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WILDER WORLD - Review
So. OBS captured my home screen for 90 minutes. No video. You're getting words instead. I'm sorry.
I've been following Wilder World for a while. I played the sim rigs at Gamescom 2025. I played the third person fighter at Gamescom 2026. I've tried every build they've put out.
Then I started seeing GTA 6 in the same sentence as Wilder World on the timeline and I had to go have a look.
First thing first. GTA 6 is GTA 6. We're taking that off the table right now.
Here's where they are.
*Full broadcast here: x.com/i/broadcasts/1… *
You load in, open chests at around eleven dollars when I was converting WILD to dollar value (you can play without them) , customise your avatar, set your loadouts.
Then you've got the open world and the battle mode. Racing was there but greyed out. I've played it before and it handles well enough for someone who isn't great at racing games, so I was disappointed not to get back into it.
>> Open World
I jumped into the open world first.
It was night. They've made it too dark. I genuinely could not see what was going on for most of it. That wasn't helped by performance issues that had me turning everything down just to get it running smoothly on a rig that should have no problem with this. And once I turned everything down it looked better. Which tells you something about where optimisation is right now.
The objective is to follow the map to find breaches where the FORUM agents are coming through. I followed the map. Couldn't work out where the breach was. Turns out it was above me. No indication of that until I stumbled onto the steps.
The AI just walks straight at you. I was hiding behind cars and popping up to shoot them, which worked fine until I ran out of ammo. Other than looting bodies I couldn't work out how to get more, so I just restarted the run. At one point I picked up a sniper rifle. It has a big scope. You don't look down it. You just zoom in slightly over the shoulder. Pretty underwhelming.
I threw a grenade, used a health spray, and then the UI told me I still had a grenade. I tried to throw it. Nothing. Maybe you can only carry one. Maybe it was a bug. I don't know.
I also shot a civilian because the map told me he was a threat. He was not. The map was lying to me.
The open world loop, defending breaches, clearing enemies, moving to the next one, there is something there. I could see the shape of it. But right now I couldn't see it through the darkness and the performance issues, which is a sentence that works both literally and figuratively.
>> Battle Mode
I jumped into battle mode. Shout out to Paddy Wilder who was the one person in the lobby. We played four 1v1 maps. It would be a much better game with more people. I know because I played with 10 players at Gamescom and it was a completely different experience. 1v1 you're mostly just jumping around looking for each other.
The rocket launcher has a delay between pulling the trigger and the rocket firing. Me and Paddy killed each other at the same time twice because of it. One of the maps is a construction site that is way too big for two people.
The hitboxes on objects are off. I play a lot of Battlefield and if you can see someone you can shoot them. Here I could see Paddy clearly and the shot would hit whatever was between us even when there was nothing between us.
>> Summary
The bones are there. They've been building this for a long time and the roadmap has a mountain of stuff on it. No real order to when things land, just a lot of ambition on a page.
>> What next?
Here's what I'd tell them right now.
- Make the open world daytime. Just daytime.
- Reduce the scale so you're not chasing optimisation problems you don't need yet.
- Tell me how to reload and find ammo in the first thirty seconds.
- Give me a goal during the test, defend three breaches, something with an endpoint so it feels like I achieved something.
- Sort the map so it tells you when an objective is above or below you.
- And for the battle mode, find a way to keep lobbies populated (just pay some kids). Even a handful of people changes the experience entirely.
>> Verdict
I'll keep an eye on what the next build looks like. There's enough here to stay interested. Not enough yet to tell you it's worth your time.
>> Which game is next?

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