
MiscFitt
5.3K posts


@ColeCxle @PirateSoftware I'm sorry but how naive do you have to be to not care about the wording in an initiative like this? The intent doesn't matter when ultimately the intent isn't what will be practically applied. If it's about situations like "The Crew" then it should be more specific. It matters.
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Been reading through all of the posts against me over my stance on the Stop Killing Games initiative. Tons of people calling me a liar or that I misrepresented the initiative. Also lots of content creators dogpiling on this to get their pound of flesh.
Lets dig into what I actually did and said. I put out two videos on August 6th 2024 and August 7th 2024. These videos are linked at the bottom of this post. Many people have not watched them and are just calling me a liar or attacking my character. Give the videos a watch, read the initiative itself, make a conclusion that you aren't copy pasting from social media.
Monetization on these videos is disabled so no this is not some ploy to increase revenue. I just care about this subject and have rightful concerns as a person working in this space.
In the first video.
I go through what an initiative is, how it's not law, and how it's a starting point for this entire process. This helps people understand that this is to start the conversation for change and can adapt later.
I then go through the initiative and some of it's goals from the official page for it. I then talk about the repercussions of them should they be implemented. As written all games need to be left in a "Functional Playable State".
Next I bring up The Crew and walk through the business around it, the sequels, and the size of the player-base at time of sunset. I did this because it was called out by this initiative as an example of publishers destroying a game.
I also harshly critique Ross Scotts wording in his videos because they disparage the lawmaking process and lawmakers which doesn't benefit players or this movement in any way.
In the second video.
I talk about potential scenarios where a studio could be abused if the initiative was implemented as written. It adds new paths for abuse and that needs to be discussed to help hone this initiative into something that would do good without doing harm.
I then explain that very few people in the game development space can actually discuss this from the other side due to fear of losing their jobs. A studio is much safer in silent dissent then they are discussing the drawbacks of your ideals. The recent attacks on our games is obvious evidence of this.
To recap.
My main issue with this initiative is that it is broad in it's approach to change the industry and the exact language of the initiative, not the FAQ, requests that all games stay in a "Functional Playable State".
This is not feasible for all games at a technical level and could potentially restrict developers from making online-only games like MMOs, MOBAs, and User Generated Content games in the future. That list is not exhaustive and it doesn't matter if you do or don't like those kinds of games.
Effectively this has the potential to restrict future developers from making kick-ass experiences because it locks a weight on their designs.
Even though this is an initiative that can change in the future this goal is core to the mission and deeply disruptive so it needs to be called out.
To clear up some disinformation about my character.
I left AAA in 2016 because I fucking hate how the industry is now and prefer indie entirely. I don't like Blizzard or I would have stayed working there. That's why I quit. That's the entire point. Fuck AAA and what many studios have turned games into.
Outside of that no I am not financially supported by live service games. I make a single player RPG and am the Director of Strategy for offbrand games. In that position I am paid MINIMUM WAGE by my own decision because I care about games succeeding not about profiting off of them.
To further this the games we're publishing are all playable offline anyway because their gameplay loops are not only based on inter-player interaction. Not all games are like this and not all games can be like this.
No, I have not been running away from discourse on this I talked about it for around 8 hours on stream yesterday. I never took my videos down and I have not discussed the initiative in the 10 months it's been since I released those videos. My internet also died mid-broadcast so I had to go live again 30 minutes later. Thanks ISP.
For those that will scream HE'S DOUBLING DOWN. Yes I damn well am. I give a shit about this initiative and what it means for games, developers, and players in the future.
To finish out.
Just because I don't support this doesn't mean you should blindly follow me in that just because I said pretty words on the internet. You also shouldn't blindly bash me because some other creator said to. Watch the videos I put out, read the initiative, decide for yourself. Apply critical thinking and don't outsource it to others.
As always.
Stay Frosty.
First Video:
youtube.com/watch?v=ioqSvL…
Second Video:
youtube.com/watch?v=x3jMKe…
Minimum Wage Proof:
x.com/PirateSoftware…

YouTube

YouTube

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MiscFitt retweetet

This is what I've been working on for the past several weeks!
@ripefly and I are doing our own guides thing, supported entirely by readers.
By signing up for our Patreon, you can vote to tell us what games to guide next!
Tell your friends!
patreon.com/c/bigfriendlyg…
BigFriendly.Guide@BigFriendlyGuid
Oh, hello! And welcome … to BigFriendly.Guide, a new guides website built by @ripefly and @RyGilliam, two former Guides Producers at Polygon. No paywalls, just great guides and cool Patreon benefits. bigfriendly.guide
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@RyGilliam I didn't get a chance to be in the alpha but the takeaway I heard was that the more hardcore players weren't excited about it, which... is the foundational audience of an extraction shooter, even if it wants to lean away from Tarkov stylings. I do HOPE it ends up being great tho
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@MiscFitt Personally, and after talking to devs, I do not think it needs it for the game. As far as I know, and until they say otherwise, they can get it down in the time they have. I truly loved the alpha.
However, the community vibes are bad, so it needs time to cool off.
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@RyGilliam I hope it happens, I was excited for the game in concept but with everything going on... it's gonna need some time to cool
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@bladewitchirel The name is giving Katarina but the build is... am I insane to say I think it's a weird Lissandra build?
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@Squaredash1 What? Can you genuinely not easily tell the difference in any game between 30 and 60?
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I love slowing down footage to trick people into thinking the difference between 30 and 60 fps is actually visible
Nicola@Nick_Marseil
"The Switch 2 is a PS5"
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MiscFitt retweetet

@raeviorow Reporting someone to the public about an OW match where your screenshot doesn't even contain what you're accusing her of is peak OW community behavior.
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MiscFitt retweetet

@SusieYogi Yeah the whole time she was fighting Aaron Paul I was confused why she didn't just create rubber around him.
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My biggest gripe with #Invincible continues be how they make Eve look incompetent. She’s one of the most powerful characters in the universe and they constantly have that girl making weak ass walls and bubbles during fights. They had my girl go out like a sucker. 😤
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@TempoReynad is setting a new speedrun works record: Losing Goodwill Towards Your Game Any %
Imagine having a well received game in beta that people are excited to play, only to ruin it entirely by making it pay to win as a last second jumpscare.
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@mouthoffmakeup @zardarky @EskayOW Oh... You think OW2 killed OW... No, OW2 was just the funeral. It was dead long before that lol.
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MiscFitt retweetet

LAST GIVEAWAY ON TWITTER!
GIVING AWAY A RTX 5070 TI GPU!
RETWEET FOR 20 FREE ENTRIES TO THIS GIVEAWAY!
gleam.io/lYsf7/rtx-5070…

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