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Castro

Castro

@castromdev

19 | Computer Engineering student | Building apps

Brazil 🇧🇷 Beigetreten Aralık 2023
87 Folgt9 Follower
Castro
Castro@castromdev·
@MDALISHANALI2 congrats bro 👏🏻 that's just the start! are you doing any marketing at all? or just ASO?
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Alishan ⚡️
Alishan ⚡️@MDALISHANALI2·
My tiny app hit 2k+ users in the past month 🥹
Alishan ⚡️ tweet mediaAlishan ⚡️ tweet media
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Rare | UI/UX Designer
Rare | UI/UX Designer@Rrare_diamond·
Your streaks page should be exciting enough to keep your users coming back😍✨
Rare | UI/UX Designer tweet mediaRare | UI/UX Designer tweet media
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Castro
Castro@castromdev·
@bymarcoperez that's so cool man, congrats! how long has the app been live?
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Marco Perez
Marco Perez@bymarcoperez·
People from all over the world are buying my app! All trials, but I really hope some convert 🤞🏼 Regardless, I’m super grateful for those willing to try it out :)
Marco Perez tweet mediaMarco Perez tweet media
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Castro
Castro@castromdev·
@everton_dev Acho que depende do app, não? Se for algo mais utilitário tu dá uma cota grátis pro usuário ter o "aha moment" Se for um app que visa comprometimento de longo prazo (tipo um app religioso, meditação, etc), talvez faria mais sentido hard paywall + free trial?
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Everton Carneiro
Everton Carneiro@everton_dev·
What’s the best monetization strategy for indie apps? 1. Freemium Or 2. Hard paywall 🤔
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Castro
Castro@castromdev·
@TheNapDeveloper Let's gooo, you plan on marketing it, or just relying on ASO?
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Castro
Castro@castromdev·
@Jashanx_gill a single relevant app! Worth a thousand slop apps
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Jashan
Jashan@Jashanx_gill·
How many apps you want to build this year?
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jonathan liu
jonathan liu@jonathanzliu·
holy fucking shit.
seth@sethsetse

The @a0_dev app got taken off the store 3 months ago and we made SEVERAL appeals with Apple to get it back to no avail. We've since gone with a different solution. A lot of people seem to have no idea what's really happening here so I want to share my thoughts. Apple removed our app and is blocking updates / releases to many other apps for Guideline 2.5.2, this guideline prohibits downloading and executing code inside of an app that changes features of functionality of the app. Our app and many other apps download the code for a users app so that it can be previewed on a users device with native capabilities. It's a matter of convenience, we want users to be able to download one app so that they can quickly test the many apps that they are building. There are many other ways for users to preview their mobile apps that are a much worse experience. The other options include TestFlight, previewing on the browser, using the Simulator on Mac, and downloading an ad-hoc build to a users device. Using TestFlight means users have to sign up for a $99 developer account and create a store listing just to upload their build just to test the app they're trying to build. It requires too much effort and money for new users who just want to try the app they've built and there's no way to let other people test the apps without adding them to your developer account or submitting your app for external TestFlight review which can add a multi day delay. Previewing the app on the browser is another popular solution with many problems. The browser preview is ugly and can't access native functionality. There are MANY features that don't work on the browser and the app doesn't look or behave the same as it does on an actual device. It's helpful for our users building apps on our website but doesn't test the real app. Ad-hoc builds needs to be signed for a user's device and require a very convoluted process to get the user's Device ID which include entering developer mode on your phone, a security delay from apple, and can also require a paid developer account if you want the builds to last longer than a few days. It's easy to see why we and many other vibe coding apps have chosen to allow users to instead download a single app and execute the code for their app inside of it. It reduces friction, saves money, and time. The 2.5.2 Guideline already has an exception for Educational apps and I think it should be extended to support Developer Tools. For Apple this is simply a matter of control, they want app developers to buy a Mac, download Xcode, and use the Simulator or TestFlight just to preview an app they're trying to build. There are many people who are seemingly happy about this and think that this will help improve their app review times or stop 'vibe-coded' apps from entering the app store. Those people are fools. The decision has nothing to do with the quality or volume of apps or how they are made. It's about how hard it is to test them. The only thing that will improve your app review times is Apple hiring more reviewers or relaxing the rules. Apple is a nearly $4 trillion company. Trust me, they can afford to hire more reviewers. Instead they've chosen to make the app testing process harder in an attempt to keep more control. We will continue making apps anyway.

