Nazake
32 posts



@GameDevMicah You know it’s an unreal engine 5 game when you see that weird noisy look on the screen xD
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@imnazake @GrayZoneWarfare Completely agree! Making a PC game is tough, but mobile is another league tougher. TBH I've reconsidered... and I'm stayin in my niche.
I might be quitting again by april 1st 2027 ;)
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Tough morning.
After 3+ years solo-dev my FPS, I’ve decided to quit it. The market is too saturated. Seeing @GrayZoneWarfare dominate... I can't compete.
Pivoting to mobile-casual. What should I build first?
1️⃣Tactical Match-3
2️⃣Idle Extraction Clicker
3️⃣Battle Royale Chess

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@NoContextHumans 1. Dubai — zero tax, pure ambition.
2. NYC — great people and energy.
Tokyo is culturally too alien, and the rest is in the EU — which seems headed in the wrong direction.
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@om_patel5 Because free trials require a valid payment method, it doesn’t really feel like a true free trial. If you don’t actually want people to use it without paying, then just make it fully paid. And please don’t market it as “cancel anytime” if you’re going to put barriers in the way.
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@VisualStudio I'm going to try it tomorrow, will see about that blazing performance.
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🚀 Visual Studio 2026 is LIVE!
Faster. Smarter. AI-native.
✅ 4,700 bugs fixed
✅ 300 new features
✅ Blazing-fast performance
Learn more, upgrade now, and experience the future of development 👉 msft.it/6018tMUkM
#VisualStudio2026 #AI
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You did it guys, Coco's Revenge has crossed into the 300 wishlists range.
Thank you so much, all credit goes out to you awesome people 😄
We'll do our best to make a fun niche game for you all 😃
#indiegame #gamedev #indiedev

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@SquareGlade Congrats! The game looks amazing.
I just discovered it through your post, lol.
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As an #indiedev, who started this as a hobby only a couple of years ago, seeing 1 million wishlists on our Steam backend feels unreal 🤯

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