Ben Sims
3.2K posts

Ben Sims
@BenSimsTech
Programmer: Graphics, C++, C#, Shaders, Render Pipelines, Performance, Unity, Unreal, PC, Console, cats. https://t.co/ZVhM7nzRvf https://t.co/L6p2GNXesk

Turns out if you accidentally break some player rigidbody interpolation logic, your game ends up feeling like the game Bodycam. Maybe this was their trick all along. The accidental lean is cool tho. Windows having bad HDR capture making the game look super overexposed also helps




One of the worst things about Unity people don't often mention is how bad its error and crash reporting can be and how utterly impossible it can be to diagnose an error without source code or even a coherent error message. (Or in my current case literally no error message at all)







Looks like Threat Interactive RAN IT BACK. He re-uploaded his latest video and edited out the part where he told his audience to go review bomb and leave negative reviews on all UE5 games. “Our legal team has advised us to republish a slightly edited version of this video. We are not at liberty to discuss our reasons in detail at this time but we will revisit this topic in a few months. Right now we want to focus on the production of our next video”. WITH YOUR SUPPORT, we keep Threat Interactive Accountable!







