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@afdevine_

Glimpses of a distant country: aesthetics, moral philosophy, practical theology, and the greatest story ever told.

Beigetreten Nisan 2022
1.9K Folgt296 Follower
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AD@afdevine_·
You know, even if someone didn’t have a great time with this game, what they are attempting to do, and have actually accomplished, warrants so much more than a 6. They are setting a standard here and innovating on formulas in ways that are truly interesting and compelling, and the game industry should be noting this. Even better games in the future will be possible because of this game.
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JayViper
JayViper@JayViperTV·
What a dumbass
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@TheRealZephryss I feel like the player movement is much more responsive, and that was my main complaint. Game changer, along with the player storage.
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Zephryss⛩️
Zephryss⛩️@TheRealZephryss·
How would you rate Crimson Desert after the latest patch? Has it improved your experience or made it worse?
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I think this is more amazing when you think that some things make sense as part of the nature a perfect, holy, necessary being (omniattributes), and you can even reason to it on some level. But the crazy depths of his forgiveness and mercy really do take you by surprise. Is God required to be this way given his perfect and holy nature? Could you reason there? I’m not sure you could, which makes it so stunning.
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There have been some deep dives on this over the years, in terms of the industry, why the game failed, the guy who programmed it. Super interesting. I think there was even a documentary that went to try and find where all the cartridges were buried in the landfill when the industry collapsed and they couldn't sell them.
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Sara K.
Sara K.@signal2prompt·
@afdevine_ @exQUIZitely That's funny. There was a great podcast that went into the whole ET fiasco but for the life of me, I can't remember.
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exQUIZitely 🕹️
exQUIZitely 🕹️@exQUIZitely·
I started trading games in the 80s (as a means to earn a few extra bucks). By trading, I actually mean legally buying and selling - not the "trading" that was more common in the 80s, for which I got busted at age 13. I went to trade fairs, second hand markets, and posted classified ads in several game magazines when I was 14. Over the years the collection grew. The basc principle was simple: Buy in bulk, haggle hard, be smart about rare games (meaning: know your shit), then sell with a profit within reasonable range. It's not rocket science but it requires patience, dedication, the courage to pick up the phone and call people - turns out being able to talk to people and sell stuff is a pretty useful life skill. I did all this almost until the end of my time at university. Then "real life" began, all the games were put into boxes and stored at my grandparents' house, roughly 6,000 games at the time, mostly C64, Amiga, Atari ST and PC games from 1980 to the early 2000s. I always dreamed of having my own place one day and a whole room dedicated as a games library. This is the room from which I now also work, surrounded by 20+ years of memories and from where I take inspiration for my posts. I sometimes just walk along the shelves and pick a game. The one in the picture is one of my all time favorites. What's your most favorite game - maybe one with some nostalgic value?
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@BrokenLoboMedia @CrimsonDesert_ It's one of the first times I've seen water in a game and thought that it looks almost entirely natural. As good as water has gotten over the years, it's often looked like it's lagging behind other design elements.
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PUNISHED LOBO 👾🐺
PUNISHED LOBO 👾🐺@BrokenLoboMedia·
Details (+): Crimson Reign Meticulous attention was paid to the most mundane, ordinary details in the pursuit of immersion. The water physics are the best I’ve seen, possibly ever, and the way the rain interacts with the river, the terrain and Kliff is 🤌🏾 👾: Crimson Desert
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@exQUIZitely For real though, this is one of the earliest ones I played a lot as a kid:
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The two sides of the faith/obedience coin are reflected very well in this story. It required obedience to be effective, but that obedience was a overflow of their faith/trust in God that he would save them. True faith in God often has skin in the game, where the numinous makes contact with the world and elicits our participation.
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Not only that, but it has a very clear story structure that is common and compelling. It follows Kurt Vonnegut's "Man in a Hole" narrative paradigm, which he notes is the most common kind of story told often because it resonates deeply. It always follows this pattern: Start Up: A character, who is usually likable and relatable, is in a stable or comfortable situation. Down (The Hole): The character encounters adversity, losing control and falling into a "hole" of ill fortune (e.g., losing a job, losing a loved one, or being trapped). Up Again: The character struggles and works to overcome the crisis, eventually climbing out of the hole. Higher Ground: The character ends in a better place than they started, having gained wisdom, resilience, or greater success. The slow build currently has us in the "up again" stage, while obviously moving us towards "higher ground" and some sort of redemption/revenge arc. The build allows us to become enamored with the world and the people who live in it, giving it more resonance. I appreciate, actually, it isn't constant text or exposition. It feels more like real life, where you have a general sense of a bigger goal, with a truck load of minigames and interesting people.
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CANnibal Onion Knight 🏳️‍🌈
Also, I find the story in Crimson Desert, at least so far, perfectly understandable. It's obvious that it's an appropriately slow build, as are most giant games. But it's easy to follow. MOST characters are well acted, and interesting. I have no issues with Kliff.
