Pablo Miranda

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Pablo Miranda

Pablo Miranda

@iponoo

don't panic

Madrid Beigetreten Kasım 2009
958 Folgt343 Follower
Javi López ⛩️
Javi López ⛩️@javilop·
⚡ Un Magnific en tiempo real: NVIDIA DLSS 5. Algo que predijimos desde el momento en que apareció Magnific: una capa de IA generativa en tiempo real sobre cualquier videojuego. Y por supuesto lo ha hecho NVIDIA. Se nos adelantó.
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Pablo Miranda
Pablo Miranda@iponoo·
@fsoft_dev @FR3NKD No streamline libs for linux yet, so no DLSS & Ray reconstruction...just pathtracing, I guess.
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Fabio Rotondo
Fabio Rotondo@fsoft_dev·
@FR3NKD I am a developer, tell me where I can find the code to try to compile it on Linux 😀
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FR3NKD
FR3NKD@FR3NKD·
This is NOT Unreal Engine 5. This is Godot RTX! Running at 60FPS+ on a base 4080.
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Pablo Miranda
Pablo Miranda@iponoo·
@BaptisteMCMXCI In project setup -> 3d scaling, select DLSS. Add WorldEnvironment and turn on Pathtracing. In project setup -> streamline, you can choose DLSS presets.
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Baptiste Mollicone
Baptiste Mollicone@BaptisteMCMXCI·
@iponoo I've tried it but I've got some errors, even on a fresh new project. Are there any specific things to set up in the project settings for example?
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Pablo Miranda
Pablo Miranda@iponoo·
Godot test number 2. Is this realtime archviz?
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ZacheryDew
ZacheryDew@ZacheryDew·
@gleb_alexandrov I think it's the new Nvidia fork of Godot, with Vulkan Ray Tracing
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Pablo Miranda
Pablo Miranda@iponoo·
@gleb_alexandrov Tried to merge area lights into the NVIDIA fork, but failed miserably. Area light faked with point light + geometry around...and, of course, pathtracing and DLSS.
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Pablo Miranda
Pablo Miranda@iponoo·
And here is the build, if you want to test it. #kE-1sopFhXeYOKqavrMaY7eRaPjRF2vbjNbhh9iV2g4" target="_blank" rel="nofollow noopener">mega.nz/file/lWIEUaiA#…
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Pablo Miranda
Pablo Miranda@iponoo·
@OddilerTM Surprisingly smooth using a 4070ti super. Not sure I'm using the best DLSS preset, though. It's like UE5 but a way easier.
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Oddiler
Oddiler@OddilerTM·
@iponoo How is performance?
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Pablo Miranda
Pablo Miranda@iponoo·
Godot 4.7 RTX + DLSS
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Pablo Miranda
Pablo Miranda@iponoo·
@samuel_krug @_martinsh And now the Windows version. Again, DLSS + Phase function for volumes....and a little easter egg. #XDPpygXcjxNeBig8o0vQ-9_bJM6ruU0sMfCIFFdkl5A" target="_blank" rel="nofollow noopener">mega.nz/file/4HxElDyA#…
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Samuel Krug
Samuel Krug@samuel_krug·
@_martinsh and I have been working on something INSANELY cool We added a new phase function to the volume scatter node which allows you to import custom textures to use as phase functions, enabling things like cloud iridescence, or rainbows to be realistically computed
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Ilyasse L 🔸
Ilyasse L 🔸@IlyasseL_·
DLSS in Blender is pretty interesting. #b3d
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