Counter Strike
17 posts


Here's a short video of my current LPVGI plugin for #Godot !
( full video + bistro scene : youtu.be/9bT18HgVBwk )

YouTube
Jesse (NIGHTCALL)@HGD_Dev
Most of the flickering caused by the sun's rotation has been fixed ! all that's left is a slight flicker when the GI aabb follow the active camera. I'll send a video later but in the meantime enjoy these screenshots (no cascades yet so the GI is on a uniform grid (~5m³ blocks))
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The same principle can be used to fake things like windows and building interiors, as seen here.
Ignore the placeholder assets.
Sean // Game Dev🥀@sean_gause
kinda nuts that these walls are completely flat and I'm just using parallax to fake the depth
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Adding a new area...
Also changed to async loading, leading to much less stuttering when loading more chunks
#gamedev #indiegame

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@markkingsnorth I always thought this was how cube projection unwrapping worked
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Does anyone know how to fix flickering with culling when nanite tessellation is used with wpo
#ue5
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@TheMG3D Add a new geo nodes setup and delete the input geometry
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Trying procedural materials in UE5
I love Godot but Unreal's lighting is so much better.
#indiegame #indiedevs #gamedev


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