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@Erw0Xy I think what I respect a lot is that you can see the fingerprint of a lot of great games here, but there's no sense that they are "stealing" ideas due to lack of innovation. It's more like they are paying homage to them while standing on their shoulders to create something new.
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LᴱVᴬSᴼR ⋆ لـيـفـاسـور
ممكن البعض يشوفه مجرد رأي أو تطبيل لكن بعد ساعات طويلة لعبة Crimson Desert أثبتت لي إن تقييمات المراجعين واللاعبين لا يؤخذ بها أغلب اللي قيموها يبون عالم يمسك يدهم ويدلهم وش يسوون ويبون الأمور سهلة ومستكثرين كم ساعة في البداية عشان يتعلمون أساسيات تجربة تاريخية زي ذي ​ليش اللعبة ذي ماستر بيس بالنسبة لي؟ 1- عالم حيوي ومتفاعل وفيه روح أكثر من Elden Ring. 2- عالم ما يذكرك إلا بـ The Witcher وينافسه بقوة. 3- مهام مجنونة وعالم حي بجدولة وتفاصيل تضيع فيها ولا تحس بالوقت. 4- عالم تنغمس فيه بدون ما تدرك تنوع كبيرر مستحيل تحصله بأي لعبة ثانيه 5- قتالات رهيبه وجذابة لدرجة من أول بوس واجهته باللعبة صارت ادمان وذا غير عدد البوسس وهاذا كله نقطة من بحر . ​اللعبة هذي صنعت لعشاق الاستكشاف والضياع أما اللي جوه تختيم قصصي خطي زي ذا لاست وانشارتد يروح يلعبهم ويفكنا من تقييماته اللي محد بياخذ فيها وتبي نصيحة؟ العبها وما بتندم👌🏻 #CrimsonDesert
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@BonafideXP @CrimsonDesert_ I think that kind of responsiveness to the important issues is what creates loyalty and makes people willing to forgive growing pains early on.
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Bonafide XP
Bonafide XP@BonafideXP·
If this recent patch only addressed the storage issue, it still would’ve been great. I love that this game is finding its place in the community. 3M copies sold in 5 days is awesome to see, and all the negative press isn’t changing the overall user experience. Between the massive world this Blackspace engine has created, and all the secrets hidden inside, to the Pearl Abyss team addressing bugs and QoL features as fast as they have, there’s no question this will be a GOTY conversation by the end of the year.
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@pablo_honey1 @GermanStrands One of the early concerns before the game came out was that a world this size would certainly feel empty without a whole lot to do.🤣
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Paul 👻
Paul 👻@pablo_honey1·
@GermanStrands It's just insane for a world this size to have every single location feel like it was meticulously hand-crafted.
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GermanStrands@GermanStrands·
Holy shit, there are hidden walls in Crimson Desert that lead you to sick armor… what the hell is this game?
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Archy@uunsaintedd·
@afdevine_ @Grummz Yeah but in this screenshot it's around 10 or 11pm if im not mistaken, it only gets really dark if you're in forest which would make sense but other than that, it's bright af :D
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Grummz
Grummz@Grummz·
You can lure crabs out of holes in the beach with salt in Crimson Desert.
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@uunsaintedd @Grummz What time is that in game? I found that in game time doesn’t quite match what I expect of real world day night cycles. I tried sleeping and waking at different times to find sunrise and sunset.
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Archy@uunsaintedd·
@afdevine_ @Grummz What settings are you running? I have everything maxed out including RT (except Ray Reconstruction) but the night always looks like it’s not dark, wondering why is that. It’s just like other games where during night, it’s just dark blue sky.
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@GPrime85 @Pirat_Nation If you tried it pre-patch, and not since, I might give it another go. I was going to stop due to controls and no player storage, but the first fix for those things really made it more enjoyable. Developers are taking feedback seriously and rolling out quick improvements.
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Pirat_Nation 🔴
Pirat_Nation 🔴@Pirat_Nation·
IGN gives Crimson Desert a 6/10 in the Final Review
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Revenge and redemption, man. It sits behind everything that's happening to Kliff. See also Kurt Vonnegut's "Man in a Hole" story paradigm, which he notes is the most common kind of story told over and over again because it resonates deeply. It always follows this structure: Start Up: A character, who is usually likable and relatable, is in a stable or comfortable situation. Down (The Hole): The character encounters adversity, losing control and falling into a "hole" of ill fortune (e.g., losing a job, losing a loved one, or being trapped). Up Again: The character struggles and works to overcome the crisis, eventually climbing out of the hole. Higher Ground: The character ends in a better place than they started, having gained wisdom, resilience, or greater success. That's pretty much this story in spades, with a bunch of mini stories woven in to make you enamored with the world. You want to know how Kliff gets out of this hole, reunites with his comrades, and probably gets revenge on the horrible events of the beginning. Granted, it's probably "showing" more than "telling," but that's where it's going.
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They are unapologetically doing the best parts of all the games, while also paying homage to them. Just a short while ago, I ran into someone who was hanging off the side of a cliff who needed help up, and it gave the RDR2 beginning game vibes where a similar thing happened (see also "hopping on a moving train while riding a horse"). I don't get the impression at all that they are copying ideas as much as honoring a lot of them as they stand on their shoulders to do something new.
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@PeterP_1985 It's always a balance between keeping promises and continuing to increase quality with games this size. In my opinion, they are striking a pretty good balance.
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Peter
Peter@PeterP_1985·
I mean, they worked over the weekend to fix stuff that never should have been shipped. I get its a huge game, and I say this as an observer and not a player, but seemingly, it has launched with issues a game asking for money should not launch with.
ben@videotechuk_

I'm not being funny but Pearl Abyss could've ran with everyone’s money and made slow patches like western studios do when they release broken games These guys worked during the weekend to release a huge patch

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