⚡ Un Magnific en tiempo real: NVIDIA DLSS 5.
Algo que predijimos desde el momento en que apareció Magnific: una capa de IA generativa en tiempo real sobre cualquier videojuego.
Y por supuesto lo ha hecho NVIDIA. Se nos adelantó.
@BaptisteMCMXCI In project setup -> 3d scaling, select DLSS. Add WorldEnvironment and turn on Pathtracing.
In project setup -> streamline, you can choose DLSS presets.
@iponoo I've tried it but I've got some errors, even on a fresh new project. Are there any specific things to set up in the project settings for example?
@gleb_alexandrov Tried to merge area lights into the NVIDIA fork, but failed miserably. Area light faked with point light + geometry around...and, of course, pathtracing and DLSS.
And here is the build, if you want to test it.
#kE-1sopFhXeYOKqavrMaY7eRaPjRF2vbjNbhh9iV2g4" target="_blank" rel="nofollow noopener">mega.nz/file/lWIEUaiA#…
@samuel_krug@_martinsh And now the Windows version. Again, DLSS + Phase function for volumes....and a little easter egg.
#XDPpygXcjxNeBig8o0vQ-9_bJM6ruU0sMfCIFFdkl5A" target="_blank" rel="nofollow noopener">mega.nz/file/4HxElDyA#…
@samuel_krug@_martinsh In case someone wants to try Phase function + DLSS here is the build I made: Blender 5.2 + DLSS + Phase function for volumes / Linux (Debian)
#kNdenEClcWn72E_W_gErYp1QduaFcnGYLagK42lfbn0" target="_blank" rel="nofollow noopener">mega.nz/file/r95DiSCQ#…
@_martinsh and I have been working on something INSANELY cool
We added a new phase function to the volume scatter node which allows you to import custom textures to use as phase functions, enabling things like cloud iridescence, or rainbows to be realistically computed