
downfall
213 posts


@UnityCodeMonkey Does this only apply to paid EA? How about demos or free EA?
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Early Access isn't what it used to be! Back in the day you could put out a game that was pretty buggy on Early Access and players wouldn't care, as long as the core idea was interesting that was enough.
However today, that is no longer the case. Your demo or EA launch must be highly POLISHED. Players won't give you second chances.
The game does not have to be super complete with 100 hours of content, it can have only a small amount of content, but the content that is there needs to be super well polished. So nowadays if you do go to Early Access (which in most cases isn't recommended because of how tough it is) then you should prefer publishing something that has only 5 features but that are super well polished, as opposed to something with 100 features but they're all in alpha stage.

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downfall retweetet

@GeoffreyHuntley @ASvanevik @erd0xbc What are you saying now that in 6 months everyone will be commenting on?
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funny how people missed the point here
we’re rapidly approaching a world where it’s faster to build the software than to search for it, install it, and learn to use it
(!!!)
Alex Svanevik 🐧@ASvanevik
my Openclaw just built an Obsidian replacement in 3 mins
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@kieranklaassen Sometimes you don't have enough context buffer left for compaction. Often run into this when feeding it large pdf files myself.
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@jasteinerman yes, they think it's a video. even if you tell them it's not, they will still call it a video.
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Wait do people think this is just a video? Do they not realize it’s being controlled in real time with a keyboard? And that each frame is being generated in real time in response to the input?
Jake Steinerman@jasteinerman
tHEres no gAmePLay ItS jUst ai SLoP yOU canT evEN dO anYThInG THIS THING IS CREATING 3D WORLDS AND RIGGED CHARACTERS FROM JUST SOME TEXT IN SECONDS #genie3
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