Rodolink

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Rodolink

Rodolink

@RODOLINC

Videogame Designer Videogame Addict! made Taco Master and Chavo Wii (games already forgotten...) Now I make my own vgames check them out on https://t.co/MDdTGBS

Cologne, Germany Beigetreten Ekim 2009
463 Folgt150 Follower
Nerdy Deals
Nerdy Deals@NerdyDeals247·
#Gewinnspiel zu Ostern: Eure Eiersuche in Azuria beginnt bald! Wir verlosen #MonsterHunter Stories 3: Twisted Reflection: 🔄 Retweet 🐰 ⏩ Follow 🍀 Und kommentiert unter diesen Beitrag, ob ihr euch die Switch- oder PS5-Version wünscht. Viel Glück!
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Rodolink
Rodolink@RODOLINC·
@1GamewithDave1 who? i get your point, but we all contributed in some way to this, by supporting those platforms.
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Retro Dave
Retro Dave@1GamewithDave1·
They removed CD/DVD drives from devices. They made physical media harder to buy and use. They removed expandable storage from phones. They pushed us into streaming subscriptions. They made always-online normal. They made unlimited internet necessary. Then slowly raised the price of everything. Ownership quietly became renting.
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Rodolink
Rodolink@RODOLINC·
@thomasmahler @dark1x i choose Majora's Mask or F New Vegas worlds over Breath of the Wild. Prefer density over quantity a million times.
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thomasmahler
thomasmahler@thomasmahler·
Since my whole timeline is full of people swooning about @dark1x claim that getting from one point of Crimson Desert’s map to another took a whopping 4 hours, let me share what’s going through my mind: I’ve been doing Level Design for 17 years now - I designed most of the levels / world for the Ori games and I’m still supervising LD on Wicked, so I think I can share some valuable insight. I always find it a bit worrying when everyone gets excited about ‘oh my god, they crafted an insanely huge world!’. In fact, I have basically the exact opposite reaction, which is more like: ‘Oh no, they started with a huge terrain, I hope they had an army of level designers to actually create a meaningful world instead of just a procedurally crafted, empty husk.’ I know how difficult it is to design good levels and how much time it takes us to build ours - so just hearing that, I already know that there’s likely not going to be a lot of actual good level design in Crimson Desert. And I actually don’t want to sound too disparaging or ruin anyone’s fun because Crimson Desert certainly looks insane and I can’t wait to play it myself either, but I also know how important and how underrated good level and world design is for a title and what the effect is if you have to OK huge, but empty worlds. I’d say at this point even some of the best studios in the world weren’t able to crack that nut. Even Nintendo struggled for a long time with the world size of Breath of the Wild and ultimately they had to put hundreds of devs on it to fill it up with content, but even their content then mostly consisted of ‘oh, here’s another Korok Seed!’ and other such lukewarm experiences. Since procedural level generation produces pretty crappy results and since we don’t have AI yet that can actually create well designed levels, the only way out of feeling like being in an empty world is to make every inch interactive. Minecraft did that and it was quite genius - but I doubt that’s what CD is going for. I understand the allure of ‘they created an entire universe!’, but be careful what you wish for: In Gaming Worlds, huge usually also means extremely shallow.
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Rodolink
Rodolink@RODOLINC·
@JezCorden yes for the tribe, i liked when Halo and Gears where Xbox, Kratos and co. PS
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Jez
Jez@JezCorden·
Should Xbox have exclusive games?
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Grant Kirkhope
Grant Kirkhope@grantkirkhope·
Banjo Kazooie comes out yet again on yet another console ..... again .... what's next, Apple Watch?
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Rodolink
Rodolink@RODOLINC·
damn, Shadow of the Colossus with extra bosses and content could've been so nice
DetectiveSeeds@DetectiveSeeds

