAYG game night live in Bangkok! Onboarding real gamers every day! @MAYGnft
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