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Castro
Castro@castromdev·
@_imdawon It's not even vibe code anymore cause they don't even code anything lol
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Castro
Castro@castromdev·
@nestymee wow, across how many accounts?
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Nadia Zueva
Nadia Zueva@nestymee·
tomorrow i'm locking in to make and post 50 videos. no excuses. stay tuned 🫡
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Castro
Castro@castromdev·
@Bfaviero Gemini 3.1 Pro. Tá muuuito acima de todos os outros modelos no quesito design
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Bruno Faviero
Bruno Faviero@Bfaviero·
Is there any AI tool that actually does UI Design well? Like building a new app from scratch.
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Castro
Castro@castromdev·
@nestymee Great work! You're one of my inspirations atp 🤣👏🏻
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Nadia Zueva
Nadia Zueva@nestymee·
Day 74 building in public 648/1000 active paying customers - deadline April 15 🎯 Not the easiest day for aesty, but those are the ones you remember! - App Store rejected our review after 5 days - frustrating, but we already fixed everything and resubmitted. It's a release our users have been waiting for! -A few low ratings came in with no context. It happens. Working on a mechanic to reduce that. - On a good note: a user who bought our "last resort" discounted subscription right before canceling - came back a week later and upgraded to our $30/mo max tier. Found the value, that one felt really good 🖤 Rest of the day - support calls, chatted with a London-based investor, made a few new social posts - will share some examples! Tomorrow we dig into web funnels and re-engagement push logic. Let's go!
Nadia Zueva tweet media
Nadia Zueva@nestymee

building in public day 73! 640/1000 challenge active paying users before 15 Apr post with aesty.ai blew up here recently, now doing the less glamorous part: reading all the feedback, watching analytics, and actually fixing things for new users. polishing the first session experience based on what people said. also new paywall is ready - still waiting on Apple review (day 4!! 👀) dropping 3-4 new AI creator videos today. and 3 investors reached out after the post. already talked to one. build in public works, now back to building. Let's go!

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Castro
Castro@castromdev·
@RevenueCat How can I become Turkish? 😬
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RevenueCat
RevenueCat@RevenueCat·
Big news for developers in Türkiye 🇹🇷 RevenueCat is now on the government’s approved software list, meaning eligible Turkish companies can get 50% of their RevenueCat subscription reimbursed. Here's the setup for a self-paying growth cycle: 1️⃣ Use RevenueCat for subscription infrastructure & revenue data 2️⃣ Get 50% of your RevenueCat bill reimbursed 3️⃣ Use the data to claim 50% of App Store / Play commissions back 4️⃣ Optimize pricing with paywalls and experiments 5️⃣ Reinvest that 50% into user acquisition Learn more ⤵️ revenuecat.com/blog/company/t…
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Castro
Castro@castromdev·
@mil0theminer AI literally made it easier to focus on building actual polished, useful, meaningful products But people would rather ship slop I guess
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Logan Kilpatrick
Logan Kilpatrick@OfficialLoganK·
Spend caps in the Gemini API, available starting today!! This is another step forward of many to give developers more control and peace of mind when building with Gemini. Please go set a cap and send us any feedback as you use them!
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Castro
Castro@castromdev·
@nestymee Same here, submitted Friday night, got rejected Wednesday night I still remember when it used to take 24h max to get a review 🥲
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Nadia Zueva
Nadia Zueva@nestymee·
first time in ~10 months Apple rejected our submission after 5 days of waiting well.
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Castro
Castro@castromdev·
@leodev I still don't get why vibe coders/indie devs are avoiding Firebase... Wasn't it like the go-to option for easy backend integration? What's so bad about it?
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Leo
Leo@leodev·
Why do vibe coders always choose supabase as their backend? There are so many better options that will give higher quality results.
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Castro
Castro@castromdev·
@helloalzea Love it! Has the kind of beauty and taste that AI cannot replicate. Great work 👏🏻
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Alzea | Orenji Studio
Alzea | Orenji Studio@helloalzea·
Day 100 making handmade, AI-Free designs 🫶
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Castro
Castro@castromdev·
Anyone else stuck in App Store Review for days? My apps usually get approved within 24 hours, but this one is taking 3+ days Maybe Apple will need to triple their review team to keep up with vibe coders 🤣
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Castro
Castro@castromdev·
@ThomasBurkhartB @CihadTurhan I mean it's just an opinion/hyperbole, right? Those are used all the time on commercials. Disneyland advertises itself as "The happiest place on earth"... Could we actually measure something like that? 😄
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