Bluepoint Games FINAL REPORT: From Bloodborne Remake Potential to Shuttered. **I spoke to 4 Bluepoint employees and this is THEIR STORY on timeline, dates, and codenames for projects: 🔵End of 2020- Bluepoint Ships Demon's Souls and talks begin with Sony Acquisition and working on more original projects: - Sony did not think the remakes/ remasters made enough money, and some people within BP and Sony wanted to branch out. - All heard that Shadow of The Colossus remake lost money, but it was assumed it would, but Yoshida wanted to preserve the game. - Shadow of The colossus remake biggest criticism was the new face on the main character. However, Fumito Ueda wanted it to look that way and designed it.  - There were conversations about doing add-on content to the remakes to help with funding into original content, and grow design department.  - It was assumed in the studio that BP would be remaking Bloodborne after Demon's Souls.  - Bluepoint had a design department of 1-2 people, but was not sufficient for a full project. 🔴2021 - Quote "In early 2021 after Demon Souls, studio staff assumed they would work on Bloodborne, and started to prepare to, however they did not get the greenlight due to internal politics of Bloodborne involving a fragile relationship with FromSoft, Sony, and the original IP." SOURCES DO NOT THINK BLOODBORNE REMAKE WILL EVER BE MADE DUE TO POLITICS! - Bloodborne was pulled from the table and BP had no project.  - BP was assigned to help with Ragnarök support due to SMS needing some help, and a combo of other factors. - Jim Ryan was pushing live service hard and Sony had a desire to explore making God of War into an Assassin's Creed style franchise.  - Franchise would explore different mythologies and characters.  - BP was NOT allowed to make a game with Kratos as SMS/ Sony did not trust BP with that and it would be too expensive.  - September 30th, 2021.. BluePoint is bought by Sony.  - Bp is acquired and tasked with coming up with an original project in the God of War universe. The catch was they needed to stretch the content, but BP employees did not know at the time it was a live service game.  - They stated "A gamble was made by convincing Sony to buy us instead of us looking for funding elsewhere."  - After the acquisition there was a culture change within Bluepoint. 🔵2022 - Prototyping begins for "Demon Souls meets God of War" also called CP13. - BP staff was not told initially that the game was a live service game.  - BP still had a minimal design team.  - BP did not have a Game Director for this project, was promised one on loan from SMS (Santa Monica Studio) and a couple designers once Ragnarök was shipped. 🔴End of 2022 - SMS Game Director and designers joined the team. - A lot of time was spent prototyping but the mesh of SMS/ BP did not go well as they were not familiar with BP's engine, fully remote work due to covid, and hiring freezes at sony.  - Very soon after SMS folks arrived, BP staff learned the game they were having to make was a live service game and they needed to work with what they had.  - Internal issues began to arise, and the ones on board with live service were the head shed at SMS, Sony, and BP.  - It was unclear whether BP leadership believed in the project, or just doing their best to salvage morale.  - About 75% of staff employees, according to sources, were against this move and pushed back against making a live service.  - After deadlines were not hit, internal strife from employees, the project was canceled by Sony in early 2025. 🔵2025 Bluepoint begins pitching projects to Sony. - They pitched Jak and Daxter remake, resistance remake, shadow of colossus remaster (bringing game to PS5, updating graphics, adding 4-6 new bosses, with several pulled from the original ps2 content. - Bloodborne Remake was again pitched. A small portion of the team worked on it for 2-3 months, but Sony pulled the plug. (It was never officially greenlit, but they were deep in negotiations and BP thought they would make it). 2 new IP's, and worked on some small pitches all under CP-13 folder, and then CodeName "Black Fang" CP-14 was pitched.  - CodeName "Black Fang" was a ghost of Tsushima spinoff that Sony liked.  - Sony gave Bluepoint 5-6 months to prototype it (until end of March 2026) to prove they could make it.  - Employees felt it was going okay even though it was never officially greenlit and were on track to hit deadline.  - Employees found out on February 19th that they were being shut down and project Black Fang is canceled. Studio last day is March 2nd, 2026. It is worth noting that Bluepoint did use contractors, however majority of the people stayed at the studio from Shadow until shuttering. About 40 employees have been there the entire time, with the rest being contractors. This obviously has fluctuated with retirements, deaths, and turnovers. According to all sources, people stayed at Bluepoint and wanted to continue to stay there! A sad story to such a wonderful group of talented artists!

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Rodolink retweetet
GOG.COM
GOG.COM@GOGcom·
We appreciate Dave’s honesty, and he’s right about one thing: game preservation only works if people care. GOG was built to make sure the games that shaped us live forever. And with the support of our community, we’ve been doing exactly that for almost 20 years. The future of preservation is decided by players who give a shit. So buy DRM-free, vote on the Dreamlist, join GOG Patrons. If games matter to you, show it. And let’s prove together that preservation isn’t niche. It’s necessary.
PC Gamer@pcgamer

New Blood CEO Dave Oshry says he's 'always loved GOG' but 'they need enough people to give a s**t, or how long are they even going to be around' pcgamer.com/gaming-industr…

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Rodolink
Rodolink@RODOLINC·
@br hmm would be awesome if every tier could watch the film, 50$ is too much, congratulations on this though!
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Brenda L Romero
Brenda L Romero@br·
The director of Game On followed me around for ~10 years, and this documentary is the result. It’s 100% independent, and I had no editorial say. I think it turned out really well. kickstarter.com/projects/there…
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Rodolink
Rodolink@RODOLINC·
is this what has become and will be? but for how long? games look made with either a dark souls, gears of war over the shoulder, or 2d metroidvania templates, not much innovation anymore in that front anymore. So unexciting youtube.com/live/bGdFBim7n…
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Retro Game Corps
Retro Game Corps@RetroGameCorps·
New video! In their strangest release yet, Anbernic has made the "RG Vita" - a handheld that slightly resembles a PS Vita, that cannot reliably play PS Vita games. But it's great for PSP: youtu.be/r5JOmVXvRH8
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Rodolink
Rodolink@RODOLINC·
@JezCorden gen-10? isnt like xbox, xbox 360, xbox one, xbox series x?
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Jez
Jez@JezCorden·
XBOX Gen-10 details. Is it REALLY coming in 2027? Here's everything I know about Microsoft's most ambitious console(s) ever so far, also with video: windowscentral.com/gaming/xbox/ex… 👇
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RohanKar
RohanKar@RohanKarMooN·
gofile.io/d/r3e6GE Banjo Kazooie: Recompiled (1998) Rare's classic collectathon, fully playable natively on PC with High Frame Rate and Widescreen Support, Dual Analog Camera controls and Mod Support as well. Extract and Enjoy 😄😄😄
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Rodolink
Rodolink@RODOLINC·
@DirectFeedGames glad i didn't get it at launch waiting to never get the never happening OLED version
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Rodolink
Rodolink@RODOLINC·
@Xbox i want xbox to be great as it was during the 360 era
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Xbox
Xbox@Xbox·
We're officially closer to 2050 than the release of the OG Xbox...
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Rooster
Rooster@TheRooster·
First things to do after installing a game: > turn off motion blur > disable vsync > increase fov > ?
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