Nic

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Nic

Nic

@TheNapDeveloper

👨‍🎨Craftsman of iOS Indie Apps 💻

Bay Area Beigetreten Nisan 2010
2.9K Folgt1.6K Follower
Nic
Nic@TheNapDeveloper·
@jakemor Super rad
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Jake Mor
Jake Mor@jakemor·
Introducing 🌸 Kanna – a web ui for Claude Code + Codex running right in your browser (and my first open source project!) It's sort of like if Claude Code & Codex had a baby with a much better ui/ux 💅 Here's what makes Kanna special: 🔀 One-click switch between Claude Code / Codex 🌐 Runs in your browser on localhost - no app switching 🧩 Embedded split terminals, persisted between chats with a beautiful horizontal scrolling UX 📁 Full project file browser built in, embedded editor coming soon too. Coming soon: 🔒 End-to-end encryption + remote access via reverse proxy 🌿 Git integration, diffs, PRs 🧱 Plugins I wanted to replace switching between cursor, the github app, browser & (most recently) the codex app. The browser is hardest to recreate yet also the most flexible so it makes sense to build in the browser itself. Install in 5 seconds: bun install -g kanna-code then just type: kanna Kanna is purely a ui/ux layer. It uses your existing CLIs, is 100% compliant & no data ever leaves your machine. If running claude or codex in your terminal works, kanna works too. Kanna natively supports every tool call, model, reasoning effort, fast mode, plan mode, compaction, user questions, web searching, skills, agents, mcps, everything. There are a few libraries that do this but none that I found as comprehensive. All feedback welcome!
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Nic
Nic@TheNapDeveloper·
Indie apps are seriously boring to make solo
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Nic
Nic@TheNapDeveloper·
@everton_dev It hard find middle ground you give away too much free users don’t convert
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Everton Carneiro
Everton Carneiro@everton_dev·
@TheNapDeveloper Makes sense. My app kind of needs long term commitment so the user create a habit of using the app, so I’m thinking hard paywall might not be the best move.
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Everton Carneiro
Everton Carneiro@everton_dev·
What’s the best monetization strategy for indie apps? 1. Freemium Or 2. Hard paywall 🤔
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Nic
Nic@TheNapDeveloper·
@everton_dev It map/social app comments review etc meet ups etc
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Nic
Nic@TheNapDeveloper·
@everton_dev I tried freemium free trial intro offers countless ab tests with paywalls it just works
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Nic
Nic@TheNapDeveloper·
@everton_dev Hard paywall for my apps
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Nic
Nic@TheNapDeveloper·
@sunrizz Buddy use folders 😀😀
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Usanov Aleksei
Usanov Aleksei@sunrizz·
Developers, what's stopping you from working like this?
Usanov Aleksei tweet media
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Nic
Nic@TheNapDeveloper·
@RydMike Thanks gotta for pay my ✈️🌎 some how 😅
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Nic
Nic@TheNapDeveloper·
@castromdev This only week 2 of being live
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Castro
Castro@castromdev·
@TheNapDeveloper Let's gooo, you plan on marketing it, or just relying on ASO?
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Nic
Nic@TheNapDeveloper·
@castromdev No aso all based on IG Reddit and Facebook groups
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Nic
Nic@TheNapDeveloper·
@jakemor Very rad
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Jake Mor
Jake Mor@jakemor·
drop what you're doing. the superwall skill is here. - most up to date docs - superwall api (near parity with superwall.com) - integration guides - charts & analytics npx skills add superwall/skills --skill superwall soon: build & edit paywalls have fun. generate your api key in settings
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Vitalik Kotik
Vitalik Kotik@vitalikkotyk·
Apple banned apps that build other apps on iPhone. It means they they killed startups like @wabi overnight. However, they have nothing against "vibecoding", they are just against low-quality slop, which is classic Apple.
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Donny Wals 👾
Donny Wals 👾@DonnyWals·
I'm tempted to write a snark about how nothing of value has been removed from the App Store in the past few days but I won't...
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TheTechWorldPodcast
TheTechWorldPodcast@TheTechWorldPod·
The new episode of my podcast is in post-production now. The premiere is today at 6pm GMT! Episode title: The DIY Dog Cancer Cure: How ChatGPT & AlphaFold Saved Rosie Watch (or listen to) this space: open.spotify.com/show/1qISFIuJX…
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Usanov Aleksei
Usanov Aleksei@sunrizz·
@YourBunyWr0te Не, они целенаправленно нарушали правила магазина. А сами прикрываются «помощью разработчикам».
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Usanov Aleksei
Usanov Aleksei@sunrizz·
Ха ха ха ха
seth@sethsetse

The @a0_dev app got taken off the store 3 months ago and we made SEVERAL appeals with Apple to get it back to no avail. We've since gone with a different solution. A lot of people seem to have no idea what's really happening here so I want to share my thoughts. Apple removed our app and is blocking updates / releases to many other apps for Guideline 2.5.2, this guideline prohibits downloading and executing code inside of an app that changes features of functionality of the app. Our app and many other apps download the code for a users app so that it can be previewed on a users device with native capabilities. It's a matter of convenience, we want users to be able to download one app so that they can quickly test the many apps that they are building. There are many other ways for users to preview their mobile apps that are a much worse experience. The other options include TestFlight, previewing on the browser, using the Simulator on Mac, and downloading an ad-hoc build to a users device. Using TestFlight means users have to sign up for a $99 developer account and create a store listing just to upload their build just to test the app they're trying to build. It requires too much effort and money for new users who just want to try the app they've built and there's no way to let other people test the apps without adding them to your developer account or submitting your app for external TestFlight review which can add a multi day delay. Previewing the app on the browser is another popular solution with many problems. The browser preview is ugly and can't access native functionality. There are MANY features that don't work on the browser and the app doesn't look or behave the same as it does on an actual device. It's helpful for our users building apps on our website but doesn't test the real app. Ad-hoc builds needs to be signed for a user's device and require a very convoluted process to get the user's Device ID which include entering developer mode on your phone, a security delay from apple, and can also require a paid developer account if you want the builds to last longer than a few days. It's easy to see why we and many other vibe coding apps have chosen to allow users to instead download a single app and execute the code for their app inside of it. It reduces friction, saves money, and time. The 2.5.2 Guideline already has an exception for Educational apps and I think it should be extended to support Developer Tools. For Apple this is simply a matter of control, they want app developers to buy a Mac, download Xcode, and use the Simulator or TestFlight just to preview an app they're trying to build. There are many people who are seemingly happy about this and think that this will help improve their app review times or stop 'vibe-coded' apps from entering the app store. Those people are fools. The decision has nothing to do with the quality or volume of apps or how they are made. It's about how hard it is to test them. The only thing that will improve your app review times is Apple hiring more reviewers or relaxing the rules. Apple is a nearly $4 trillion company. Trust me, they can afford to hire more reviewers. Instead they've chosen to make the app testing process harder in an attempt to keep more control. We will continue making apps anyway.

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