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handlebardev
44 posts

handlebardev
@handlebardev
Building a bike roguelike in a cursed timeline
Beigetreten Mayıs 2026
27 Folgt102 Follower

@Fiedroz No addressables, it's a gen-time splitting of the map into a grid and GPU instancing meshes on the grid according to assumptions about player traversal. Typical racing game streaming
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@imnazake you're right, I'll move the first-person bike to another camera layer, like a gun in FPS 👍
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@handlebardev i think you should add a mesh for the rider that writes to shadow pass and not visible in the rendering
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@realtron let's just make a tribes-like with procedural terrain instead
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@Unseen_Domains thanks! I'd love to hear what you think would improve the terrain
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@handlebardev I would love to see a massive level like this, with improved terrain.
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@yolwoocle_ it kinda looks like it's reversed, cadence should slow with slope grade, here it accellerates
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Began work on leg articulations, this looks extremely cursed right now so I'll definitely need to make adjustments...
#godot #gamedev
Yolwoocle · Léo Bernard 曹宇@yolwoocle_
Work in progress bike physics #godot
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@NasrollahAbid sending prayers, I hate authoring levels and that's why prefer to do procedurally if possible
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Day 4:
Base loop ✅ Maybe...
Hazards ✅
Rising water ✅
Bug fixes ✅
Particles ✅
Now... level design hell. Pray for me.
#IndieGames #GameDev #IndieDev #SoloDev #Gaming #GDevelop #bestgameengine
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@TruestoryStd those FRAGILE boxes are less fragile than it may seem...
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@handlebardev I want to hit some hikers while going!
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@sourpickledev thanks! I aim to make the riding both scary and exciting
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@handlebardev I really feel the adrenaline while watching seriously
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@DSQT_Dev impressive, do you intend to have low cam angles that can leverage this effect?
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Look. At. This. Tiny little droplets! It's getting better and better. I was able to make the rain bounce! I'm so happy! Now i can rest... but cannot. #UnrealEngine #Niagara #IndieDev
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@BizarreVisions this is procedural right? otherwise it would take forever to author
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