Pablo Miranda
85 posts


I'm giving away a NVIDIA RTX PRO 6000, but you only have three days left to enter.
Also my capture app, @SplatK1ng, is now available in the EU!
Thank you to NVIDIA for providing the GPU and hosting me at GTC.
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@javilop Hombre, predecir, predecir...intel sacó ésto en 2021:
isl-org.github.io/PhotorealismEn…
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@fsoft_dev @FR3NKD No streamline libs for linux yet, so no DLSS & Ray reconstruction...just pathtracing, I guess.
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@FR3NKD I am a developer, tell me where I can find the code to try to compile it on Linux 😀
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@gleb_alexandrov Check test number 2.
x.com/iponoo/status/…
Pablo Miranda@iponoo
Godot test number 2. Is this realtime archviz?
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@BaptisteMCMXCI In project setup -> 3d scaling, select DLSS. Add WorldEnvironment and turn on Pathtracing.
In project setup -> streamline, you can choose DLSS presets.
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@iponoo I've tried it but I've got some errors, even on a fresh new project. Are there any specific things to set up in the project settings for example?
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@gleb_alexandrov I think it's the new Nvidia fork of Godot, with Vulkan Ray Tracing
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Is this with the new area lights?
Pablo Miranda@iponoo
Godot test number 2. Is this realtime archviz?
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@gleb_alexandrov Tried to merge area lights into the NVIDIA fork, but failed miserably. Area light faked with point light + geometry around...and, of course, pathtracing and DLSS.
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And here is the build, if you want to test it.
#kE-1sopFhXeYOKqavrMaY7eRaPjRF2vbjNbhh9iV2g4" target="_blank" rel="nofollow noopener">mega.nz/file/lWIEUaiA#…
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@OddilerTM Surprisingly smooth using a 4070ti super. Not sure I'm using the best DLSS preset, though. It's like UE5 but a way easier.
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NVIDIA created a ray tracing fork of Godot. Hot off the presses.
github.com/NVIDIA-RTX/god…
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@StayAtHomeDev And it is a beautiful thing.
x.com/iponoo/status/…
Pablo Miranda@iponoo
Godot 4.7 RTX + DLSS
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@iscream3d @iponoo Ah yes, I forgot about that since it's disabled with Blue Noise
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@samuel_krug @_martinsh And now the Windows version. Again, DLSS + Phase function for volumes....and a little easter egg.
#XDPpygXcjxNeBig8o0vQ-9_bJM6ruU0sMfCIFFdkl5A" target="_blank" rel="nofollow noopener">mega.nz/file/4HxElDyA#…
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@samuel_krug @_martinsh In case someone wants to try Phase function + DLSS here is the build I made: Blender 5.2 + DLSS + Phase function for volumes / Linux (Debian)
#kNdenEClcWn72E_W_gErYp1QduaFcnGYLagK42lfbn0" target="_blank" rel="nofollow noopener">mega.nz/file/r95DiSCQ#…
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@_martinsh and I have been working on something INSANELY cool
We added a new phase function to the volume scatter node which allows you to import custom textures to use as phase functions, enabling things like cloud iridescence, or rainbows to be realistically computed
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@SoyKhaler @htoivinci @IlyasseL_ @amdreosasco Glad you've made it. Don't need any extra lib here, but you could upload just the libs if someone need it.
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@iponoo @htoivinci @IlyasseL_ @amdreosasco I GOT IT WORKING! (with a tiny fixing libs, if you want i can upload with fixed libs)
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@SoyKhaler @htoivinci @IlyasseL_ @amdreosasco I would upgrade driver to 590 and check if CUDA shows 13.1
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